Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%| | |PLAYERNAME| | |ALIGNMENT| | |DEITY| | |POOL.COST| |
CHARACTER NAME | PLAYER | ALIGNMENT | DEITY | POINTS
|CLASSLIST| | |EXP.CURRENT| | |RACE| | |SIZE| / |FACE| | |HEIGHT| | |WEIGHT| | |VISION|
CLASS | EXPERIENCE | RACE | SIZE / FACE | HEIGHT | WEIGHT | VISION
|TOTALLEVELS| | |EXP.NEXT| | |AGE| | |GENDER| | |COLOR.EYE| | |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL | NEXT LEVEL | AGE | GENDER | EYES | HAIR

ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| | |STAT.%stat.NOTEMP.NOEQUIP| | |STAT.%stat.MOD.NOTEMP.NOEQUIP| | |STAT.%stat| | |STAT.%stat.MOD|
|ENDFOR| |
|  |  | WOUNDS/CURRENT HP |  | SUBDUAL DAMAGE |  | DAMAGE REDUCTION |  | SPEED
HP Hit Points | |HP| |  |  |  |  |  | |DR| |  | |MOVEMENT|
AC Armour Class | |AC.Total| | : | |AC.Flatfooted| | : | |AC.Touch| | = | |AC.Base| | + | |AC.Armor| | + | |AC.Shield| | + | |AC.Ability| | + | |AC.Size| | + | |AC.NaturalArmor| | + | |AC.Misc| |  |  |  | |SPELLFAILURE| |  | |ACCHECK| |  | |MAXDEX| |  | |SR| |  |
| TOTAL |  | FLAT |  | TOUCH |  | BASE |  | ARMOR BONUS |  | SHIELD BONUS |  | STAT BONUS |  | SIZE BONUS |  | NATURAL ARMOR |  | MISC BONUS |  | MISS CHANCE |  | ARCANE FAILURE |  | ARMOR CHECK |  | MAX DEX |  | SPELL RESIST. |  | TEMP
INITIATIVE Modifier | |INITIATIVEMOD| | = | |STAT.1.MOD| | + | |INITIATIVEBONUS| |
| TOTAL |  | DEX MODIFIER |  | MISC MODIFIER
BASE ATTACK Bonus | |ATTACK.MELEE| |
| |%VAR.TOTALPOWERPOINTS.GTEQ.1|
PSI POWER POINTS
Base PP | |VAR.BASEPOWERPOINTS.INTVAL| | Bonus PP | |VAR.BONUSPOWERPOINTS.INTVAL| | Total PP | |VAR.TOTALPOWERPOINTS.INTVAL|
|%|
SKILLS
Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot
|DFOR.0,(COUNT[SKILLS]+2)/3,1,COUNT[SKILLS],(COUNT[SKILLS]+2)/3, | \SKILL.%.NAME\ | \SKILL.%.ABILITY\ | \SKILL.%.RANK\ | \SKILL.%.TOTAL\ ,
,
,0|
SPECIAL ABILITIES
|SPECIALLIST|
FEATS
|FEATALLLIST|
MONEY
|MISC.FUNDS|
|%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%| |%MISC.MAGIC|
MAGIC
|MISC.MAGIC|
|%| |%WEAPONPROF|
PROFICIENCIES
|WEAPONPROFS|
|%|
LANGUAGES
|LANGUAGES|
|%SPELLLISTCLASS.0|
SPELLS
|%| |%SPELLLISTBOOK.0.0.1|
Innate
|FOR,%spellbook,0,COUNT[SPELLBOOKS]-1,1,0| |FOR.0,100,3, | \SPELLMEM.0.%spellbook.0.%.BONUSSPELL\\SPELLMEM.0.%spellbook.0.%.NAME\ (DC: \SPELLMEM.0.%spellbook.0.%.DC\) | ,
,
,2| |ENDFOR|
|%| |FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1| |%SPELLLISTCLASS.%class|
|SPELLLISTCLASS.%class| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
|FOR.0,10,1, | \SPELLLISTCAST.%class.%\ , , ,1|
|%| |FOR,%sbook,0,1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK.%class.%level.%sbook|
%level: |
|FOR.0,100,3, | \SPELLMEM.%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM.%class.%sbook.%level.%.NAME\ (DC: \SPELLMEM.%class.%sbook.%level.%.DC\) | ooo ,
,
,2|
|%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS.%class|
* = Domain/Specialty Spell |
|%| |ENDFOR|
SAVING THROWS | TOTAL |  | BASE |  | STAT |  | EPIC |  | MAGIC |  | MISC |  | TEMPORARY | CONDITIONAL MODIFIERS
Fortitude Constitution | |CHECK.FORTITUDE.TOTAL| | = | |CHECK.FORTITUDE.BASE| | + | |CHECK.FORTITUDE.STATMOD| | + | |CHECK.FORTITUDE.EPIC| | + | |CHECK.FORTITUDE.MAGIC| | + | |CHECK.FORTITUDE.MISC.NOMAGIC.NOSTAT| | + |
Reflex Dexterity | |CHECK.REFLEX.TOTAL| | = | |CHECK.REFLEX.BASE| | + | |CHECK.REFLEX.STATMOD| | + | |CHECK.REFLEX.EPIC| | + | |CHECK.REFLEX.MAGIC| | + | |CHECK.REFLEX.MISC.NOMAGIC.NOSTAT| | + |
Will Wisdom | |CHECK.WILLPOWER.TOTAL| | = | |CHECK.WILLPOWER.BASE| | + | |CHECK.WILLPOWER.STATMOD| | + | |CHECK.WILLPOWER.EPIC| | + | |CHECK.WILLPOWER.MAGIC| | + | |CHECK.WILLPOWER.MISC.NOMAGIC.NOSTAT| | + |
| TOTAL |  | BASE ATTACK |  | STAT |  | SIZE |  | EPIC |  | MISC |  | TEMPORARY
MELEE ATTACK BONUS | |ATTACK.MELEE.TOTAL| | = | |ATTACK.MELEE| | + | |ATTACK.MELEE.STAT| | + | |ATTACK.MELEE.SIZE| | + | |ATTACK.MELEE.EPIC| | + | |ATTACK.MELEE.MISC| | + |
RANGED ATTACK BONUS | |ATTACK.RANGED.TOTAL| | = | |ATTACK.RANGED| | + | |ATTACK.RANGED.STAT| | + | |ATTACK.RANGED.SIZE| | + | |ATTACK.RANGED.EPIC| | + | |ATTACK.RANGED.MISC| | + |
GRAPPLE ATTACK BONUS | |ATTACK.GRAPPLE.TOTAL| | = | |ATTACK.GRAPPLE| | + | |ATTACK.GRAPPLE.STAT| | + | |ATTACK.GRAPPLE.SIZE| | + | |ATTACK.GRAPPLE.EPIC| | + | |ATTACK.GRAPPLE.MISC| | + |
UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
|WEAPONH.TOTALHIT| | |WEAPONH.DAMAGE| | |WEAPONH.CRIT|/x|WEAPONH.MULT|
WEAPON | BONUS | DAMAGE | CRITICAL | HAND | RANGE | TYPE | SIZE
|FOR.0,100,1,
\WEAPON.%.NAME\ | \WEAPON.%.TOTALHIT\ | \WEAPON.%.DAMAGE\ | \WEAPON.%.CRIT\/x\WEAPON.%.MULT\ | \WEAPON.%.HAND\ | \WEAPON.%.RANGE\ | \WEAPON.%.TYPE\ | \WEAPON.%.SIZE\
\WEAPON.%.SPROP\
, , ,1|
ARMOR | TYPE | AC | MAXDEX | CHECK | SPELL FAILURE
|FOR.0,100,1,
\ARMOR.%.NAME\ | \ARMOR.%.TYPE\ | \ARMOR.%.TOTALAC\ | \ARMOR.%.MAXDEX\ | \ARMOR.%.ACCHECK\ | \ARMOR.%.SPELLFAIL\
\ARMOR.%.SPROP\
, , ,1|
EQUIPMENT (|TOTAL.WEIGHT| - |WEIGHT.LIGHT|/|WEIGHT.MEDIUM|/|WEIGHT.HEAVY|)
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,\EQ.%.QTY\ x \EQ.%.NAME.MAGIC~~\ (\EQ.%.SPROP\) | \EQ.%.WT\ ,
,
,0|
|%DOMAIN.1|
Cleric of |DEITY|
Domain | Granted Power
|FOR.1,COUNT[DOMAINS]+1,1,
\DOMAIN.%\ | \DOMAIN.%.POWER\
, , ,1| |%| AMMUNITION
|EQTYPE.Ammunition.0.NAME| | ooooo ooooo ooooo ooooo | |EQTYPE.Ammunition.1.NAME| | ooooo ooooo ooooo ooooo

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.