
This list is ancient.  The most recent list of problems can be found in 
the TODO file.


known issues:

- 5-button mice cause overflow in view.c

x vertex-move is broken

- DRAG-N-DROP IS BROKEN AGAIN (keeps returning root node as "src")

x when adding polys, sometimes (~10% ?) the poly will get messed up, and 
  won't appear... FIXED - this was due to a bug in glpreview.c, 
  glp_draw_primitives() to be exact.

- lib3ds will freak if you try to load "teapot.3ds" (go figure...)
- polygons with more than 6 (or 5?) verts aren't drawn correctly (I know where 
  the problem is, I'm just lazy)

x aspect ratio is messed up in ortho views (again)

X in the orthographic views, it seems like everything is drawn front-to-back,
  instead of back-to-front... the 3d view is fine...

- fix texture paths (basename only?)

x fix save routine (tex coords are lost if mesh's texture==NULL)

x when performing poly-selection, the first (or last?) poly will be selected 
  if user clicks on a vertex by accident. (weird...) 

x the picking code needs to be rewritten...
  (changing the FOV screws up the primitive-selection, etc)

X the opengl drawing order is all screwed up.  This bug was inherited 
  from the ME3d editor.

x drag-n-drop only allows groups/objects to be dropped into the root ("World")
  group... which shouldn't be the case.  The user should be able to reparent 
  any object as the child of any other object.  I don't know gtk well enough
  to fix this one...

x texture thumbnails of large textures are not displayed correctly


( care to help me fix one of these?  by all means, do so!
my email addr. is in the "authors" file... )

