| createInverseTransformedRay(const WP_Matrix3D &inverse_m) const | WPCG::WP_Ray3D | |
| direction | WPCG::WP_Ray3D | |
| draw() const | WPCG::WP_Ray3D | |
| sphere_intersection(const WP_Matrix3D &m) const | WPCG::WP_Ray3D | |
| start | WPCG::WP_Ray3D | |
| WP_Ray3D() | WPCG::WP_Ray3D | [inline] |
| WP_Ray3D(const WP_Point3D &p, const WP_Vector3D &v) | WPCG::WP_Ray3D | |
| ~WP_Ray3D() | WPCG::WP_Ray3D | [inline] |
1.2.14 written by Dimitri van Heesch,
© 1997-2002