Transportation
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Update: 12/13/02
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This is a sampling of the upper concepts dealing with
transportation, vehicles, etc. There are many more-specific
concepts and relations than those shown here. A large number of
specialized types of vehicles are omitted here.
#$TransportationEvent transported
A specialization of both #$Conveying-Generic and #$Translation-Complete,
instances of which are events in which one or more objects
transport one or more other objects. Each instance of #$TransportationEvent
is an event in which an object (in the role of #$transporter)
aids in the translational movement of another object (having
the role of #$transportees),
so that both objects move together along the same complete
pathway (see #$motionPathway-Complete).
Optionally, one of these objects, or some third object
moving along with them, provides the force to make the
movement happen (see #$providerOfMotiveForce).
Examples of transportation events include automobile
transportation, riding a bicycle, dogs pulling goods on a
sled, a wagon with groceries rolling down a hill, a person
carrying clothes in a suitcase, etc. In that last case, note
that the #$transporter
is the suitcase, not the person. Things which are _not_ #$TransportationEvents
include a river conveying some flotsam, the wind blowing a
leaf, a conveyor belt moving a widget to the next person on
the assembly line, or a walking beast of burden that is
carrying nothing. The first three of these negative examples
are instances of #$Conveying-Stationary, since the would-be
#$transporter
doesn't actually change its overall location (see #$conveyor-Stationary);
in the fourth case the unburdened beast has no #$transportees.
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direct instance of:
#$TemporalObjectType
direct specialization of:
#$Translation-Complete #$Conveying-Generic
direct generalization of:
#$TransportingPeople
#$SpaceTransportationEvent
#$CarryingWhileLocomoting #$HarvestingAPlant
#$DeliveringSomeoneSomething
#$TransportationDevice transportation devices
A specialization of both #$Conveyance and
#$PhysicalDevice.
Each instance of #$TransportationDevice
is an artifact designed to move an object from one location
to another, by (for example) carrying, pulling, or pushing
the transported object. Instances of this collection may or
may not have their own power source (see #$SelfPoweredDevice).
Those that do, such as automobiles and speedboats,
constitute the specialization #$TransportationDevice-Vehicle.
Other transportation devices (for example, instances of
#$Wheelbarrow or #$Bicycle)
require an external motive force. Because #$transporter
and #$transportees
are specializations of #$objectMoving,
it follows that any object in the role of #$transporter
moves as a whole with those objects playing the role of #$transportees.
Consequently, since any instance of #$TransportationDevice
has playing the role of #$transporter
as its intended function, stationary objects which cause
motion, such as conveyor belts, escalators, rocket
launchers, and slingshots, are excluded from the collection
#$TransportationDevice.
Although they facilitate travel, ice skates, shoes, skis and
other instances of #$WearableConveyance are also excluded
from the collection #$TransportationDevice,
since they are devices which are worn rather than ridden on,
ridden with, or ridden in.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$DurableGood #$PhysicalDevice #$Conveyance
direct generalization of:
#$LandTransportationDevice
#$Spacecraft
#$AirTransportationDevice
#$WaterTransportationDevice
#$TransportationDevice-Vehicle
#$Platform-Military
#$TransportationDevice-Vehicle vehicles
#$TransportationDevice-Vehicle
is a specialization of both #$TransportationDevice
and #$SelfPoweredDevice.
Each instance of #$TransportationDevice-Vehicle
is a transportation device that moves under its own power.
Examples include jet airplanes and automobiles; non-examples
include skateboards, gliders, and rowboats. Note that
hand-pushed power lawnmowers, even though they are #$SelfPoweredDevices,
are not instances of #$TransportationDevice-Vehicle,
since they must be pushed in order to remain in motion.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$SelfPoweredDevice #$TransportationDevice #$Device-UserControlled
direct generalization of:
#$ModernNavalShip
#$ArmoredVehicle #$Motorcycle
#$PublicTransportationDevice #$Motorboat
#$RoadVehicle #$Truck #$Helicopter
#$BlimpTheAirship
#$FixedWingAircraft #$Submarine
#$GolfCart
#$EmergencyVehicle #$TrainEngine
#$ConstructionVehicle #$MilitaryVehicle
#$Conveyance conveyances
A collection of solid tangible objects each
instance of which is used for moving partially tangible
things. A #$Conveyance could
be a car, ship, plane, or other vehicle for transporting
people; it could be a conveyor belt or a grocery bag for
moving goods; it could be a gun, a bow, or a cannon for
launching projectiles. Notable specializations include #$TransportationDevice,
whose instances actually move along with the things they
transport, and #$Conveyance-Stationary, whose instances
remain stationary while moving other things. Note that not
all conveyances are artifacts, as (e.g.) horses and rivers
can be used to convey things. See #$Conveying-Generic, #$TransportationEvent,
and #$Conveying-Stationary for the different kinds of
conveying events.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$SolidTangibleThing
direct generalization of:
#$TransportationDevice
#$Conveyance-Stationary #$TransportationContainerProduct
#$transporter transporter
(actor slot) (role) (extensional representation predicate)
**GAFs NOT REVIEWED**
This predicate relates objects to the
transportation events in which they facilitate movement. (#$transporter
MOVE OBJ) means that #$SolidTangibleThing
OBJ enables or facilitates the conveyance of the #$transportees
in the #$TransportationEvent
MOVE. OBJ is an #$objectMoving in
MOVE that moves along with the #$transportees.
OBJ will generally hold, support, contain, pull, or push the
#$transportees
throughout the MOVE #$Event. OBJ may or may
not be the #$providerOfMotiveForce
in the event MOVE. If OBJ stays with each
#$primaryObjectMoving from the #$fromLocation to
the #$toLocation,
moving along the same trajectory, then it is also a
#$primaryObjectMoving. If OBJ facilitates the motion of the
#$primaryObjectMoving but does not itself engage in
translational motion it is merely the conveyor of the
action, and the role #$conveyor-Stationary
should be asserted. If it is unclear whether the conveyor is
stationary or not, the role #$conveyor-Generic is used.
Specializations of the role #$transporter
should be used when possible: although automobiles are #$transporters
in many events, they should normally have the more specific
role designation of #$vehicle
because they are also instances of #$TransportationDevice-Vehicle.
When a car is being towed by a tow truck, the car is just a
#$transporter
of any of its contents while the tow truck is the #$vehicle of
that event. An additional role designation for some #$transporters
-- those which are #$PhysicalDevices
-- is #$deviceUsed;
e.g., the use of crutches in hobbling or ice skates in
skating. See the #$comment on #$TransportationEvent.
Note that an organism may be a #$transportees
in a #$Bicycle
riding or #$Skating event as well as being the #$providerOfMotiveForce
in such cases.
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direct instance of:
#$ActorSlot
direct specialization of: #$conveyor-Generic #$objectMoving
#$conveyor-Stationary stationary conveyer
(#$conveyor-Stationary
CONVEY CONVEYOR) means that in the #$Conveying-Stationary
CONVEY, CONVEYOR facilitates the movement of some object
(the object is related to CONVEY by #$transportees
(q.v.)), but CONVEYOR does not move together with that
object along the path of conveyance. For example, an
instance of #$River can move a
boat (an instance of #$Watercraft) from
one location to another, without itself moving
translationally; i.e., the river does not change its
location (although some pieces of #$Water in the river do)
together with the boat.
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direct instance of:
#$ActorSlot
direct specialization of: #$conveyor-Generic
#$vehicle vehicle
(actor slot) (role) (functional predicate)
**GAFs NOT REVIEWED**
A binary predicate that relates instances of #$TransportationEvent
to instances of #$TransportationDevice-Vehicle.
(#$vehicle EVENT
VEHICLE) means that VEHICLE is a #$TransportationDevice-Vehicle
which is both the #$providerOfMotiveForce
and the #$transporter
in EVENT. If an object is a #$TransportationDevice-Vehicle
and plays the role of #$transporter
in some moving event, then it generally will play the role
of #$vehicle
in that event. Examples: a car plays the role of #$vehicle in
driving. Note, however, that a bicycle does not play the
role of #$vehicle in
bike riding since it is not a provider of motive force. A
borderline non-example is someone sitting in a car while
it's being pulled by a tow truck; the car is not playing the
role of #$vehicle in
that event (because it is not the provider of motive force -
the tow truck is).
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direct instance of: #$StrictlyFunctionalPredicate #$ActorSlot
direct specialization of:
#$deviceUsed
#$transporter
#$providerOfMotiveForce
#$transportees transportee
The predicate #$transportees
relates a translational motion event to the object(s)
transported in that event. (#$transportees
MOVE OBJ) means that some conveyance (see the predicate
#$conveyor-Generic) transports OBJ in MOVE. The conveyance
in question can either move along with OBJ in MOVE or remain
stationary during MOVE. The conveyance in question is
separate from OBJ (that is, OBJ is not a part of the conveyance).
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direct instance of:
#$ActorSlot
direct specialization of: #$primaryObjectMoving #$objectActedOn
#$passengers passenger
(actor slot) (role) (extensional representation predicate)
(#$passengers
MOVE PERSON) means that the instance of #$Person PERSON is a
passenger in the instance of #$TransportationEvent
MOVE. (#$passengers
MOVE PERSON) implies (i) that PERSON is transported in MOVE,
so that (#$transportees
MOVE PERSON) also holds, and (ii) PERSON does not control
the transporter in MOVE, or in any sub-event (see the
predicate #$subEvents) of MOVE,
so that (#$not (#$driverActor
SUB-MOVE PERSON)) holds for any sub-event SUB-MOVE of MOVE.
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direct instance of:
#$ActorSlot
direct specialization of:
#$transportees
#$fromLocation origin
**GAFs NOT REVIEWED**
This predicate is used to indicate the starting
point of a particular movement from one place to another. (#$fromLocation
MOVE LOC) means that LOC is where some salient moving-object
(see #$objectMoving)
in the #$Translocation
MOVE is found at the beginning of MOVE and is where it
begins this motion. This moving-object might or might not be
#$Stationary at LOC at the beginning of MOVE. If MOVE is a
single-pathway translation (see #$Translation-SingleTrajectory),
then each of its salient moving-objects is found at LOC when
MOVE starts. If MOVE has multiple movers and multiple
pathways (see #$Translation-MultiTrajectory),
then at least some of the moving-objects can be found at LOC
when MOVE starts. If MOVE is a flow (such as a river
flowing, a wind blowing, a tornado, a typhoon, some clouds
moving, or air filling your lungs when you take a breath;
see #$Translation-Flow),
then at least some portion of the fluid moving-object can be
found at LOC when MOVE starts. See also #$motionPathway-Complete
and #$pathConnects.
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direct instance of:
#$ActorSlot
direct specialization of:
#$preActors
#$from-Generic
#$toLocation destination
(actor slot) (role) (extensional representation predicate)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$toLocation is
used to indicate the ending point of a particular movement.
(#$toLocation MOVE
LOC) means that LOC is where the #$objectMoving in
MOVE (a #$Movement-TranslationEvent)
is found when the event MOVE ends; the final location of the
#$objectMoving in
that event is LOC. The #$objectMoving
may or may not be #$Stationary at LOC. If MOVE is a
single-pathway translation (see #$Translation-SingleTrajectory),
then every #$objectMoving in
it is found at LOC when MOVE ends. If MOVE has multiple
movers and multiple pathways (see #$Translation-MultiTrajectory),
then at least some of the #$objectMoving(s) can be found at
LOC at the end of MOVE. If MOVE is a fluid flow (see #$Translation-Flow),
then at least some portion of the fluid #$objectMoving
can be found at location LOC at the end of MOVE. See also #$motionPathway-Complete,
#$pathConnects.
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direct instance of:
#$ActorSlot
direct specialization of: #$to-Generic #$postActors
#$origin-RoundTrip origin
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$origin-RoundTrip
TRIP PLACE) means that the #$Translation-RoundTrip
event TRIP leaves from and returns to the location PLACE.
PLACE is both the #$fromLocation
and #$toLocation
of the entire TRIP, considered as a whole. For example, some
commuters to Manhattan leave and return each day to
#$Connecticut-State, which is their #$origin-RoundTrip.
See also #$destination-RoundTrip.
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direct instance of:
#$ActorSlot
direct specialization of:
#$fromLocation
#$toLocation
#$nonDeliberateActors
#$travelTime travel time
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$travelTime
OBJ1 OBJ2 MOVEMENT TIME) means it would usually take the
transported object TIME to get from OBJ1 to OBJ2 in an event
of type MOVEMENT.
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direct instance of: #$QuaternaryPredicate
#$TransportingPeople transportation
of people
A specialization of #$TransportationEvent.
Each instance of #$TransportingPeople
is a transportation event in which at least one instance of
#$Person is
among the main transportees (see the predicate #$transportees).
Note that this collection excludes events in which people
are merely conveyed (as, for example, by a moving sidewalk),
rather than travelling with their transporting device. Note
that the notion of 'transportees' is interpreted broadly:
even the driver (#$driverActor)
of the transportation device counts among the transportees.
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direct instance of:
#$DefaultDisjointScriptType
#$TemporalStuffType
direct specialization of:
#$HumanActivity #$TransportationEvent
direct generalization of: #$TransportInvolvingADriver
#$ConveyFn convey fn
An instance of #$CollectionDenotingFunction.
When applied to a specialization MATERIAL of #$PartiallyTangible,
#$ConveyFn
returns the collection of all events in which an instance of
MATERIAL is conveyed from one location to another (so the
collection in question is a specialization of
#$ConveyingMaterials). For example, (#$ConveyFn
#$Petroleum-CrudeOil) is the collection of all events in
which crude oil is conveyed from one location to another,
whether that be via pipeline, oil tanker, or some other means.
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direct instance of: #$UnaryFunction #$CollectionDenotingFunction
#$ReifiableFunction
#$Individual
#$TransportViaFn transport
via fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$TransportViaFn
OBJ-TYPE) denotes a subcollection of #$TransportationEvent.
In each instance of this collection there is an instance of
OBJ-TYPE that is a #$transporter.
See also the more general #$ConveyViaFn, particularly for
conveyors which do not necessarily undergo translation while
they convey things (e.g. pipelines, chair lifts, conveyor belts).
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direct instance of: #$UnaryFunction #$CollectionDenotingFunction
#$ReifiableFunction
#$Individual
#$WaterTransportationDevice water crafts
A specialization of #$TransportationDevice,
each instance of which is a device used for transportation
on or through water. (It is thus not to be confused with a
collection of devices used for transporting water.)
Specializations of #$WaterTransportationDevice
include #$Ship and
#$Sailboard. A particularly important specialization is #$Watercraft : the
collection of water transportation devices that protect
their passengers from getting wet. See also the second-order
collection #$WaterVehicleTypeByDesign.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportationDevice #$HexalateralObject
direct generalization of:
#$Watercraft
#$Watercraft watercraft
A specialization of #$WaterTransportationDevice.
Each instance of this collection is a device for
transporting people and/or objects over water (i.e. on the
surface) or through water (i.e. under the surface) without
getting them wet. Positive examples include all instances of
#$Submarine,
#$Rowboat,
and #$Ship.
Negative examples include jet-skis and all instances of
#$Surfboard and #$Sailboard. See also #$WaterVehicleTypeByDesign.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$TransportationContainerProduct #$WaterTransportationDevice
direct generalization of: #$Watercraft-Surface
#$Watercraft-Subsurface #$MilitaryWatercraft
#$Ship ships
#$Ship is a
specialization of #$HumanlyOccupiedSpatialObject,
#$PoweredDevice,
and #$Watercraft-Surface. Each instance of #$Ship is a
typically large and ocean-going vessel. Notable
specializations of #$Ship include
#$ModernNavalShip,
#$CargoShip,
and #$OceanLiner.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$PoweredDevice #$Watercraft-Surface #$HumanlyOccupiedSpatialObject
direct generalization of:
#$Ferry #$OceanLiner
#$CargoShip
#$ModernNavalShip
#$Motorboat motorboats
**GAFs NOT REVIEWED**
#$Motorboat
is the specialization of #$Watercraft-Surface and #$TransportationDevice-Vehicle.
Each instance of #$Motorboat
is usually powered by motors (including in-board and
out-board motors). If a boat is primarily a #$Sailboat, but
has a back-up motor to use when becalmed or piloting, that
is not enough to make it a #$Motorboat.
To be more precise, this collection is the intersection of
#$Watercraft-Surface, #$InternalCombustionPoweredDevice
and #$TransportationDevice-Vehicle.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$Watercraft-Surface #$TransportationDevice-Vehicle #$InternalCombustionPoweredDevice
#$Submarine submarines
#$Submarine
is a specialization of #$Watercraft-Subsurface,
#$Container-PressureBarrier, and #$ModernNavalShip.
Each instance of #$Submarine
is a pressurized vessel designed to travel underwater.
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direct instance of: #$ProductByGenericType
#$WaterVehicleTypeByDesign
direct specialization of:
#$Container-PressureBarrier #$ModernNavalShip #$Watercraft-Subsurface
#$CargoShip cargo vessels
#$CargoShip
is a specialization of #$Ship. Each
instance of #$CargoShip
is a ship that is designed to transport a large amount of
goods. See also #$TankerShip.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$Ship
#$TankerShip tankers
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$CargoShip.
Each instance of #$TankerShip
is a ship that by design can transport large amounts of
liquid or gas materials.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$CargoShip #$TransportationDevice-Vehicle
#$OceanLiner ocean liner
#$OceanLiner
is a specialization of #$PublicTransportationDevice and #$Ship. Each
instance of #$OceanLiner
is a ship that is designed to comfortably transport a large
number of people across an ocean .
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$PublicTransportationDevice #$Ship
#$CommercialFishingBoat commercial
fishing boats
A specialization of #$Watercraft-Surface. Each
instance of #$CommercialFishingBoat
is a watercraft designed to be used in catching fish or
other water-dwelling life for some commercial purpose. Some
instances of #$CommercialFishingBoat
are ocean-going craft, while others are used in rivers and lakes.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$Watercraft-Surface
#$ModernNavalShip modern
naval ships
A specialization of #$Ship and
#$MilitaryWatercraft. Each specialization of #$ModernNavalShip
represented in the Knowledge Base is a type of ship that has
been used at some time since the beginning of the Nineteenth
Century primarily for naval purposes, such as military
attack and defense, reconnaisance, support, rescue, or
coastal monitoring. Most instances of #$ModernNavalShip
are specifically constructed for naval purposes.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$TransportationDevice-Vehicle #$MilitaryWatercraft #$Ship
direct generalization of:
#$Submarine
#$Ferry ferries
**GAFs NOT REVIEWED**
#$Ferry is a
specialization of #$Ship and
#$PublicTransportationDevice. Each instance of #$Ferry is a
ferryboat, i.e., boats that are used to carry people, goods
or vehicles across rivers, lakes, canals or channels etc. or
even from one side of a harbor to another, but normally not
used to cross oceans. #$Ferry is
disjoint with #$OceanLiner.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$PublicTransportationDevice #$Ship
#$InflatableBoat inflatable boats
#$InflatableBoat
is a specialization of #$Watercraft-Small. Each instance of
#$InflatableBoat
is composed of some fabric or membrane, which is inflated
with air to give it buoyancy on water.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$MilitaryHardware #$Watercraft-Small
#$Rowboat rowboats
#$Rowboat is
a specialization of #$Watercraft-Surface and #$Device-UserPowered.
Each instance of #$Rowboat is
a boat which is usually powered by one or more persons'
rowing (generally using #$Oars).
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$Watercraft-Surface #$Device-UserPowered
#$Canoe canoes (surface
watercraft) (mechanisms) (containers)
#$Canoe is a
specialization of #$Watercraft-Small and #$Device-UserPowered.
Each instance of #$Canoe is a
small and narrow watercraft powered by human paddling,
poling, or by a small boat-engine.
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direct instance of: #$WaterVehicleTypeByDesign
direct specialization of:
#$Watercraft-Small #$Device-UserPowered
#$Horse-Domesticated domesticated horses
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
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direct instance of:
#$OrganismClassificationType
#$ProductType
direct specialization of:
#$DomesticatedAnimal
#$LandTransportationDevice land vehicles
A specialization of #$TransportationDevice.
Each instance of #$LandTransportationDevice
is a device used for transportation across land.
Specializations of #$LandTransportationDevice
include the collections #$Automobile,
#$Snowmobile, #$Truck,
#$HorseCarriage, #$BabyCarriage, #$Bus-RoadVehicle,
and #$SkateBoard.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$HexalateralObject #$TransportationDevice
direct generalization of: #$MilitaryLandPlatform
#$ArmoredVehicle #$WheeledTransportationDevice
#$TrackedVehicle #$RoadVehicle
#$ConstructionVehicle
#$Train-TransportationDevice trains
#$Train-TransportationDevice
is a specialization of #$WheeledTransportationDevice,
#$TransportationContainerProduct, and
#$PublicTransportationDevice. Each instance of a #$Train-TransportationDevice
is a train, i.e., a transportation device that runs on #$Railways
and consists of multiple #$TrainCars
coupled together.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$PublicTransportationDevice #$WheeledTransportationDevice #$TransportationContainerProduct
#$TrainEngine locomotives
#$TrainEngine
is a specialization of #$TransportationDevice-Vehicle,
#$FuelPoweredDevice,
and #$WheeledTransportationDevice. Each instance of #$TrainEngine
is a fuel-powered, non-steerable, wheeled vehicle that runs
on #$Railway
tracks, and has enough power to pull or push a group of #$TrainCars
with it.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$HumanlyOccupiedSpatialObject #$TransportationDevice-Vehicle #$WheeledTransportationDevice #$FuelPoweredDevice
#$TrainCar train cars
#$TrainCar
is a specialization of #$WheeledTransportationDevice and
#$TransportationContainerProduct. Each instance of #$TrainCar
is a non-motorized wheeled vehicle that runs on #$Railways
(q.v.). When instances of #$TrainCar
are to be moved, they are coupled together to form trains
pulled by train engines. There are freight #$TrainCars,
and passenger #$TrainCars
for transporting people.
guid: bd5893b0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$WheeledTransportationDevice #$TransportationContainerProduct
#$RoadVehicle motor vehicles
A specialization of both #$LandTransportationDevice
and #$TransportationDevice-Vehicle.
Each instance of #$RoadVehicle is
a vehicle designed primarily for travel on roads (although
some instances may also have limited off-road capabilities).
Notable specializations of #$RoadVehicle
include #$Automobile, #$Truck, and #$Bus-RoadVehicle.
Since #$RoadVehicle is
a specialization of #$TransportationDevice-Vehicle,
each instance of #$RoadVehicle is
self-powered. Consequently, road transportation devices
which are not self-powered (for example, all the instances
of #$Bicycle)
are not included in this collection.
guid: bd58d3f7-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$WheeledTransportationDevice #$TransportationDevice-Vehicle #$TransportationContainerProduct
direct generalization of:
#$Bus-RoadVehicle
#$Automobile #$Motorcycle
#$RoadVehicle-InternalCombustionEngine
#$Automobile cars
A specialization of #$RoadVehicle.
Each instance of #$Automobile is a
four-wheeled road vehicle designed for carrying about two to
eight passengers. Notable specializations of #$Automobile
include #$SportsCar, #$PickupTruck and #$Van. This
collection does _not_ include motorcycles or
tractor-trailers (since both motorcycles and
tractor-trailers are not four-wheeled vehicles), nor does it
include buses (since buses are designed to carry more
passengers than instances of #$Automobile are
designed to carry).
guid: bd5895c1-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
#$ProductByGenericType
direct specialization of:
#$RoadVehicle #$HumanlyOccupiedSpatialObject
#$Bus-RoadVehicle buses
(public transportation device) (motor vehicles)
(land vehicles)
A specialization of #$RoadVehicle.
Each instance of #$Bus-RoadVehicle
is a ground transportation vehicle designed to carry many
passengers (instances of #$Bus-RoadVehicle
typically have capacities ranging from 20 to 80 passengers).
Instances of #$Bus-RoadVehicle
are often used as a means of public transportation (see the
constant #$PublicTransportationDevice); instances used for
public transportation are usually driven by professional drivers.
guid: bd58b4bf-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$PublicTransportationDevice #$RoadVehicle-DieselEngine
#$Truck trucks (motor
vehicles) (land vehicles) (vehicles)
A specialization of #$RoadVehicle.
Each instance of #$Truck is a
road vehicle designed to carry both passengers and
(relatively heavy) cargo. A typical instance of #$Truck has a
cab area for the driver, as well as a large cargo area
separate from the cab. The cargo area of a truck may be open
(as in many instances of #$PickupTruck) or closed (as in
most instances of #$SemiTrailer-Truck). Some specializations
of #$Truck
are #$DumpTruck, #$FireTruck, and #$GarbageTruck.
guid: bd58b381-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
#$ProductByGenericType
direct specialization of:
#$HumanlyOccupiedSpatialObject #$RoadVehicle-InternalCombustionEngine
#$RoadWorkVehicle heavy
construction equipment
**GAFs NOT REVIEWED**
#$RoadWorkVehicle
is a specialization of #$ConstructionVehicle. Each instance
of #$RoadWorkVehicle
is a heavy construction vehicle that is used to make roads
by moving around large quantities of earth, rocks, and etc.
They are powered by internal combustion engines and either
have wheels or treads like tanks.
guid: bd596847-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$ConstructionVehicle
#$Ambulance ambulances
#$Ambulance
is a specialization of #$RescueVehicle, #$EmergencyVehicle,
and #$SpecialPurposeVehicle. Each instance of #$Ambulance
is a road vehicle equipped primarily for transporting
wounded, injured, or sick persons.
guid: bd588cd2-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of:
#$RoadVehicle-GasolineEngine #$EmergencyVehicle #$HumanlyOccupiedSpatialObject
#$Tank-Vehicle tanks
#$Tank-Vehicle
is a specialization of #$TrackedVehicle-Armored,
#$WeaponSystem, and #$ProjectileLauncher-Direct. Each
instance of #$Tank-Vehicle
is an armored vehicle designed for military purposes, with
mounted guns, heavy armor, and tracked wheels.
guid: c1007cbe-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductByGenericType
direct specialization of: #$MilitaryLandPlatform #$ArmoredVehicle-Heavy #$WeaponSystem
#$Bicycle bicycles
#$Bicycle is
a specialization of #$WheeledTransportationDevice,
#$MountableTransporter, #$Device-UserPowered,
and #$Device-UserControlled. Each instance of #$Bicycle is
a personal wheeled transport device powered by human
peddling. Most bicycles have two main wheels arranged
in-line, but some tandem bicycles have more than two wheels.
guid: bd58e8d0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of:
#$WheeledTransportationDevice #$Device-UserControlled #$Device-UserPowered #$MountableTransporter
#$Motorcycle motorcycles
#$Motorcycle
is a specialization of #$RoadVehicle and
#$WheeledTransportationDevice. Each instance of #$Motorcycle
is a two-wheeled motorized personal transport device. Unlike
most #$Automobiles, a
motorcycle lacks a cab or compartment to protect the driver
from wind and weather.
guid: bd590474-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MountableTransporter #$RoadVehicle-GasolineEngine
#$GolfCart golf carts
#$GolfCart
is a specialization of both #$WheeledTransportationDevice
and #$TransportationDevice-Vehicle.
Each instance of #$GolfCart
is a motorized vehicle that is designed for golfers to use
to drive around on #$GolfCourses while they are playing
#$Golf. #$GolfCarts
drive very slowly compared with #$Automobiles.
guid: c0fce4ee-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$WheeledTransportationDevice #$TransportationDevice-Vehicle #$TransportationContainerProduct
#$Wagon carts
#$Wagon is a
specialization of #$TransportationContainerProduct,
#$WheeledTransportationDevice, and #$MusclePoweredDevice.
Each instance of #$Wagon is a
relatively small non-motorized wheeled device (usually with
two or more wheels) used for moving goods. Instances of #$Wagon are
usually human-powered or animal-powered.
guid: c0fd662e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$WheeledTransportationDevice #$TransportationContainerProduct #$MusclePoweredDevice
#$AirTransportationDevice aircraft
A specialization of #$TransportationDevice.
Each instance of #$AirTransportationDevice
is a device used for transporting either people or cargo
through the air. Specializations of #$AirTransportationDevice
include the collections #$Airplane,
#$Helicopter,
#$HotAirBalloon,
and #$GroundToOrbitVehicle.
guid: bd58ae50-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$TransportationDevice
direct generalization of: #$RotaryWingAircraft
#$LighterThanAirCraft #$FixedWingAircraft #$MilitaryAircraft
#$Airplane airplanes
A subcollection of #$FixedWingAircraft, each
instance of which is a heavier-than-air, self-powered flying
machine (other than a cruise missile) that gets its lift
while flying from #$AirplaneWings. #$Helicopters
are thus excluded because their lift is created by rotors. A
near-borderline (positive) case is a plane that takes-off
vertically using a turbojet engine, since its initial lift
is not due to its wings. In flight, however, such a plane
needs its wings to stay aloft.
guid: bd58828b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$FixedWingAircraft
direct generalization of: #$MilitaryAirplane #$Warplane
#$MilitaryAircraft military aircraft
A subcollection of both #$MilitaryVehicle and #$AirTransportationDevice.
#$MilitaryAircraft
is the collection of all aircraft used, or equipped to be
used, for military purposes.
guid: bd58b375-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$MilitaryVehicle #$AirTransportationDevice
direct generalization of: #$MilitaryAirplane
#$CombatAircraft
#$Warplane warplanes
#$Warplane
is a specialization of #$Airplane,
#$WeaponSystem, and #$CombatAircraft. Each instance of #$Warplane
is an #$Airplane
which is designed (and often used) as a weapon of war.
guid: c13f5369-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
#$ProductByGenericType
direct specialization of: #$CombatAircraft #$MilitaryAirplane #$WeaponSystem
#$Helicopter helicopters
#$Helicopter
is a specialization of #$RotaryWingAircraft and #$TransportationDevice-Vehicle.
Each instance of #$Helicopter
is a self-powered mechanical device that hovers in the air
using a rotary wing.
guid: bd58ae10-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of:
#$RotaryWingAircraft #$TransportationDevice-Vehicle #$TransportationContainerProduct #$FuelPoweredDevice
#$BlimpTheAirship blimps
**GAFs NOT REVIEWED**
#$BlimpTheAirship
is a specialization of #$LighterThanAirCraft, #$TransportationDevice-Vehicle,
and #$Balloon. Each instance of #$BlimpTheAirship
is a dirigible, motorized, and lighter-than-air craft
(airships). Each generally consists of a gas-filled gas-sack
from which a control and passenger cabin hangs (the gas-sack
may or may not have rigid reinforcement such as ribs). A #$BlimpTheAirship
flies more slowly than an #$Airplane.
They are also called blimps, dirigibles and Zeppelins.
guid: bd5892ea-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$LighterThanAirCraft #$HexalateralObject #$TransportationDevice-Vehicle #$TransportationContainerProduct #$Balloon
#$HotAirBalloon hot-air balloons
#$HotAirBalloon
is a specialization of #$Balloon. Each instance of #$HotAirBalloon
is a hot-air buoyant balloon, consisting of a gas-bag into
which hot air is introduced, and from which a basket or
passenger compartment hangs.
guid: bd58b336-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$LighterThanAirCraft #$Balloon
#$Spacecraft spacecraft
#$Spacecraft
is a specialization of #$TransportationDevice.
Each instance of #$Spacecraft
is a transportation device either deployed entirely in outer
space, or one whose trajectories leave the atmosphere of the
planet it's launched from, in order to orbit the planet or
to travel beyond the planet's gravitational field. A #$Spacecraft
may either be manned or unmanned.
guid: c10b650e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportationDevice
#$SpaceTransportationEvent space travel
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all space transportation events.
For each instance TRAN of #$SpaceTransportationEvent,
at least a part of the #$Trajectory
of #$objectMoving in
TRAN must be in the outer space. Note that #$SpaceTransportationEvent
is different from (#$TransportViaFn
#$Spacecraft)
because the former emphasizes where to find the #$Trajectory
while the latter emphasizes what is used as a tool, not to
mention instances of the former do not have to have parts on
Earth or inside our atmorsphere.
guid: bf363d3d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TemporalObjectType
direct specialization of:
#$TransportationEvent
#$Path-Generic generic paths
A collection of things that are paths or can be
considered paths. Each #$Path-Generic
is either a a non-self-crossing path (see #$Path-Simple)
or a cycle (see #$Path-Cyclic).
A #$Path-Generic
may be spatio-temporally abstract (e.g. links in Graph
Theory; see #$Multigraph),
spatially-located but intangible (e.g. a #$LatitudeLine
might be used as a path in some system; see #$Path-Spatial
and its specializations), or fully concrete (such as a road,
railroad, sea-lane, cowpath, pipe, blood vessel, fiber, or
wire; see #$Path-Customary
and #$PathArtifact).
#$Path-Generic
includes anything that is used as a path in some #$PathSystem
(q.v.). If a #$Path-Generic
is a #$Path-Customary,
then it might or might not have a specified #$PathSystem
in which it is a path; if the #$Path-Generic
is not a #$Path-Customary,
then it can only be a path in some given #$PathSystem.
For example, an orange is not a customary path, but it can
be a path for ants in a specified ant path system. For any
#$Path-Generic,
there can be a #$Traversal
(q.v.) of something moving along the entirety of that path
(and a single #$Traversal
can cross itself, double back along itself, or go back and
forth along some part of a #$Path-Generic
any number of times.) Note that #$Path-Generic
is _not_ a subcollection of #$Individual,
because there is nothing in principle to prevent a
mathematical set or a collection from being used as a path
in some path system. For similar reasons, few if any
(non-empty) collections or sets can definitively be
considered disjoint with #$Path-Generic.
guid: c110820b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$Collection
direct specialization of:
#$Thing
direct generalization of:
#$Path-Spatial
#$Path-Cyclic
#$SimpleSegmentOfPath #$Path-Simple
#$Path-Simple paths
that is not a loop
An instance of #$Collection,
and a specialization of #$Path-Generic.
Each instance of #$Path-Simple
is a path with two distinct ends that do not overlap each
other (in the case of spatial paths, the two ends are
spatially disjoint). Since no instance of #$Path-Simple
has ends that join at one point, #$Path-Simple
is disjoint with #$Path-Cyclic.
Although instances of #$Path-Simple
have distinct ends, some instances may have more than two
things that are its end-points . For example, a path between
Austin and Pittsburgh can also be a path between Texas and
Pennsylvania. Notable specializations of #$Path-Simple
include #$Pipe-GenericConduit,
#$Nerve, and
#$Stream.
guid: bd588e69-9c29-11b1-9dad-c379636f7270
direct instance of:
#$Collection
direct specialization of:
#$Path-Generic
direct generalization of:
#$Highway
#$GeneralizedTransfer
#$Portal
#$CordlikeObject
#$EdgeOnObject-Generic #$FlowPath
#$subPaths sub paths
(reflexive binary predicate) (part predicate)
(transitive binary predicate)
(#$subPaths
PATH SUBPATH) means that any point (see #$pointOnPath)
on the #$Path-Simple
SUBPATH must also be on the #$Path-Simple PATH.
guid: be2a22b6-9c29-11b1-9dad-c379636f7270
direct instance of: #$AntiSymmetricBinaryPredicate
#$ReflexiveBinaryPredicate #$TransitiveBinaryPredicate #$PartPredicate
#$onPath on path
(#$onPath
THING PATH) means that THING is located along (on or
adjacent to) the #$Path-Generic
PATH. THING could be a moving object, or it could be a
stationary point (in the latter case, see the more specific
predicate #$pointOnPath).
For example, Saint Louis, Missouri was #$onPath U.S. Route
66, as was Missouri, any car driving along Route 66, and any
lamp-post alongside it.
guid: c10b5746-9c29-11b1-9dad-c379636f7270
direct instance of: #$TransitiveBinaryPredicate
#$IrreflexiveBinaryPredicate
#$betweenOnPath item
between two others on some path
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$betweenOnPath
X Y Z PATH) means that X, Y and Z are points on the path
PATH and X is between Y and Z. Note that this gives no
ordering of Y and Z; it just claims that X is between them.
Note: Given a #$Path-Customary
PATH and points or places on PATH, #$betweenOnPath
does not always determine a linear order (#$TotalOrdering)
on the set of all points on PATH when PATH is not part of a
specified #$PathSystem
(since one thing on such a path -- #$onPath PATH -- may
be part of another). However, in a specified #$PathSystem
SYS, #$betweenOnPath
does determine a linear order on the set of all points on
PATH in SYS.
guid: c0e50f87-9c29-11b1-9dad-c379636f7270
direct instance of: #$QuaternaryPredicate
#$PathArtifact constructed routes
A specialization of both #$ConstructionArtifact
and #$Path-Customary.
Each instance of #$PathArtifact
is a spatial path made by humans or animals. Instances of #$PathArtifact
include #$ErieCanal, #$WellandShipCanal, #$ChampsElysee,
#$WallStreet, and #$Highway101CA. Note that each of these
artifacts is a single, particular path; to refer to a whole
system of #$PathArtifacts,
use #$PathArtifactSystem.
guid: bd588ea2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$ConstructionArtifact #$Path-Customary
direct generalization of:
#$PathForWheeledVehicles
#$pathBetween path
between the specified paths
(#$pathBetween
PATH X Y) means that the #$Path-Simple
PATH goes between points (or places) X and Y, where X and Y
do not 'overlap', and no further. Both X and Y have to be on
PATH (see #$pointOnPath).
Note that (#$pathBetween
PATH X Y) is more specific than (#$pathConnects
PATH X Y) because here the PATH cannot extend beyond X and
Y. Within a particular #$PathSystem,
a path's end points in the system are unique, and #$pathBetweenInSystem
(q.v.) is restricted to paths and points in the system. When
considered without a context of a path system, a path may
have several different places at one end, such as Austin and
Texas both being at the same end of some path along Highway I-35.
guid: c065f088-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
direct specialization of:
#$pathConnects
#$pathConnects path connection
A #$CustomaryPathCycLConstant used for stating that
a given path connects two things. (#$pathConnects
PATH HERE THERE) means that PATH connects HERE and THERE.
Often PATH is a physical path or connection along which
objects or information may travel between HERE and THERE.
Note that PATH might extend beyond HERE or THERE (cf. #$pathBetween).
If PATH is bidirectional, then (#$pathConnects
PATH THERE HERE) holds as well; but if PATH is
unidirectional (see #$DirectedCustomaryPath), this does not
hold; cf. the more general #$pathConnects-Commutative.
guid: c0f2a229-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
#$PathType path types
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A collection of collections. Each instance of #$PathType
is a collection that is a subcollection of #$Path-Generic.
There are several types of path, according to the medium or
surface the path goes through or over. In addition, the
collection #$PathArtifact
can be broken down into more specific #$PathTypes.
At a #$JunctionOfPaths,
the joined paths all have at least one #$PathType
in common.
guid: bd58ce38-9c29-11b1-9dad-c379636f7270
direct instance of: #$SiblingDisjointCollectionType
#$SecondOrderCollection
direct specialization of:
#$ObjectType
#$connectedByPathType connected
by path type
(#$connectedByPathType
PATHTYPE THING1 THING2) means that there is some instance of
PATHTYPE (where PATHTYPE is a specialization of both #$Path-Simple
and #$PartiallyTangible)
connecting (see #$pathConnects)
THING1 and THING2.
guid: be42cd7e-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate #$SpatialPredicate
#$pathTerminus path
end point
A predicate that relates a given simple customary
path (see #$Path-Simple
and #$Path-Customary)
to its terminating ends. (#$pathTerminus
PATH END) means that END is a terminating end of PATH, and
that there are no further paths of the same type issuing
from END that are spatially disjoint from PATH itself. A
terminal end of any simple customary path may be a dead-end
(i.e. a closed-off path end) or it may be open; it cannot be
a #$JunctionOfPaths
with more paths of the same basic type issuing beyond it.
Contrast this with the predicate #$deadEndInSystem,
which indicates a terminus with respect to a specified #$PathSystem only.
guid: c10b572e-9c29-11b1-9dad-c379636f7270
direct instance of: #$BinaryPredicate
direct specialization of: #$endsOfPathSegment
#$motionPathway-Complete path
cospatial with the path of motion
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate can be used to indicate that the
trajectory or trajectories travelled by one or more objects
during a movement event follow some spatial path throughout
the entire movement. More formally, if MOVE is an instance
of #$Translation-SingleTrajectory,
(#$motionPathway-Complete
MOVE PATH) means that the instance PATH of #$Path-Spatial
contains the entire instance of #$Trajectory
along which the objects moving (see #$objectMoving)
travel in MOVE. Note that there can be at most one #$motionPathway-Complete
in this case. If MOVE is an instance of #$Translation-MultiTrajectory,
(#$motionPathway-Complete
MOVE PATH) means that the instance PATH of #$Path-Spatial
contains the entire instance of #$Trajectory
along which at least one of the objects moving in MOVE
travels. In this case, more than one #$motionPathway-Complete
may exist. (Note that the instance of #$Traversal
determined by the #$trajectory-Complete
need not occupy the whole length of PATH.) To explain this
predicate somewhat differently, any #$motionPathway-Complete
of an instance of #$Movement-TranslationEvent
connects the starting and stopping points (the #$fromLocation
and #$toLocation) of
the whole trajectory of at least one object in the movement
event (See also #$pathConnects).
Note that PATH may be a marked or unmarked instance of #$Path-Spatial.
See also #$trajectoryPassesThrough
and #$motionPathway-Partial.
You can use #$trajectoryPassesThrough
to state that an object passes through a particular location
on the object's trajectory.
guid: bd58827b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ActorSlot
direct specialization of: #$genericPathway-Complete
#$motionPathway-Partial
#$motionPathway-Partial path
overlapping the path of motion
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This predicate can be used to indicate one of the
paths followed in some movement event. More formally, (#$motionPathway-Partial
MOVE PATH) means that the instance MOVE of #$Movement-TranslationEvent
has a trajectory (see #$trajectory-Complete)
with a sub-trajectory in common with some #$subPaths
of the instance PATH of #$Path-Spatial.
For example, if a certain trip to Dallas from Austin is via
highway I-35, this does not imply either that the whole
journey is along I-35 (it also may be along driveways and
side streets), or that it is along all of I-35 (which would
take you from the Mexican border all the way to the Canadian
border). A part of the journey is along a part of I-35.
Contrast this predicate with #$motionPathway-Complete,
which indicates the relation between a movement MOVE and an
instance of #$Path-Spatial
followed throughout all of MOVE.
guid: bff40598-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ActorSlot
direct specialization of: #$genericPathway-Partial
#$trajectoryPassesThrough thing
passed through (actor slot) (role) (extensional
representation predicate)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$trajectoryPassesThrough
MOVE LOC) means that the #$trajectory-Complete
of the #$Translation-SingleTrajectory
MOVE passes through LOC, which is an instance of
#$SpatialThing-Localized, and thus can be a location, a
portal, a river, a path, the equator, etc. More formally,
the #$objectMoving
which undergoes MOVE from the #$fromLocation to
the #$toLocation
passes through LOC. Here `passes through LOC' means that the
#$objectMoving
OBJ both arrives in and leaves LOC. Thus, LOC can not be a
super region of any #$fromLocation
nor any #$toLocations of
MOVE. Otherwise it would be possible to state (#$trajectoryPassesThrough
TripToTheStore01 TheUniverse). On the other hand, LOC can be
a sub region of some #$toLocation or
some #$fromLocation.
guid: bfd6faea-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ActorSlot
direct specialization of:
#$nonDeliberateActors
#$Translation-SingleTrajectory translation
A specialization of #$Movement-TranslationEvent.
Each instance of #$Translation-SingleTrajectory
is a translational movement that involves exactly one #$trajectory-Complete.
One or more items might have the role of #$objectMoving in
such an event. Note that although there is a single #$trajectory-Complete,
it does not follow that there is a unique place in the role
of #$fromLocation or
#$toLocation
because that depends on our descriptions of these locations.
(E.g. the same single-trajectory movement can be described
as from Texas to Pennsylvania, from Austin to Pittsburgh, or
from northwest Austin to south Pittsburgh.) However, the
single #$trajectory-Complete
connects one from-location and one to-location. (Similarly,
there may be a single existing #$motionPathway-Complete
that the trajectory goes along, or a single #$Traversal
of paths indicated by #$traverses-Complete.)
Note that a translational motion performed by a whole #$Group is likely to be
a #$Translation-SingleTrajectory;
e.g. a flock of birds flying together or a snarl of
rush-hour traffic on the Beltway. Non-examples include an
opening break in a game of billiards and a group of water
droplets coming together into one big drop. Contrast with #$Translation-MultiTrajectory.
guid: bd5b0dc8-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TemporalStuffType
direct specialization of:
#$Movement-TranslationEvent
direct generalization of:
#$PassingThroughPortal
#$ProjectileMotion #$Conveying-Generic #$LocomotionEvent
#$Translation-MultiTrajectory multi-path translation
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$Movement-TranslationEvent.
In any instance of #$Translation-MultiTrajectory,
motion may occur simultaneously along two or more instances
of #$Trajectory
(which are not related by sub-trajectory relationships.)
Therefore, there must be at least two #$objectMovings
in such an event. There may be more than one #$fromLocation
and/or more than one #$toLocation.
Instances of #$Translation-MultiTrajectory
include scattering, distributing, and collecting things.
E.g., all of the following exhibit multi-trajectory
translation movements: a rainshower or snowfall; an
exploding firework; water being ejected from a sprinkling
system; the surrounding objects being sucked up by a
tornado; participants running a 100K footrace; pool balls
during the opening break. For non-examples of this, see #$Translation-SingleTrajectory.
guid: bd5ef8af-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TemporalObjectType
direct specialization of:
#$Movement-TranslationEvent
#$PathForWheeledVehicles wheeled
vehicle routes
A specialization of #$PathArtifact.
Each instance of #$PathForWheeledVehicles
is an artifact whose primary function is to serve as a path
along which wheeled vehicles may move or park. Often such
paths are paved, but they need not be. Specializations of #$PathForWheeledVehicles
include #$AirplaneRunway,
#$ParkingLot, and #$Roadway.
guid: bd59029a-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Place-NonAgent #$SolidSurfacePathThroughAir #$PathArtifact #$SurfaceOnTangibleObject #$FixedStructure #$TopAndBottomSidedObject
direct generalization of:
#$Railway
#$Roadway #$AirplaneRunway
#$Canal canals
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all canals, artificial waterways
created to be paths for boats, or for irrigation (e.g., the #$PanamaCanal).
guid: bd58f371-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$BodyOfWater #$FlowPath
#$Railway railroads
#$Railway is
a specialization of #$TransportFacility and #$PathForWheeledVehicles.
Each instance of #$Railway is
a pathway made of railroad tracks and used for train
transportation. It includes main lines and sidings.
guid: bd58be94-9c29-11b1-9dad-c379636f7270
direct instance of:
#$PathType
#$ExistingObjectType
direct specialization of:
#$TransportFacility #$PathForWheeledVehicles
direct generalization of:
#$Subway
#$Subway subways
#$Subway is a
specialization of #$Railway.
Each instance of #$Subway is an
underground #$Railway
under the surface of some city. Some parts of subways may be
in trenches, on bridges or on elevated tracks, but most of a
subway is in underground tunnels.
guid: bda7a8a8-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Railway
#$Highway highways
A specialization of both #$Roadway and
#$PublicProperty. Each instance of #$Highway is
a major road open to public use.
guid: bd58d561-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Path-Simple #$Roadway
#$Street-Generic streets
#$Street-Generic
is a specialization of both #$Roadway and #$UrbanArea.
Each instance of #$Street-Generic
is a #$Roadway located inside a city or town.
guid: bd58f514-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$UrbanArea #$Roadway
direct generalization of:
#$NamedRoadway
#$NamedRoadway named roadways
**GAFs NOT REVIEWED**
#$NamedRoadway
is a specialization of #$Street-Generic.
Each instance of #$NamedRoadway
is named part (stretch or segment) of roadways. (Not roadway
the stuff.) Instances are named pieces of roadways (or
highways or streets) which have names and lengths, and
(usually) intersect with other roads.
guid: bd589614-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Street-Generic
#$AirplaneRunway runways
#$AirplaneRunway
is a specialization of #$PathForWheeledVehicles.
Each instance of #$AirplaneRunway
is an airstrip at an airport, on an aircraft carrier, or in
some field where airplanes taxi, take off, and land.
guid: bd58910e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$PathForWheeledVehicles
#$Harbor harbors
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of those parts of a #$BodyOfWater,
each of which is protected from the open sea and deep enough
to furnish fairly safe anchorage.
guid: bd58cdcf-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$BodyOfWater
#$Dock docks
#$Dock is a
specialization of #$FixedStructure,
#$TransportFacility, and #$OutdoorLocation.
Each instance of #$Dock is a long
flat walkway that juts out over water from shorelines. A
dock's main function is to provide a place to secure boats
and to provide a place where passengers and cargo can be
loaded and unloaded.
guid: be0112f2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$OutdoorLocation #$FixedStructure #$TransportFacility
#$NavalShipBase naval
bases (transport facilities) (properties)
(geographical regions)
#$NavalShipBase
is a specialization of #$MilitaryBase-Grounds. Each instance
of #$NavalShipBase
is a naval base with facilities for #$ModernNavalShips
or operated by a #$Navy.
guid: bd624901-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$MilitaryBase-Grounds
#$RailroadStation-Physical train stations
A specialization of both #$Building and
#$TransportFacility. Each instance of #$RailroadStation-Physical
is a building located near railroad tracks whose primary
purpose is to be a place where trains discharge and receive
passengers (and possibly freight).
guid: bfa666a1-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportFacility #$Building
#$SubwayStation subway stations
#$SubwayStation
is a specialization of #$FixedStructure
and #$HumanOccupationConstruct.
Each instance of #$SubwayStation
is usually located at least partly underground, on subway
tracks, and its primary purpose is to be a place where
subway trains discharge and receive passengers.
guid: bdce1ea5-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$FixedStructure #$HumanOccupationConstruct
#$Airport-Physical airports
A specialization of both #$FixedStructure
and #$TransportFacility. Each instance of #$Airport-Physical
is a facility which includes at least one runway where
airplanes can take off and land. Instances of #$Airport-Physical
may also have terminals and an air control tower, in
addition to having a runway. See also the related collection
#$AirportOrganization.
guid: bd58feaf-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$FixedStructure #$TransportFacility
#$TransportationCompany transportation companies
A specialization of both
#$TransportationOrganization and #$ServiceOrganization.
Each instance of #$TransportationCompany
is an organization that provide transportation (of goods or
persons) to customers for a fee. Specializations of #$TransportationCompany
include the collections #$ShippingOrganization
and #$AirlineCompany.
guid: bd58aa63-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$ServiceOrganization #$TransportationOrganization
direct generalization of:
#$TransportationCompany-Provider
#$AirlineCompany airlines
#$AirlineCompany
is a specialization of #$TransportationCompany-Provider, #$CommercialServiceOrganization,
and #$Business.
Each instance of #$AirlineCompany
is a business that operates airplanes to transport goods or
people in exchange for money.
guid: bd58aaee-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$TransportationCompany-Provider #$CommercialServiceOrganization #$Business
#$AirportOrganization airports
(organizations) (groups of people acting together) (agents)
#$AirportOrganization
is a specialization of #$TravelOrganization. Each instance
of #$AirportOrganization
is an organization that manages and controls particular
airports and their appurtenant facilities; e.g., #$LaGuardiaAirport-Organization.
guid: bd589fbc-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$TravelOrganization
#$AutoDealership car dealerships
#$AutoDealership
is a specialization of #$RetailStore,
#$Business,
and #$TransportationOrganization. Each instance of #$AutoDealership
is an establishment (an organization located at one site)
that sells automobiles and other types of road vehicles to consumers.
guid: bd58eed7-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$Business #$RetailStore #$TransportationOrganization
#$Shipping shipping events
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Shipping of objects from one physical location to
another. Shipping from the perspective of being done as a
dedicated service, such as what UPS, the US Postal Service,
or Dominoes Pizza Delivery might do.
guid: bd58fa9f-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DefaultDisjointScriptType
#$TemporalObjectType
direct specialization of: #$ConveyingMaterials
#$MakingTravelArrangements making
travel arrangements
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all events in which an agent
arranges for some kind of travel event.
guid: bd58bd9c-9c29-11b1-9dad-c379636f7270
direct instance of:
#$DefaultDisjointScriptType
#$TemporalObjectType
direct specialization of: #$ArrangingForSomething
#$ItineraryDocument itineraries
A specialization of #$ScheduleDocument. Each
instance of #$ItineraryDocument
is a document that contains information about a trip,
including the time/location of each leg of the trip,
accomodations on the trip, and so forth. See also the
related constants #$ConsultingASchedule, #$MakingTravelArrangements,
and #$travelLegs.
guid: c0fd5222-9c29-11b1-9dad-c379636f7270
direct instance of: #$TextualMaterialTypeByFunction
direct specialization of: #$ScheduleDocument
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