Transportation
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This is a sampling of the upper concepts dealing with
transportation, vehicles, etc. There are many more-specific
concepts and relations than those shown here. A large number of
specialized types of vehicles are omitted here.
#$TransportationEvent transported
**GAFs NOT REVIEWED**
A collection of events in which one or more objects
transports one or more other objects; a subcollection of
both #$Conveying-Generic and #$Translation-Complete.
An instance of #$TransportationEvent
is an event in which an object (in the role of #$transporter)
aids in the translational movement of another object (having
the role of #$transportees),
so that both objects move together along the same complete
pathway (see #$motionPathway-Complete).
Optionally, one of these objects, or some third object
moving along with them, provides the force to make the
movement happen (see #$providerOfMotiveForce).
Examples of transportation events include automobile
transportation, riding a bicycle, dogs pulling goods on a
sled, a wagon with groceries rolling down a hill, a person
carrying clothes in a suitcase, etc. In that last case, note
that the #$transporter
is the suitcase, not the person. Things which are _not_ #$TransportationEvents
include a river conveying some flotsam, the wind blowing a
leaf, a conveyor belt moving a widget to the next person on
the assembly line, or a walking beast of burden that is
carrying nothing. The first three of these negative examples
are instances of #$Conveying-Stationary, since the would-be
#$transporter
doesn't actually change its overall location (see #$conveyor-Stationary);
in the fourth case the unburdened beast has no #$transportees.
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direct instance of:
#$TemporalObjectType
direct specialization of:
#$Translation-Complete #$Conveying-Generic
direct generalization of:
#$TransportingPeople
#$SpaceTransportationEvent
#$CarryingWhileLocomoting #$BiologicalTransportationEvent
#$HarvestingAPlant
#$DeliveringSomeoneSomething
#$TransportationDevice transportation devices
A specialization of both #$Conveyance and
#$PhysicalDevice.
Each instance of #$TransportationDevice
is an artifact designed to move an object from one location
to another, by (for example) carrying, pulling, or pushing
the transported object. Instances of this collection may or
may not have their own power source (see #$SelfPoweredDevice).
Those that do, such as automobiles and speedboats,
constitute the specialization #$TransportationDevice-Vehicle.
Other transportation devices (for example, instances of
#$Wheelbarrow or #$Bicycle)
require an external motive force. Because #$transporter
and #$transportees
are specializations of #$objectMoving,
it follows that any object in the role of #$transporter
moves as a whole with those objects playing the role of #$transportees.
Consequently, since any instance of #$TransportationDevice
has playing the role of #$transporter
as its intended function, stationary objects which cause
motion, such as conveyor belts, escalators, rocket
launchers, and slingshots, are excluded from the collection
#$TransportationDevice.
Although they facilitate travel, ice skates, shoes, skis and
other instances of #$WearableConveyance are also excluded
from the collection #$TransportationDevice,
since they are devices which are worn rather than ridden on,
ridden with, or ridden in.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$DurableGoods #$PhysicalDevice #$Conveyance
direct generalization of:
#$LandTransportationDevice
#$Spacecraft
#$AirTransportationDevice
#$WaterTransportationDevice
#$TransportationDevice-Vehicle
#$Platform-Military
#$TransportationDevice-Vehicle vehicles
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
#$The collection of transportation devices that
move under their own power; hence a specialization of both
#$TransportationDevice
and #$SelfPoweredDevice.
Examples include jet airplanes and automobiles; non-examples
include skateboards, gliders, and rowboats. Note that
hand-pushed power lawnmowers, even though they are #$SelfPoweredDevices,
are not instances of #$TransportationDevice-Vehicle
because they are not their own #$providerOfMotiveForce
when they move; but instances of #$LawnMower-Riding are vehicles.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$SelfPoweredDevice #$TransportationDevice #$Device-UserControlled
direct generalization of: #$ArmoredVehicle #$Motorcycle
#$PublicTransportationDevice #$Motorboat
#$RoadVehicle #$Truck #$Helicopter
#$BlimpTheAirship
#$FixedWingAircraft #$Submarine
#$GolfCart
#$EmergencyVehicle #$TrainEngine
#$ConstructionVehicle #$MilitaryVehicle #$Tank-Vehicle
#$Conveyance conveyances
(solid objects)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of concrete physical objects. Each
instance of #$Conveyance is
intended for moving partially tangible things --- it could
be a car, ship, plane, or other vehicle for transporting
people; it could be a conveyor belt or a grocery bag for
moving goods; it could be a gun, a bow, or a cannon for
launching projectiles. See also #$TransportationDevice
which are objects that actually move along with the thing
they are transporting, and #$Conveyance-Stationary where the
object doing the moving remains stationary. See
#$Conveying-Generic, #$TransportationEvent
and #$Conveying-Stationary for the different kinds of
conveying events. Some positive exemplars: a gun, a car, a
horse. A wire can be considered to be a #$Conveyance, in
those microtheories were #$Electricity, #$Signals, etc. are
considered to be things that move.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$SolidTangibleThing
direct generalization of:
#$TransportationDevice
#$Conveyance-Stationary #$TransportationContainerProduct
#$transporter transporter
(actor slot)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$transporter
MOVE OBJ) means that OBJ enables or facilitates the
conveyance of the #$transportees
in the #$TransportationEvent
MOVE. OBJ is an #$objectMoving in
MOVE that moves along with the #$transportees.
OBJ will generally hold, support, contain, pull, or push the
#$transportees
throughout the MOVE #$Event. OBJ may or may
not be the #$providerOfMotiveForce
in the event MOVE. If OBJ stays with each
#$primaryObjectMoving from the #$fromLocation to
the #$toLocation,
moving along the same trajectory, then it is also a
#$primaryObjectMoving. If OBJ facilitates the motion of the
#$primaryObjectMoving but does not itself engage in
translational motion it is merely the conveyor of the
action, and the role #$conveyor-Stationary
should be asserted. If it is unclear whether the conveyor is
stationary or not, the role #$conveyor-Generic is used.
Specializations of the role #$transporter
should be used when possible: although automobiles are #$transporters
in many events, they should normally have the more specific
role designation of #$vehicle
because they are also #$SelfPoweredDevices.
When a car is being towed by a towtruck, the car is just a
#$transporter
of any of its contents while the towtruck is the #$vehicle of
that event. An additional role designation for some #$transporters
-- those which are #$PhysicalDevices
-- is #$deviceUsed;
e.g., the use of crutches in hobbling or ice skates in
skating. See the #$comment on #$TransportationEvent.
Note that an organism may be a #$transportees
in a #$Bicycle
riding or #$Skating event as well as being the #$providerOfMotiveForce
in such cases.
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direct instance of:
#$ActorSlot
direct specialization of: #$conveyor-Generic #$objectMoving
#$conveyor-Stationary stationary conveyer
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$conveyor-Stationary
TRAN CONV) means that in the transportation event TRAN, CONV
is a conveyor just like a #$transporter
except it does not move together with the #$transportees
along the path of the transportation. For example, a #$River can move a
boat [#$Watercraft] from one location to another, and a
#$ConveyorBelt can move some objects from one place to
another, without itself moving translationally, i.e., the
river does not change its location (although some pieces of
#$Water in the river do) together with the boat, nor does
the #$ConveyorBelt move with the objects on it from place to
place (though some parts of it do).
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direct instance of:
#$ActorSlot
direct specialization of: #$conveyor-Generic #$instrument-Generic
#$vehicle vehicle
(actor slot)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$vehicle EVENT
VEHICLE) means that VEHICLE is a #$TransportationDevice-Vehicle
which is both the #$providerOfMotiveForce
and the #$transporter
in EVENT. If an object is a #$TransportationDevice-Vehicle
and plays the role of #$transporter
in some moving event, then it generally will play the role
of #$vehicle
in that event. Examples: a car plays the role of #$vehicle in
driving. Note, however, that a bicycle does not play the
role of #$vehicle in
bike riding since it is not a provider of motive force. A
borderline non-example is someone sitting in their car while
it's being pulled by a towtruck; their car is not playing
the role of #$vehicle in
that event.
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direct instance of:
#$ActorSlot
direct specialization of:
#$deviceUsed
#$transporter
#$providerOfMotiveForce
#$transportees transportee
(actor slot)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$transportees
relates a translational motion event to the object(s)
transported by a separate object, i.e. a distinctly separate
other participant in the event. (#$transportees
MOVE OBJ) means that some #$conveyor-Generic facilitates the
conveyance of OBJ in MOVE. For example, in a dumptruck
driving event, the dirt in the back of the truck is a #$transportees.
Any humans in the truck cab (or truck bed) during the trip
are also #$transportees;
however, a more precise role designation for humans riding
in the truck would be either #$passengers
or (for the driver) #$driverActor.
Borderline positive example #$transportees
include the clothes worn by a person walking, or a horseshoe
worn by a horse walking. A negative exemplar of a #$transportees
is the ear of the person walking. This is because #$transporters
do not transport their parts when they move. In other words,
#$transporters
only transport separate objects. #$translatesFromTo on the
other hand, does apply to parts of #$transportees.
Note also that parts of #$transportees
are not necessarily #$transportees
themselves. See also the comments on #$TransportationEvent
and #$transporter.
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direct instance of:
#$ActorSlot
direct specialization of: #$primaryObjectMoving #$objectActedOn
#$passengers passenger
(actor slot)
(#$passengers
MOVE PERSON) means that the instance of #$Person PERSON is a
passenger in the instance of #$TransportationEvent
MOVE. (#$passengers
MOVE PERSON) implies (i) that PERSON is transported in MOVE,
so that (#$transportees
MOVE PERSON) also holds, and (ii) PERSON does not control
the transporter in MOVE, or in any sub-event (see the
predicate #$subEvents) of MOVE,
so that (#$not (#$driverActor
SUB-MOVE PERSON)) holds for any sub-event SUB-MOVE of MOVE.
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direct instance of:
#$ActorSlot
direct specialization of:
#$transportees
#$fromLocation origin
**GAFs NOT REVIEWED**
This predicate is used to indicate the starting
point of a particular movement from one place to another. (#$fromLocation
MOVE LOC) means that LOC is where some salient moving-object
(see #$objectMoving)
in the #$Translocation
MOVE is found at the beginning of MOVE and is where it
begins this motion. This moving-object might or might not be
#$Stationary at LOC at the beginning of MOVE. If MOVE is a
single-pathway translation (see #$Translation-SingleTrajectory),
then each of its salient moving-objects is found at LOC when
MOVE starts. If MOVE has multiple movers and multiple
pathways (see #$Translation-MultiTrajectory),
then at least some of the moving-objects can be found at LOC
when MOVE starts. If MOVE is a flow (such as a river
flowing, a wind blowing, a tornado, a typhoon, some clouds
moving, or air filling your lungs when you take a breath;
see #$Translation-Flow),
then at least some portion of the fluid moving-object can be
found at LOC when MOVE starts. See also #$motionPathway-Complete
and #$pathConnects.
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direct instance of:
#$ActorSlot
direct specialization of:
#$preActors
#$from-Generic
#$toLocation destination
(actor slot)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$toLocation is
used to indicate the ending point of a particular movement.
(#$toLocation MOVE
LOC) means that LOC is where the #$objectMoving in
MOVE (a #$Movement-TranslationEvent)
is found when the event MOVE ends; the final location of the
#$objectMoving in
that event is LOC. The #$objectMoving
may or may not be #$Stationary at LOC. If MOVE is a
single-pathway translation (see #$Translation-SingleTrajectory),
then every #$objectMoving in
it is found at LOC when MOVE ends. If MOVE has multiple
movers and multiple pathways (see #$Translation-MultiTrajectory),
then at least some of the #$objectMoving(s) can be found at
LOC at the end of MOVE. If MOVE is a fluid flow (see #$Translation-Flow),
then at least some portion of the fluid #$objectMoving
can be found at location LOC at the end of MOVE. See also #$motionPathway-Complete,
#$pathConnects.
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direct instance of:
#$ActorSlot
direct specialization of: #$to-Generic #$postActors
#$origin-RoundTrip origin
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$origin-RoundTrip
TRIP PLACE) means that the #$Translation-RoundTrip
event TRIP leaves from and returns to the location PLACE.
PLACE is both the #$fromLocation
and #$toLocation
of the entire TRIP, considered as a whole. For example, some
commuters to Manhattan leave and return each day to
#$Connecticut-State, which is their #$origin-RoundTrip.
See also #$destination-RoundTrip.
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direct instance of:
#$ActorSlot
direct specialization of:
#$fromLocation
#$toLocation
#$nonDeliberateActors
#$travelTime travel time
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$travelTime
OBJ1 OBJ2 MOVEMENT TIME) means it would usually take the
transported object TIME to get from OBJ1 to OBJ2 in an event
of type MOVEMENT.
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direct instance of: #$QuaternaryPredicate
#$TransportingPeople transportation
of people
A specialization of #$TransportationEvent.
Each instance of #$TransportingPeople
is a transportation event in which at least one instance of
#$Person is
among the main transportees (see the predicate #$transportees).
Note that this collection excludes events in which people
are merely conveyed (as, for example, by a moving sidewalk),
rather than travelling with their transporting device. Note
that the notion of 'transportees' is interpreted broadly:
even the driver (#$driverActor)
of the transportation device counts among the transportees.
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direct instance of:
#$TemporalStuffType
#$DefaultDisjointScriptType
direct specialization of:
#$HumanActivity #$TransportationEvent
direct generalization of: #$TransportInvolvingADriver
#$TransportFn transport fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$TransportFn
MATERIAL) denotes the collection of actions in which
materials of type MATERIAL undergo conveying (see #$ConveyingMaterials).
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direct instance of:
#$ReifiableFunction
#$UnaryFunction #$CollectionDenotingFunction
#$Individual
#$TransportViaFn transport
via fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$TransportViaFn
OBJ-TYPE) denotes a subcollection of #$TransportationEvent.
In each instance of this collection there is an instance of
OBJ-TYPE that is a #$transporter.
See also the more general #$ConveyViaFn, particularly for
conveyors which do not necessarily undergo translation while
they convey things (e.g. pipelines, chair lifts, conveyor belts).
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direct instance of: #$UnaryFunction #$CollectionDenotingFunction
#$ReifiableFunction
#$Individual
#$WaterTransportationDevice water crafts
A subcollection of #$TransportationDevice,
instances of which are used for transportation on or through
water. (Thus not to be confused with a collection of devices
used for transporting water.) Specializations of #$WaterTransportationDevice
include #$Ship, #$Watercraft, and #$Sailboard.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportationDevice #$HexalateralObject
direct generalization of:
#$Watercraft
#$Watercraft watercraft
**GAFs NOT REVIEWED**
A subcollection of #$WaterTransportationDevice.
Each instance of #$Watercraft is a
device for transporting people and/or objects over water
(i.e. on the surface) or through water (i.e. under the
surface) without getting them wet. Examples include all
instances of #$Submarine,
#$Rowboat,
and #$Ship.
Non-examples include jet-skis and all instances of
#$Surfboard and #$Sailboard.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$TransportationContainerProduct #$WaterTransportationDevice
direct generalization of: #$Watercraft-Surface
#$Watercraft-Subsurface #$MilitaryWatercraft
#$Ship ships (boats)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A subcollection of #$Watercraft-Surface, whose
instances are large, typically ocean-going vessels. Notable
specializations of #$Ship include
#$ModernNavalShip,
#$CargoShip,
and #$OceanLiner.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$PoweredDevice #$Watercraft-Surface #$HumanlyOccupiedSpatialObject
direct generalization of:
#$Ferry #$OceanLiner
#$CargoShip
#$ModernNavalShip
#$Motorboat motorboats
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all boats usually powered by
motors (including in-board and out-board motors). If a boat
is primarily a #$Sailboat, but has a back-up motor to use
when becalmed or piloting, that is not enough to make it a
Motorboat. To be more precise, this collection is the
intersection of #$Watercraft-Surface, #$InternalCombustionPoweredDevice
and #$TransportationDevice-Vehicle.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Watercraft-Surface #$TransportationDevice-Vehicle #$InternalCombustionPoweredDevice
#$Submarine submarines
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of both #$Watercraft-Subsurface
and #$ModernNavalShip.
Each instance of #$Submarine
is a vessel designed to travel underwater.
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direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of:
#$TransportationDevice-Vehicle #$Container-PressureBarrier #$ModernNavalShip #$Watercraft-Subsurface
#$CargoShip cargo vessels
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all cargo ships, i.e., ships that
by design can transport a large amount of goods. See also #$TankerShip.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Ship
#$TankerShip tankers
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The subcollection of CargoShip that contains all
tankers, i.e., ships that by design can transport large
amount of liquid or gas materials.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$CargoShip #$TransportationDevice-Vehicle
#$OceanLiner ocean liner
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The subcollection of #$Ship that
contains all ocean liners, i.e., ships that by design can
transport a large number of people across oceans.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$PublicTransportationDevice #$Ship
#$CommercialFishingBoat commercial
fishing boats
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The subcollection of #$Watercraft that
contains all fishing boats, including trawlers, seiners,
junks etc. that are marine-life-catching devices, and the
main purpose of the fishing is commercial. Note that not all
instances of CommercialFishingBoat have to be used
exclusively in the ocean--they can also be used in rivers
and lakes, etc.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$Watercraft-Surface
#$ModernNavalShip modern
naval ships
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$Ship. Each
specialization of #$ModernNavalShip
is a type of ship that has been used since the Nineteenth
Century primarily for naval purposes, including military
attack and defense, reconnaisance, support, rescue, and
coastal monitoring. Most instances of #$ModernNavalShip
are specifically constructed for naval purposes.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$MilitaryWatercraft #$Ship
direct generalization of:
#$Submarine
#$Ferry ferries (public
transportation device)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The subcollection of #$Watercraft that
contains all ferryboats, i.e., boats that are used to carry
people, goods or vehicles across rivers, lakes, canals or
channels etc. or even from one side of a harbor to another,
but normally not used to cross oceans.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$PublicTransportationDevice #$Ship
#$InflatableBoat inflatable boats
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all inflatable boats, that is,
boats (mostly small watercraft) that are composed of some
fabric or membrane and are inflated with air to give them
buoyancy in water.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MilitaryHardware #$Watercraft-Small
#$Rowboat rowboats
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A subcollection of #$Watercraft that
contains all boats each of which is usually powered by one
or more persons' rowing.--Kat, April 15, 1998
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Watercraft-Surface #$Device-UserPowered
#$Canoe canoes (boats)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all canoes, small, narrow
watercraft that are powered by human paddling, poling or by
a small boat-engine.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Watercraft-Small #$Device-UserPowered
#$Horse-Domesticated domesticated horses
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
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direct instance of:
#$OrganismClassificationType
#$ProductType
direct specialization of:
#$DomesticatedAnimal
#$LandTransportationDevice land vehicles
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$TransportationDevice.
Each instance of #$LandTransportationDevice
is a device used for transportation across land.
Specializations of #$LandTransportationDevice
include the collections #$Automobile,
#$Snowmobile, #$Truck,
#$HorseCarriage, #$BabyCarriage, #$Bus-RoadVehicle,
and #$SkateBoard.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$HexalateralObject #$TransportationDevice
direct generalization of: #$MilitaryLandPlatform
#$ArmoredVehicle #$WheeledVehicle #$TrackedVehicle #$RoadVehicle
#$ConstructionVehicle
#$Train-TransportationDevice trains
(public transportation device)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all trains, the transportation
devices that run on #$Railways
and consist of multiple #$TrainCars
coupled together.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$PublicTransportationDevice #$WheeledVehicle #$TransportationContainerProduct
#$TrainEngine locomotives
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all train engines, each being a
fuel-powered, non-steerable, wheeled vehicle that runs on #$Railway
tracks, and has enough power to pull or push a group of #$TrainCars
with it.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$HumanlyOccupiedSpatialObject #$TransportationDevice-Vehicle #$WheeledVehicle #$FuelPoweredDevice
#$TrainCar train cars
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of train cars (or train carriages),
non-motored wheeled vehicles that run on #$Railways.
When they are to be moved they are coupled together to form
trains pulled by train engines. There are freight TrainCars,
and passenger TrainCars for transporting people.
guid: bd5893b0-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$WheeledVehicle #$TransportationContainerProduct
#$RoadVehicle motor vehicles
A specialization of both #$LandTransportationDevice
and #$TransportationDevice-Vehicle.
Each instance of #$RoadVehicle is
a vehicle designed primarily for travel on roads (although
some instances may also have limited off-road capabilities).
Notable specializations of #$RoadVehicle
include #$Automobile, #$Truck, and #$Bus-RoadVehicle.
Since #$RoadVehicle is
a specialization of #$TransportationDevice-Vehicle,
each instance of #$RoadVehicle is
self-powered. Consequently, road transportation devices
which are not self-powered (for example, all the instances
of #$Bicycle)
are not included in this collection.
guid: bd58d3f7-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$WheeledVehicle #$TransportationDevice-Vehicle #$TransportationContainerProduct
direct generalization of:
#$Bus-RoadVehicle
#$Automobile #$Motorcycle
#$RoadVehicle-InternalCombustionEngine
#$Automobile cars
(motor vehicles)
A specialization of #$RoadVehicle.
Each instance of #$Automobile is a
four-wheeled road vehicle designed for carrying about two to
eight passengers. Notable specializations of #$Automobile
include #$SportsCar, #$PickupTruck and #$Van. This
collection does _not_ include motorcycles or
tractor-trailers (since both motorcycles and
tractor-trailers are not four-wheeled vehicles), nor does it
include buses (since buses are designed to carry more
passengers than instances of #$Automobile are
designed to carry).
guid: bd5895c1-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of:
#$RoadVehicle #$HumanlyOccupiedSpatialObject
#$Bus-RoadVehicle buses
(public transportation device)
A specialization of #$RoadVehicle.
Each instance of #$Bus-RoadVehicle
is a ground transportation vehicle designed to carry many
passengers (instances of #$Bus-RoadVehicle
typically have capacities ranging from 20 to 80 passengers).
Instances of #$Bus-RoadVehicle
are often used as a means of public transportation (see the
constant #$PublicTransportationDevice); instances used for
public transportation are usually driven by professional drivers.
guid: bd58b4bf-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$PublicTransportationDevice #$RoadVehicle-DieselEngine
#$Truck trucks (motor vehicles)
A specialization of #$RoadVehicle.
Each instance of #$Truck is a
road vehicle designed to carry both passengers and
(relatively heavy) cargo. A typical instance of #$Truck has a
cab area for the driver, as well as a large cargo area
separate from the cab. The cargo area of a truck may be open
(as in many instances of #$PickupTruck) or closed (as in
most instances of #$SemiTrailer-Truck). Some specializations
of #$Truck
are #$DumpTruck, #$FireTruck, and #$GarbageTruck.
guid: bd58b381-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
#$ProductByGenericType
direct specialization of:
#$HumanlyOccupiedSpatialObject #$RoadVehicle-InternalCombustionEngine
#$RoadWorkVehicle heavy
construction equipment
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The class of heavy construction equipment vehicles
that are used to make roads and in other situations where
one needs to move quantities of earth, rocks, etc. around.
These are powered by internal combustion engines, and often
have wheels but just as often have treads like tanks.
guid: bd596847-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$ConstructionVehicle
#$Ambulance ambulances
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all RoadVehicles that are
equipped primarily for transporting wounded, injured or sick persons.
guid: bd588cd2-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of:
#$RoadVehicle-GasolineEngine #$EmergencyVehicle #$HumanlyOccupiedSpatialObject
#$Tank-Vehicle tanks
(heavy armored vehicles)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all tanks, armored vehicles
designed for military purposes, with mounted guns, heavy
armor, and often tracked wheels.
guid: c1007cbe-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductByGenericType
direct specialization of: #$MilitaryLandPlatform #$TrackedVehicle #$ArmoredVehicle-Heavy #$WeaponSystem
#$Bicycle bicycles
(land vehicles)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all bicycles, personal wheeled
transport devices powered by human peddling. Most Bicycles
have two main wheels arranged in-line, but some tandem
bicycles have more than two wheels.
guid: bd58e8d0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of:
#$WheeledVehicle #$Device-UserControlled #$Device-UserPowered #$MountableTransporter
#$Motorcycle motorcycles
(motor vehicles)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all motorcycles, two-wheeled
motorized personal transport devices. A motorcycle lacks a
cab or compartment to protect the driver from wind and
weather. Since motorcycles are used both on and off road,
this is not a spec of #$RoadVehicle.
guid: bd590474-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MountableTransporter #$RoadVehicle-GasolineEngine
#$GolfCart golf carts
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all motorized vehicles that are
designed for golfers to use to drive around on #$GolfCourses
while they are playing #$Golf. #$GolfCarts
drive very slowly compared with #$Automobiles.
guid: c0fce4ee-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$WheeledVehicle #$TransportationDevice-Vehicle
#$Wagon carts (land vehicles)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all carts and wagons, relatively
small non-motorized wheeled devices with two or more wheels,
used for moving goods. Usually they are human-powered or #$EquineAnimal driven.
guid: c0fd662e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$WheeledVehicle #$TransportationContainerProduct #$MusclePoweredDevice
#$AirTransportationDevice aircraft
A specialization of #$TransportationDevice.
Each instance of #$AirTransportationDevice
is a device used for transporting either people or cargo
through the air. Specializations of #$AirTransportationDevice
include the collections #$Airplane,
#$Helicopter,
#$HotAirBalloon,
and #$GroundToOrbitVehicle.
guid: bd58ae50-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$TransportationDevice
direct generalization of: #$RotaryWingAircraft
#$LighterThanAirCraft #$FixedWingAircraft #$MilitaryAircraft
#$Airplane airplanes
**GAFs NOT REVIEWED**
A subcollection of #$FixedWingAircraft, each
instance of which is a heavier-than-air, self-powered flying
machine (other than a cruise missile) that gets its lift
while flying from #$AirplaneWings. #$Helicopters
are thus excluded because their lift is created by rotors. A
near-borderline (positive) case is a plane that takes-off
vertically using a turbojet engine, since its initial lift
is not due to its wings. In flight, however, such a plane
needs its wings to stay aloft.
guid: bd58828b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$FixedWingAircraft
direct generalization of: #$MilitaryAirplane #$Warplane
#$MilitaryAircraft military aircraft
**GAFs NOT REVIEWED**
A subcollection of both #$MilitaryVehicle and #$AirTransportationDevice.
#$MilitaryAircraft
is the collection of all aircraft used, or equipped to be
used, for military purposes.
guid: bd58b375-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$MilitaryVehicle #$AirTransportationDevice
direct generalization of: #$MilitaryAirplane
#$CombatAircraft
#$Warplane warplanes
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all #$Airplanes
which are designed (and often used) as weapons of war.
guid: c13f5369-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$CombatAircraft #$MilitaryAirplane #$WeaponSystem
#$Helicopter helicopters
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of rotary wing, self-powered
mechanical devices that fly.
guid: bd58ae10-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductByGenericType
direct specialization of:
#$RotaryWingAircraft #$TransportationDevice-Vehicle #$TransportationContainerProduct #$FuelPoweredDevice
#$BlimpTheAirship blimps
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all dirigible, motorized,
lighter-than-air craft (airships). Each generally consists
of a gas-filled gas-sack from which a control and passenger
cabin hangs (the gas-sack may or may not have rigid
reinforcement such as ribs). A BlimpTheAirship flies more
slowly than an #$Airplane.
They are also called blimps, dirigibles and Zeppelins.
guid: bd5892ea-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$LighterThanAirCraft #$HexalateralObject #$TransportationDevice-Vehicle #$TransportationContainerProduct #$Balloon
#$HotAirBalloon hot-air balloons
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all hot-air buoyant balloons, #$AirTransportationDevices
that usually lack a motor or a means of steering. Each
consistes of a gas-bag into which hot air is introduced, and
from which a basket or passenger compartment hangs.
guid: bd58b336-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$LighterThanAirCraft #$Balloon
#$Spacecraft spacecraft
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of transportation devices deployed
entirely in outer space, or whose trajectories leave the
atmosphere of the planet they're launched from, in order to
orbit the planet or to travel away from it beyond its
gravitational field.
guid: c10b650e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportationDevice
#$SpaceTransportationEvent space travel
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all space transportation events.
For each instance TRAN of #$SpaceTransportationEvent,
at least a part of the #$Trajectory
of #$objectMoving in
TRAN must be in the outer space. Note that #$SpaceTransportationEvent
is different from (#$TransportViaFn
#$Spacecraft)
because the former emphasizes where to find the #$Trajectory
while the latter emphasizes what is used as a tool, not to
mention instances of the former do not have to have parts on
Earth or inside our atmorsphere.
guid: bf363d3d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TemporalObjectType
direct specialization of:
#$TransportationEvent
#$Path-Generic generic paths
A collection of things that are paths or can be
considered paths. Each #$Path-Generic
is either a a non-self-crossing path (see #$Path-Simple)
or a cycle (see #$Path-Cyclic).
A #$Path-Generic
may be spatio-temporally abstract (e.g. links in Graph
Theory; see #$Multigraph),
spatially-located but intangible (e.g. a #$LatitudeLine
might be used as a path in some system; see #$Path-Spatial
and its specializations), or fully concrete (such as a road,
railroad, sea-lane, cowpath, pipe, blood vessel, fiber, or
wire; see #$Path-Customary
and #$PathArtifact).
#$Path-Generic
includes anything that is used as a path in some #$PathSystem
(q.v.). If a #$Path-Generic
is a #$Path-Customary,
then it might or might not have a specified #$PathSystem
in which it is a path; if the #$Path-Generic
is not a #$Path-Customary,
then it can only be a path in some given #$PathSystem.
For example, an orange is not a customary path, but it can
be a path for ants in a specified ant path system. For any
#$Path-Generic,
there can be a #$Traversal
(q.v.) of something moving along the entirety of that path
(and a single #$Traversal
can cross itself, double back along itself, or go back and
forth along some part of a #$Path-Generic
any number of times.) Note that #$Path-Generic
is _not_ a subcollection of #$Individual,
because there is nothing in principle to prevent a
mathematical set or a collection from being used as a path
in some path system. For similar reasons, few if any
(non-empty) collections or sets can definitively be
considered disjoint with #$Path-Generic.
guid: c110820b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ObjectType
direct specialization of:
#$Individual
direct generalization of:
#$Path-Spatial
#$Path-Cyclic
#$SimpleSegmentOfPath #$Path-Simple
#$Path-Simple paths
An instance of #$Collection,
and a specialization of #$Path-Generic.
Each instance of #$Path-Simple
is a path with two distinct ends that do not 'overlap' each
other (in the case of spatial paths, the two ends are
spatially disjoint). Since no instance of #$Path-Simple
has ends that join at one point, #$Path-Simple
is disjoint with #$Path-Cyclic.
Although instances of #$Path-Simple
have distinct ends, some instances may have more than two
things that are its 'end-points'. For example, a path
between Austin and Pittsburgh can also be a path between
Texas and Pennsylvania. Notable specializations of #$Path-Simple
include #$Pipe-GenericConduit,
#$Nerve, and
#$Stream.
guid: bd588e69-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ObjectType
direct specialization of:
#$Path-Generic
direct generalization of:
#$Highway
#$GeneralizedTransfer
#$Portal
#$CordlikeObject
#$EdgeOnObject-Generic #$FlowPath
#$subPaths sub paths
(#$subPaths
PATH SUBPATH) means that any point (see #$pointOnPath)
on the #$Path-Simple
SUBPATH must also be on the #$Path-Simple PATH.
guid: be2a22b6-9c29-11b1-9dad-c379636f7270
direct instance of:
#$PartPredicate
#$AntiSymmetricBinaryPredicate #$TransitiveBinaryPredicate
#$ReflexiveBinaryPredicate
#$onPath on path
(#$onPath
THING PATH) means that THING is located along (on or
adjacent to) the #$Path-Generic
PATH. THING could be a moving object, or it could be a
stationary point (in the latter case, see the more specific
predicate #$pointOnPath).
For example, Saint Louis, Missouri was #$onPath U.S. Route
66, as was Missouri, any car driving along Route 66, and any
lamp-post alongside it.
guid: c10b5746-9c29-11b1-9dad-c379636f7270
direct instance of: #$IrreflexiveBinaryPredicate
#$TransitiveBinaryPredicate
#$betweenOnPath between
on path
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$betweenOnPath
X Y Z PATH) means that X, Y and Z are points on the path
PATH and X is between Y and Z. Note that this gives no
ordering of Y and Z; it just claims that X is between them.
Note: Given a #$Path-Customary
PATH and points or places on PATH, #$betweenOnPath
does not always determine a linear order (#$TotalOrdering)
on the set of all points on PATH when PATH is not part of a
specified #$PathSystem
(since one thing on such a path -- #$onPath PATH -- may
be part of another). However, in a specified #$PathSystem
SYS, #$betweenOnPath
does determine a linear order on the set of all points on
PATH in SYS.
guid: c0e50f87-9c29-11b1-9dad-c379636f7270
direct instance of: #$QuaternaryPredicate
#$PathArtifact path artifacts
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of both #$ConstructionArtifact
and #$Path-Customary.
Each instance of #$PathArtifact
is a spatial path made by humans or animals. Instances of #$PathArtifact
include #$ErieCanal, #$WellandShipCanal, #$ChampsElysee,
#$WallStreet, USHighway80, and #$Highway101CA. Note that
each of these artifacts is a single, particular path; to
refer to a whole system of #$PathArtifacts,
use #$PathArtifactSystem.
guid: bd588ea2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$ConstructionArtifact #$Path-Customary
direct generalization of:
#$PathForWheeledVehicles
#$pathBetween path between
(#$pathBetween
PATH X Y) means that the #$Path-Simple
PATH goes between points (or places) X and Y, where X and Y
do not 'overlap', and no further. Both X and Y have to be on
PATH (see #$pointOnPath).
Note that (#$pathBetween
PATH X Y) is more specific than (#$pathConnects
PATH X Y) because here the PATH cannot extend beyond X and
Y. Within a particular #$PathSystem,
a path's end points in the system are unique, and #$pathBetweenInSystem
(q.v.) is restricted to paths and points in the system. When
considered without a context of a path system, a path may
have several different places at one end, such as Austin and
Texas both being at the same end of some path along Highway I-35.
guid: c065f088-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
direct specialization of:
#$pathConnects
#$pathConnects path connects
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$pathConnects
PATH HERE THERE) means that PATH is an instance of #$Path-Simple
that connects HERE and THERE. Often PATH is a physical path
or connection along which objects or information capable of
using that path may travel, back and forth, between HERE and
THERE. Note that (#$pathConnects
PATH A B) allows PATH to extend beyond A and B (in contrast
with (#$pathBetween
PATH A B). If PATH is bidirectional, then (#$pathConnects
PATH THERE HERE), but if PATH is a #$DirectedCustomaryPath
then (#$not (#$pathConnects
PATH THERE HERE)).
guid: c0f2a229-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
#$PathType types of path
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of collections. Each instance of #$PathType
is a collection that is a subcollection of #$Path-Generic.
There are several types of path, according to the medium or
surface the path goes through or over. In addition, the
collection #$PathArtifact
can be broken down into more specific #$PathTypes.
At a #$JunctionOfPaths,
the joined paths all have at least one #$PathType
in common.
guid: bd58ce38-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection #$SiblingDisjointCollection
direct specialization of:
#$ObjectType
#$connectedByPathType connected
by path type
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$connectedByPathType
PATHTYPE THING1 THING2) means that there is some path of
PATHTYPE links connecting THING1 and THING2, where PATHTYPE
is some type of linking object that can link two things,
like a road, wire, tie-rod, tube, nerve, rope, etc. This
means that the two are connected somehow by one or more
paths consisting of links of type PATHTYPE, and that there
is no permanent barrier or gap preventing all forms of
access along all of those paths.
guid: be42cd7e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$SpatialPredicate
#$TernaryPredicate
#$pathTerminus path terminus
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$pathTerminus
PATH END) means that END is a terminating end of a #$Path-Customary
PATH, and that there are no further paths of the same type
issuing from END that are spatially disjoint from PATH
itself. The terminal end of any #$Path-Customary
may be a dead-end, closed off path end, or it may be open,
or it may be a terminus of motion; it is not generally a #$JunctionOfPaths
with more paths of the same basic type issuing beyond it.
Contrast this with the predicate #$deadEndInSystem
that indicates a terminus with respect to a specified #$PathSystem only.
guid: c10b572e-9c29-11b1-9dad-c379636f7270
direct instance of: #$BinaryPredicate
direct specialization of: #$endsOfPathSegment
#$motionPathway-Complete path
cospatial with the path of motion
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate can be used to indicate that the
trajectory or trajectories travelled by one or more objects
during a movement event follow some spatial path throughout
the entire movement. More formally, if MOVE is an instance
of #$Translation-SingleTrajectory,
(#$motionPathway-Complete
MOVE PATH) means that the instance PATH of #$Path-Spatial
contains the entire instance of #$Trajectory
along which the objects moving (see #$objectMoving)
travel in MOVE. Note that there can be at most one #$motionPathway-Complete
in this case. If MOVE is an instance of #$Translation-MultiTrajectory,
(#$motionPathway-Complete
MOVE PATH) means that the instance PATH of #$Path-Spatial
contains the entire instance of #$Trajectory
along which at least one of the objects moving in MOVE
travels. In this case, more than one #$motionPathway-Complete
may exist. (Note that the instance of #$Traversal
determined by the #$trajectory-Complete
need not occupy the whole length of PATH.) To explain this
predicate somewhat differently, any #$motionPathway-Complete
of an instance of #$Movement-TranslationEvent
connects the starting and stopping points (the #$fromLocation
and #$toLocation) of
the whole trajectory of at least one object in the movement
event (See also #$pathConnects).
Note that PATH may be a marked or unmarked instance of #$Path-Spatial.
See also #$trajectoryPassesThrough
and #$motionPathway-Partial.
You can use #$trajectoryPassesThrough
to state that an object passes through a particular location
on the object's trajectory.
guid: bd58827b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ActorSlot
direct specialization of: #$genericPathway-Complete
#$motionPathway-Partial
#$motionPathway-Partial path
overlapping the path of motion
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate can be used to indicate one of the
paths followed in some movement event. More formally, (#$motionPathway-Partial
MOVE PATH) means that the instance MOVE of #$Movement-TranslationEvent
has a trajectory (see #$trajectory-Complete)
with a sub-trajectory in common with some #$subPaths
of the instance PATH of #$Path-Spatial.
For example, if a certain trip to Dallas from Austin is via
highway I-35, this does not imply either that the whole
journey is along I-35 (it also may be along driveways and
side streets), or that it is along all of I-35 (which would
take you from the Mexican border all the way to the Canadian
border). A part of the journey is along a part of I-35.
Contrast this predicate with #$motionPathway-Complete,
which indicates the relation between a movement MOVE and an
instance of #$Path-Spatial
followed throughout all of MOVE.
guid: bff40598-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ActorSlot
direct specialization of: #$genericPathway-Partial
#$trajectoryPassesThrough thing
passed through (actor slot)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$trajectoryPassesThrough
MOVE LOC) means that the #$trajectory-Complete
of the #$Translation-SingleTrajectory
MOVE passes through LOC, which is an instance of
#$SpatialThing-Localized, and thus can be a location, a
portal, a river, a path, the equator, etc. More formally,
the #$objectMoving
which undergoes MOVE from the #$fromLocation to
the #$toLocation
passes through LOC. Here `passes through LOC' means that the
#$objectMoving
OBJ both arrives in and leaves LOC. Thus, LOC can not be a
super region of any #$fromLocation
nor any #$toLocations of
MOVE. Otherwise it would be possible to state (#$trajectoryPassesThrough
TripToTheStore01 TheUniverse). On the other hand, LOC can be
a sub region of some #$toLocation or
some #$fromLocation.
guid: bfd6faea-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ActorSlot
direct specialization of:
#$nonDeliberateActors
#$Translation-SingleTrajectory translation
(movement from one place to another)
**GAFs NOT REVIEWED**
A subcollection of #$Movement-TranslationEvent.
Each instance of #$Translation-SingleTrajectory
is a translational movement which involves exactly one #$trajectory-Complete.
One or more items may have the role of #$objectMoving in
such an event. Note that although there is a single #$trajectory-Complete,
it does not follow that there is a unique #$fromLocation
and a unique #$toLocation
because that depends on our descriptions of locations. (A
single-trajectory movement can be described as from TX to
PA, or from Austin to Pittsburgh, or even from northwest
Austin to south Pittsburgh.) However, the single #$trajectory-Complete
connects one #$fromLocation
and one #$toLocation.
(Similarly, there may be a single existing #$motionPathway-Complete
that the trajectory goes along, or a single #$Traversal
of paths indicated by #$traverses-Complete.)
Note that a translational motion performed by a whole #$Group is likely to be
a #$Translation-SingleTrajectory;
e.g. a flock of birds flying together or a snarl of
rush-hour traffic on the Beltway. Non-examples include an
opening break in a game of billiards and a group of water
droplets coming together into one big drop (cf. #$Translation-MultiTrajectory).
guid: bd5b0dc8-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TemporalStuffType
direct specialization of:
#$Movement-TranslationEvent
direct generalization of:
#$PassingThroughPortal
#$ProjectileMotion #$Conveying-Generic #$LocomotionEvent
#$Translation-MultiTrajectory multi-path translation
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$Movement-TranslationEvent.
In any instance of #$Translation-MultiTrajectory,
motion may occur simultaneously along two or more instances
of #$Trajectory
(which are not related by sub-trajectory relationships.)
Therefore, there must be at least two #$objectMovings
in such an event. There may be more than one #$fromLocation
and/or more than one #$toLocation.
Instances of #$Translation-MultiTrajectory
include scattering, distributing, and collecting things.
E.g., all of the following exhibit multi-trajectory
translation movements: a rainshower or snowfall; an
exploding firework; water being ejected from a sprinkling
system; the surrounding objects being sucked up by a
tornado; participants running a 100K footrace; pool balls
during the opening break. For non-examples of this, see #$Translation-SingleTrajectory.
guid: bd5ef8af-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TemporalObjectType
direct specialization of:
#$Movement-TranslationEvent
#$PathForWheeledVehicles paths
for wheeled vehicles
A specialization of #$PathArtifact.
Each instance of #$PathForWheeledVehicles
is an artifact whose primary function is to serve as a path
along which wheeled vehicles may move or park. Often such
paths are paved, but they need not be. Specializations of #$PathForWheeledVehicles
include #$AirplaneRunway,
#$ParkingLot, and #$Roadway.
guid: bd59029a-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Place-NonAgent #$SolidSurfacePathThroughAir #$PathArtifact #$SurfaceOnTangibleObject #$FixedStructure #$TopAndBottomSidedObject
direct generalization of:
#$Railway
#$Roadway #$AirplaneRunway
#$Canal canals
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all canals, artificial waterways
created to be paths for boats, or for irrigation (e.g., the #$PanamaCanal).
guid: bd58f371-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$BodyOfWater #$FlowPath
#$Railway railroads
(transport facilities)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all pathways made of
RailroadTracks and used for train transportation. It
includes main lines and sidings.
guid: bd58be94-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$PathType
direct specialization of:
#$TransportFacility #$PathForWheeledVehicles
direct generalization of:
#$Subway
#$Subway subways
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all underground #$Railways,
under the surfaces of major cities. Some parts of Subways
may be in trenches, on bridges or on elevated tracks, but
most of a Subway is in underground tunnels.
guid: bda7a8a8-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Railway
#$Highway highways
A specialization of both #$Roadway and
#$PublicProperty. Each instance of #$Highway is
a major road open to public use.
guid: bd58d561-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Path-Simple #$Roadway
#$Street-Generic streets
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The subcollection of #$Roadway that contains all
streets inside of cities and towns.
guid: bd58f514-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$UrbanArea #$Roadway
direct generalization of:
#$NamedRoadway
#$NamedRoadway named roadways
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of named parts (stretches or
segments) of roadways. (Not roadway the stuff.) Instances
are named pieces of roadways (or highways or streets) which
have names and lengths, and (usually) intersect with other roads.
guid: bd589614-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Street-Generic
#$AirplaneRunway runways
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An airstrip, at an airport, on an aircraft carrier,
or in some field, upon which airplanes taxi, take off, and land.
guid: bd58910e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$PathForWheeledVehicles
#$Harbor harbors
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of those parts of a #$BodyOfWater,
each of which is protected from the open sea and deep enough
to furnish fairly safe anchorage.
guid: bd58cdcf-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$BodyOfWater
#$Dock docks
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of long flat walkways that jut out
over water from shorelines. A Dock's main function is to
provide a place to secure boats and to provide a place where
passengers and cargo can be loaded and unloaded.
guid: be0112f2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$OutdoorLocation #$FixedStructure #$TransportFacility
#$NavalShipBase naval
bases (properties)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all naval bases with facilities
for #$ModernNavalShips,
or operated by a #$Navy.
guid: bd624901-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$MilitaryBase-Grounds
#$RailroadStation-Physical train stations
A specialization of both #$Building and
#$TransportFacility. Each instance of #$RailroadStation-Physical
is a building located near railroad tracks whose primary
purpose is to be a place where trains discharge and receive
passengers (and possibly freight).
guid: bfa666a1-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportFacility #$Building
#$SubwayStation subway stations
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all subway (underground railroad)
stations. These are usually located at least partly
underground, on subway tracks, and their primary purpose is
to be a place where subway trains discharge and receive passengers.
guid: bdce1ea5-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$FixedStructure #$HumanOccupationConstruct
#$Airport-Physical airports
(transport facilities)
A specialization of both #$FixedStructure
and #$TransportFacility. Each instance of #$Airport-Physical
is a facility which includes at least one runway where
airplanes can take off and land. Instances of #$Airport-Physical
may also have terminals and an air control tower, in
addition to having a runway. See also the related collection
#$AirportOrganization.
guid: bd58feaf-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$FixedStructure #$TransportFacility
#$TransportationCompany transportation companies
A specialization of both
#$TransportationOrganization and #$ServiceOrganization.
Each instance of #$TransportationCompany
is an organization that provide transportation (of goods or
persons) to customers for a fee. Specializations of #$TransportationCompany
include the collections #$ShippingOrganization
and #$AirlineCompany.
guid: bd58aa63-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$ServiceOrganization #$TransportationOrganization
direct generalization of:
#$TransportationCompany-Provider
#$AirlineCompany airlines
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all air transportation companies.
An instance of #$AirlineCompany
is a #$TransportationCompany
that operates airplanes to transport goods or people in
exchange for money.
guid: bd58aaee-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportationCompany-Provider #$CommercialServiceOrganization #$Business
#$AirportOrganization airports (organizations)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$Organization.
Each instance of #$AirportOrganization
is an organization that manages and controls particular
airports and their appurtenant facilities; e.g., #$LaGuardiaAirport-Organization.
guid: bd589fbc-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$TravelOrganization
#$AutoDealership car dealerships
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Each instance is an establishment (an organization
located at one site) that sells automobiles and other types
of road vehicles to consumers.
guid: bd58eed7-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$RetailStore #$TransportationOrganization
#$Shipping shipping events
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Shipping of objects from one physical location to
another. Shipping from the perspective of being done as a
dedicated service, such as what UPS, the US Postal Service,
or Dominoes Pizza Delivery might do.
guid: bd58fa9f-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DefaultDisjointScriptType
#$TemporalObjectType
direct specialization of: #$ConveyingMaterials
#$MakingTravelArrangements making
travel arrangements
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all events in which an agent
arranges for some kind of travel event.
guid: bd58bd9c-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DefaultDisjointScriptType
#$TemporalObjectType
direct specialization of: #$ArrangingForSomething
#$ItineraryDocument itineraries
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of documents that contain
information about the time/location of each leg of a trip,
accomodations, etc.
guid: c0fd5222-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$ScheduleDocument
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