#include <glrandom.h>
Public Methods | |
| GlRandom (U32 _seed=0) | |
| Constructor, with optional seed value. | |
| void | SetSeed (U32 _seed) |
| The current seed can be set at any time. More... | |
| U16 | Rand () |
| Returns a 16bit random number. | |
| U16 | Rand (U16 upperBound) |
| Returns a random number greater than or equal to 0, and less that 'upperBound'. | |
| U16 | RandD2 (U16 upperBound) |
| "Roll two dice." Return a result from [0,upperBound). More... | |
| U16 | RandD3 (U16 upperBound) |
| "Roll three dice." Return a result from [0,upperBound). More... | |
| double | DRand (double upper) |
| Return a random number from 0 to upper: [0,upper]. | |
| float | FRand (float upper) |
| Return a random number from 0 to upper: [0,upper]. | |
| bool | Boolean () |
| Return a random boolean. | |
This is a fast random number that is random in its lower bits.
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"Roll two dice." Return a result from [0,upperBound). This has the same bell curve distribution as 2 dice. |
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"Roll three dice." Return a result from [0,upperBound). This has the same bell curve distribution as 3 dice. |
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The current seed can be set at any time. This does put the random number generator in a consistent state, even though the random numbers are actually partially cached. |
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001