| ambient_color | WPCG::WP_Light | |
| diffuse_color | WPCG::WP_Light | |
| drawOpenGL() | WPCG::WP_Light | [inline] |
| emissive_color | WPCG::WP_Light | |
| getKind() const | WPCG::WP_Light | [inline] |
| getPointPosition() const | WPCG::WP_Light | [inline] |
| getVectorPosition() const | WPCG::WP_Light | [inline] |
| operator=(const WP_Light &light) | WPCG::WP_Light | [inline] |
| point enum value | WPCG::WP_Light | |
| setPosition(float x, float y, float z, float h) | WPCG::WP_Light | [inline] |
| specular_color | WPCG::WP_Light | |
| vector enum value | WPCG::WP_Light | |
| WP_Light() | WPCG::WP_Light | [inline] |
| WP_Light(unsigned char _number, const WP_Point3D &position, const WP_Color &ambient, const WP_Color &diffuse, const WP_Color &specular, const WP_Color &emissive, bool remote=true) | WPCG::WP_Light | [inline] |
| WP_Light(const WP_Light &light) | WPCG::WP_Light | [inline] |
| WP_Light_Pos_Kind enum name | WPCG::WP_Light | |
| ~WP_Light() | WPCG::WP_Light | [inline] |
1.2.14 written by Dimitri van Heesch,
© 1997-2002