A specialized map with nodes as keys More...
#include <GTL/node_map.h>
Template Form:
template <class T, class Alloc = allocator<T> > node_map
Inherits: ne_map
A node_map is a specialized and optimized map
implementation with nodes as keys. Using a node_map is
the standard way to attach user defined information to
the nodes of a graph.
An example of usage:
graph g;node v1 = g.new_node(); node v2 = g.new_node();
node_map<string> label(g, "Default Label");
label[v1] = "v1"; label[v2] = "v2";
assert(label[v1] != label[v2]);
The nodes used as keys for a node_map MUST be nodes
of the same graph. If you want to use nodes from different graphs, use
a map<node,T> instead. A graph and a copy of it are
considered to be different.
Most of the functionality of node_map is inherited from
ne_map
See Also: edge_map
[public]Constructs an empty node_map not associated with any
graph. You may (but need not) call
ne_map::init(const graph &, T) to associate it to
a graph.
[public]Constructs a node_map associated to the graph
g.
The value associated to each node in g is set to
t.
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