| addLight(const WP_Point3D &position, const WP_Color &ambient, const WP_Color &diffuse, const WP_Color &specular, const WP_Color &emissive, bool remote=true) | WPCG::WP_ObjectManager | |
| createCollisionPairs() | WPCG::WP_ObjectManager | |
| createDynamicObject(const WP_Matrix3D &matrix, const string &object_name, const string &model_name, const WP_Vector3D &velocity=WP_Vector3D()) | WPCG::WP_ObjectManager | |
| createStaticObject(const WP_Matrix3D &matrix, const string &object_name, const string &model_name) | WPCG::WP_ObjectManager | |
| drawObjectsSelection() | WPCG::WP_ObjectManager | |
| getDynamicObject() const | WPCG::WP_ObjectManager | |
| getDynamicObject(const string &name) const | WPCG::WP_ObjectManager | |
| getInstance() | WPCG::WP_ObjectManager | [inline, static] |
| getNextDynamicObject(const WP_DynamicObject *last) const | WPCG::WP_ObjectManager | |
| getNextStaticObject(const WP_StaticObject *last) const | WPCG::WP_ObjectManager | |
| getObject(const string &name) const | WPCG::WP_ObjectManager | |
| getStaticObject() const | WPCG::WP_ObjectManager | |
| getStaticObject(const string &name) const | WPCG::WP_ObjectManager | |
| number_collisions | WPCG::WP_ObjectManager | |
| pickObject(int x, int y) | WPCG::WP_ObjectManager | |
| removeAll() | WPCG::WP_ObjectManager | |
| removeDynamicObject(const string &name) | WPCG::WP_ObjectManager | |
| removeObject(const string &name) | WPCG::WP_ObjectManager | |
| removeSameObjects(const string &name) | WPCG::WP_ObjectManager | |
| removeStaticObject(const string &name) | WPCG::WP_ObjectManager | |
| updateAll() | WPCG::WP_ObjectManager | |
| ~WP_ObjectManager() | WPCG::WP_ObjectManager | |