-- Bugs Fixed and Ready For Release 
Fixed: Some display problems on Unix
Fixed: 16bit display mode performance problems on win32/unix
Fixed: Some cross compatability compilation problems
Fixed: Invert/swap keys now works
Fixed: Graphics for explosions do not cross into next round
Fixed: Client stimulus 6 in state 4 bug
Fixed: Clicking sound sometimes continues after move has been made
Fixed: Fonts sometimes black-out or plan dialog goes all white (I think)
Fixed: Auto defense dialog only changes settings when ok is pressed
Fixed: AIs can only use an auto defense if they have bought one!
Fixed: Display modes should be shown only once
Fixed: Targeting triangle is much thinner (seen from above)
Fixed: Shot camera does not get left behind

Added: Player stats generation and master stats site
Added: MySql database support (primarily for stats)
Added: Console commands can be bound to quick keys
Added: Online player name remembered from one game to the next
Added: Player gets warned if settings cannot be saved
Added: Shot camera zooms out for large explosions/multi-part weapons
Added: Fastword modes increased to x8
Added: AIs should be able to use batteries now
Added: Player score added to the player dialog (bottom right)
Added: Max player name length increased from 16->22
Added: Kenny tank model (thanks Knochi)
Added: Mac OS X compatability patch (thanks C. Thomas)
Added: Single player mode does not generate landscape before connecting
Added: Most dialogs generated using wxSizers (better look across platforms)
Added: All used GL extensions can be turned off individually
Added: Tank model detail can be set using display dialog

-- Bugs in current development release
Dvorak keyboard support is broken
The server can start multiple times on the same port (windows only)!
Gun fires at same point for all tanks (ignores turret/gun position in model)

-- Server Stuff
ability to adjust server options on the fly, so the next match will have the new options
ability to set higher average base height for land. If I get shot near the water, I basically just end up underwater
Ban players 
Loadable maps?
All clients should use same ground textures.

-- Client Stuff
A safe mode option for when scorched crashed last time
Options should be stored in users home directory.
Option to reconnect when disconected from server.
Return to the launcher after a game finishes.
In local mode when it's the next person's turn, re-center the view to where they last had it, and display who's turn it is on the screen.
Ability to re center view around other tanks
keep track of money after you leave the server
keep track of views 
Make a count down sound when timer runs out.
Add option for human players to say stuff when firing/killed

-- Other Stuff
Add the ability to customize the languages (for dialogs etc..) (localisation)
Make AIs better
Save game
Teleport (to random position)
Configurable camera views using ctrl-2 etc...
Have split screen etc. camera views
First person style camera mode
Towers can't move
More weapons, always more weapons
Patriot missile type defense
rollers.
lasers
plasma blast
different hp / weapons capabilities for different tanks?
guidance systems
fire control
lazy boy

-- Game Play
resignation penalty (there already is, you can't win round!)
free market
communism

# i don't think this is possible - Dave
# real-time mode - everyone shoots as fast as they can?

-- Graphics Stuff
Try to find out what GL extension is causing people so much hastle
New algorithm for bilboard culling (current one causes flickers)
anti-gravity dirt (doesn't fall) Needed for cavern environment 
New animations for weapons
New landscape surrounds, desert etc...
Some kind of fire out the back of missiles
Clouds
lightning
Trees (done, just need LOD and remove them when ground is cleared)
Water has waves as appose to ripples
Napalm scorches ground

