# Starting Kit Files

## Source and Header Information Tags

Tag Name: REGION:x

Variables Used (x): Text (Region Name or None)

What it does:

- This sets a prerequisite region for all kits below the tag.
- At least 1 REGION tag is required in a kit file.
- You can use multiple REGION tags in a kit file. Each time it is used it will apply to the kits listed below it.
- A characters Region may be set using the REGION global tag or with a REGION tag found within a template.

Example:

`REGION:Europa`

Character must be from region Europa to apply any kits in the file.

`REGION:None`

There is no region prerequisite for these kits.

Tag Name: SOURCELONG:x

Variables Used (x): Text (Long source name)

What it does:

The standard format for this is the full company name.

Example:

`SOURCELONG:Monkey Madness & Mania`

The source's long name.

Tag Name: SOURCESHORT:x

Variables Used (x): Text (Short source name)

What it does:

The standard format for this is the company's initials name.

Example:

`SOURCESHORT:MMM`

The source's short name.

Tag Name: SOURCEWEB:x

Variables Used (x): Text (Source's web site)

What it does:

The standard format for this is the company's website/URL.

Example:

`SOURCEWEB:http://www.monkeymania.com`

The source's web site.

## Main Body Tags

All Main Body Tags are fully capable of being limited by the use of PRExxx tags.

Many of these tags grant things to the character only if they can obtain it legally.

This means that if you cannot afford all the gear in the list, that the kit will purchase as much as possible until you run out of money, but if you have previously gone to the inventory screen and set the program to make all purchases cost zero, then that is perfectly fine, the kit will purchase everything for zero.

Or if the kit is set to try to give you a feat which would normally be unavailable to you, but you have set the program options to ignore requirements, then that is fine, the kit will give you the feat.

Tag Name: STARTPACK:x

Variables Used (x): Text (Kit name)

What it does:

- This MUST be the FIRST line of a new kit definition.
- Starts creation of a new kit.
- All lines following this one are considered part of this kit until a new STARTPACK tag, or the end of the file, is encountered.

Example:

`STARTPACK:Bar1`

Would create a new available kit called "Bar1".

Tag Name: FEAT:x

Variables Used (x): Text (Feat name)

What it does:

Grants the feat indicated to the character if they can legally attain it.

Examples:

`FEAT:Weapon Focus (Greataxe)`

Would grant the "Greataxe Weapon Focus".

`FEAT:Dodge PRESTAT:1,DEX=13`

Would grant the "Dodge" if the character has a Dexterity of at least 13.

Tag Name: GEAR:x

Variables Used (x): Text (Item name)

What it does:

Grants the gear indicated to the character if they can afford to purchase it.

Example:

`GEAR:Sack`

Would put a "Sack" into the PCs equipment if they can afford it.

Tag Name: PROF:x

Variables Used (x): Text (Proficiency name)

What it does:

Grants the character a weapon proficiency in the indicated weapon if they can legally obtain it.

Example:

`PROF:Sword (Long)`

Would give a proficiency in the use of "Long Sword" if the PC can afford it.

Tag Name: SKILL:x RANK:y

Variables Used (x): Text (Skill name)

Variables Used (x): Text (TYPE=<Skill type>)

Variables Used (y): Number (Skill rank)

What it does:

- Grants the number of ranks indicated of the skill indicated to the character if they can legally have that many additional ranks of that skill.
- RANK tag MUST be used on all SKILL lines.
- If indicated skill is in class then ranks will be purchased in class, and likewise for cross class skills.

Examples:

`SKILL:Climb RANK:4`

Gives four ranks of "Climb" skill if they can afford it.

`SKILL:TYPE=Knowledge RANK:4`

Gives four ranks of "Knowledge" type skills if they can afford it.

Tag Name: SPELLS:x|x

Variables Used (x): Text (Spell name)

What it does:

- Grants the character the indicated spells if they are legally available.
- You can specify spells by using a | (pipe) delimited list.

Examples:

`SPELLS:Detect Magic|Ghost Sound|Light|Read Magic`

Would give the "Detect Magic", "Ghost Sound", "Light" & "Read Magic" spells if the PC has free spells.

`SPELLS:LEVEL=0`

Grants ALL 0-level spells.

## Misc Main Body Tags

Tag Name: RACIAL:x

Variables Used (x): Boolean (Y or N)

What it does:

- Grants or deny's a character's natural racial ability to choose weapon proficiencies.
- Used on the PROF line.
- Creating a kit with a RACIAL tag supplementing a PROF tag allows you to permit or deny this natural ability.
- If allowed the kit will pick one of the available choices of weapon proficiencies.
- If not allowed the character will receive none of the available racial weapon proficiencies.

Example:

`RACIAL:Y`

Elves naturally have the ability, during creation, to have a weapon proficiency with either the Longsword OR the rapier.

Tag Name: RANK:x

Variables Used (x): Number (Number of Ranks)

What it does:

- Used on SKILL lines to indicate the number of ranks granted of the indicated skill.
- RANK tag MUST be used on all SKILL lines.

Example:

`RANK:4`

Four ranks are given.

Tag Name: QTY:x

Variables Used (x): Number (Number of items)

What it does:

- Used to indicate the quantity of the indicated item.
- Used on GEAR lines to indicate the quantity of the indicated item to be purchased.
- This tag is optional and all GEAR tags default to QTY:1 if not this tag is not present.

Example:

`QTY:3`

Three items are given.