| count | WPCG::WP_Model | |
| drawOpenGL(const WP_Matrix3D &matrix, WP_Object *object)=0 | WPCG::WP_Model | [pure virtual] |
| finalizeAll()=0 | WPCG::WP_Model | [protected, pure virtual] |
| getCollisionModel(const WP_Object *object)=0 | WPCG::WP_Model | [pure virtual] |
| getVertex(const WP_Object *object, unsigned int index)=0 | WPCG::WP_Model | [pure virtual] |
| init() | WPCG::WP_Model | |
| initModel()=0 | WPCG::WP_Model | [pure virtual] |
| model_name | WPCG::WP_Model | |
| numberTriangles | WPCG::WP_Model | |
| numberVertices | WPCG::WP_Model | |
| operator=(const WP_Model &model) | WPCG::WP_Model | |
| tex_id | WPCG::WP_Model | |
| triangles | WPCG::WP_Model | |
| WP_Frame class | WPCG::WP_Model | [friend] |
| WP_Model() | WPCG::WP_Model | |
| WP_Model(const string &name) | WPCG::WP_Model | [inline] |
| WP_Model(const WP_Model &model) | WPCG::WP_Model | |
| ~WP_Model() | WPCG::WP_Model | [virtual] |
1.2.14 written by Dimitri van Heesch,
© 1997-2002