# Maximum number of player allowed to connect to the server
MAX_NUMBER_OF_PLAYERS=4

# Game type, not applicable if MAX_NUMBER_OF_PLAYERS=1
# 1 = FREE FOR ALL
# 2 = DEATHMATCH
GAME_TYPE=2

# Maximum number of kill for deathmatch game
MAX_KILLS=10

# Width of the world
WORLD_WIDTH=6.0

# Server port to listen on
GAME_PORT=12345

# How long to sleep between updates
GAME_SLEEP=10

# How long to keep the ship dead
SHIP_DEAD_TIME=1500

# Maximum amount of shield
MAX_SHIELD=300

# Amount of shield for the ship to start with
START_SHIELD=300

# Maximum amount of armor
MAX_ARMOR=1000

# Amount of armor for the ship to start with
START_ARMOR=1000

# Time it takes for a new asteroid to appear
NEW_ASTEROID_TIME=3000

# Amount of time to subtract from NEW_ASTEROID_TIME each second
ASTEROID_TIME_SPEEDUP=0

# Minimum amount that NEW_ASTEROID_TIME can be
MIN_ASTEROID_TIME=3000

# Amount of asteroids to start with
START_ASTEROIDS=5

# Amount of points for shooting an asteroid
ASTEROID_SCORE=1

# Amount of points for destroying a ship
SHIP_SCORE=5

# Amount of lives to start with
START_LIVES=3

# Size of packets to be transmitted to each client
PACKET_SIZE=1024

# Time in milliseconds to sleep between network updates
NET_SLEEP_TIME=50

# Amount to reduce velocity each clock tick, this also affects max speed
DECELERATION_CONSTANT=0.9

# Amount of thrust that the ship has
ACCELERATION_CONSTANT=0.4

# Size of ships
SHIP_SIZE=0.2

# Damage taken from a laser shot
SHOT_DAMAGE=50

# Amount of shield drained when hit by a nuke
NUKE_SHIELD_DRAIN=75

# Damage taken from collision with another object
# This is also affected by speed and angle of collision
COLLISION_DAMAGE=75

# Speed of shot
SHOT_SPEED=0.14

# Speed of nuke
NUKE_SPEED=0.08

# How long powerup lasts
POWERUP_ALIVE_TIME=500

# How long nuke lasts
NUKE_ALIVE_TIME=45

# How long nuke explosion lasts
NUKE_EXPLOSION_ALIVE_TIME=35

# How fast nuke explosion grows
NUKE_EXPLOSION_GROWTH_SPEED=0.04

# How long the shot lasts
SHOT_ALIVE_TIME=35

# Maximum size for all the asteroids
MAX_TOTAL_ASTEROID_SIZE=8.0

# Amount of warps to start with
START_WARPS=2

# Amount of Nukes to Start with
START_NUKES=2

# Odds out of 1024 of a prize appearing after destroying a ship
PRIZE_ODDS=512

# Amount of shield received from shield powerup
SHIELD_POWERUP_VALUE=50

# Amount of armor received from armor powerup
ARMOR_POWERUP_VALUE=50

# Number of computer controlled ships
NUM_BOTS=1

# Ratio of bot to player abilities on startup
START_BOT_RATIO=0.5

# Maximum ratio of bot to player abilities
MAX_BOT_RATIO=0.6

# Amount to increase bot ratio each second
BOT_RATIO_INCREASE=0.0

# Number of ticks between bot shots
BOT_FIRE_TIME=20

# Odds of bot firing a nuke at each tick, 0 means bot never fires nuke
BOT_NUKE_ODDS=5000

# Number of ticks for bots to use shield after being hit, must be positive
BOT_SHIELD_TIME=60
