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Trail: Creating a GUI with JFC/Swing
Lesson: Using Swing Components
Section: How to Use Various Components
Using Swing Components
A Visual Index to the Swing Components
Using HTML in Swing Components
Using Top-Level Containers
Using Models
The JComponent Class
Using Text Components
Text Component Features
The Text Component API
How to Use Various Components
How to Make Applets
How to Use Buttons, Check Boxes, and Radio Buttons
How to Use Color Choosers
How to Use Combo Boxes
How to Make Dialogs
How to Use Editor Panes and Text Panes
How to Use File Choosers
How to Use Formatted Text Fields
How to Make Frames (Main Windows)
How to Use Internal Frames
How to Use Labels
How to Use Layered Panes
How to Use Lists
How to Use Menus
How to Use Panels
How to Use Password Fields
How to Use Progress Bars
How to Use Root Panes
How to Use Scroll Panes
How to Use Separators
How to Use Sliders
How to Use Spinners
How to Use Split Panes
How to Use Tabbed Panes
How to Use Tables
How to Use Text Areas
How to Use Text Fields
How to Use Tool Bars
How to Use Tool Tips
How to Use Trees
How to Use Icons
How to Use Borders
Solving Common Component Problems
Home Page > Creating a GUI with JFC/Swing > Using Swing Components
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How to Use Labels

> With the `JLabel` class, you can display unselectable text and images. If you need to create a component that displays a string or an image (or both), you can do so by using or extending `JLabel`. If the component is interactive and has state, consider using a button instead of a label.

> By specifying HTML codes in a label's text, you can make the label have multiple lines, multiple fonts, multiple colors, and so on. If the label uses just a single color or font, you can avoid the overhead of HTML processing by using the `setForeground` or `setFont` method instead. See Using HTML in Swing Components for details.

> Here's a picture of an application that displays three labels. The window is divided into three rows of equal height; the label in each row is as wide as possible.

> > Try this:
> > 1. Run LabelDemo (it requires release 6) using JavaTM Web Start. Or, to compile and run the example yourself, consult the example index.
> > 2. Resize the window so you can see how the labels' contents are placed within the labels' drawing area.
> >    All the label contents have the default vertical alignment — the label contents are centered vertically in the label's drawing area. The top label, which contains both image and text, is specified to have horizontal center alignment. The second label, which contains just text, has the left (leading) alignment that is the default for text-only labels in left-to-right languages. The third label, which contains just an image, has horizontal center alignment, which is the default for image-only labels.

> Below is the code from `LabelDemo.java` that creates the labels in the previous example.

> >     ImageIcon icon = createImageIcon("images/middle.gif");
> >     . . .
> >     label1 = new JLabel("Image and Text",
> >                         icon,
> >                         JLabel.CENTER);
> >     //Set the position of the text, relative to the icon:
> >     label1.setVerticalTextPosition(JLabel.BOTTOM);
> >     label1.setHorizontalTextPosition(JLabel.CENTER);

> >     label2 = new JLabel("Text-Only Label");
> >     label3 = new JLabel(icon);

> The code for the `createImageIcon` method is similar to that used throughout this tutorial. You can find it explained in How to Use Icons.

> Often, a label describes another component. When this is true, you can improve your program's accessibility by using the `setLabelFor` method to identify the component the label describes. For example:

> >     amountLabel.setLabelFor(amountField);

> The preceding code, taken from the `FormattedTextFieldDemo` example discussed in How to Use Formatted Text Fields, lets assistive technologies know that the label (`amountLabel`) provides information about the formatted text field (`amountField`). For more information about assistive technologies, see How to Support Assistive Technologies.

### The Label API

> The following tables list the commonly used `JLabel` constructors and methods. Other methods you're likely to call are defined by the `Component` and `JComponent` classes. They include `setFont`, `setForeground`, `setBorder`, `setOpaque`, and `setBackground`. See The JComponent Class for details. The API for using labels falls into three categories:
> - Setting or Getting the Label's Contents
> - Fine Tuning the Label's Appearance
> - Supporting Accessibility

> > Note: In the following API, don't confuse label alignment with X and Y alignment. X and Y alignment are used by layout managers and can affect the way any component — not just a label — is sized or positioned. Label alignment, on the other hand, has no effect on a label's size or position. It simply determines where, inside the label's painting area, the label's contents are positioned. In the usual case, the label's painting area is exactly the size needed to paint the label, and thus label alignment is irrelevant. For more information about X and Y alignment, see How to Use BoxLayout.

> Setting or Getting the Label's Contents
> Method or Constructor | Purpose
> --- | ---
> JLabel(Icon) JLabel(Icon, int) JLabel(String) JLabel(String, Icon, int) JLabel(String, int) JLabel() | Create a `JLabel` instance, initializing it to have the specified text/image/alignment. The `int` argument specifies the horizontal alignment of the label's contents within its drawing area. The horizontal alignment must be one of the following constants defined in the `SwingConstants` interface (which `JLabel` implements): `LEFT`, `CENTER`, `RIGHT`, `LEADING`, or `TRAILING`. For ease of localization, we strongly encourage you to use `LEADING` and `TRAILING`, rather than `LEFT` and `RIGHT`.
> void setText(String) String getText() | Set or get the text displayed by the label. You can use HTML tags to format the text, as described in Using HTML in Swing Components
> void setIcon(Icon) Icon getIcon() | Set or get the image displayed by the label.
> void setDisplayedMnemonic(char) char getDisplayedMnemonic() | Set or get the letter that should look like a keyboard alternative. This is handy when a label describes a component (such as a text field) that has a keyboard alternative but can't display it. If the labelFor property is also set (using `setLabelFor`), then when the user activates the mnemonic, the keyboard focus is transferred to the component specified by the labelFor property.
> void setDisplayedMnemonicIndex(int) int getDisplayedMnemonicIndex() | Set or get a hint as to which character in the text should be decorated to represent the mnemonic. This is handy when you have two instances of the same character and wish to decorate the second instance. For example, `setDisplayedMnemonicIndex(5)` decorates the character that's at position 5 (that is, the 6th character in the text). Not all look and feels may support this feature.
> void setDisabledIcon(Icon) Icon getDisabledIcon() | Set or get the image displayed by the label when it's disabled. If you don't specify a disabled image, then the look-and-feel creates one by manipulating the default image.

> Fine Tuning the Label's Appearance
> Method | Purpose
> --- | ---
> void setHorizontalAlignment(int) void setVerticalAlignment(int) int getHorizontalAlignment() int getVerticalAlignment() | Set or get where in the label its contents should be placed. The `SwingConstants` interface defines five possible values for horizontal alignment: `LEFT`, `CENTER` (the default for image-only labels), `RIGHT`, `LEADING` (the default for text-only labels), `TRAILING`. For vertical alignment: `TOP`, `CENTER` (the default), and `BOTTOM`.
> void setHorizontalTextPosition(int) void setVerticalTextPosition(int) int getHorizontalTextPosition() int getVerticalTextPosition() | Set or get where the button's text should be placed, relative to the button's image. The `SwingConstants` interface defines five possible values for horizontal position: `LEADING`, `LEFT`, `CENTER`, `RIGHT`, and `TRAILING` (the default). For vertical position: `TOP`, `CENTER` (the default), and `BOTTOM`.
> void setIconTextGap(int) int getIconTextGap() | Set or get the number of pixels between the label's text and its image.

> Supporting Accessibility
> Method | Purpose
> --- | ---
> void setLabelFor(Component) Component getLabelFor() | Set or get which component the label describes.

### Examples that Use Labels

> The following table lists some of the many examples that use labels.

> Example | Where Described | Notes
> --- | --- | ---
> `LabelDemo` | This section | Shows how to specify horizontal and vertical alignment, as well as aligning a label's text and image.
> `HtmlDemo` | Using HTML in Swing Components | Lets you experiment with specifying HTML text for a label.
> `BoxAlignmentDemo` | Fixing Alignment Problems | Demonstrates a possible alignment problem when using a label in a vertical box layout. Shows how to solve the problem.
> `DialogDemo` | How to Use Dialogs | Uses a changeable label to display instructions and provide feedback.
> `SplitPaneDemo` | How to Use Split Panes and How to Use Lists. | Displays an image using a label inside of a scroll pane.
> `SliderDemo2` | How to Use Sliders | Uses `JLabel` to provide labels for a slider.
> `TableDialogEditDemo` | How to Use Tables | Implements a label subclass, `ColorRenderer`, to display colors in table cells.
> `FormattedTextFieldDemo` | How to Use Formatted Text Fields | Has four rows, each containing a label and the formatted text field it describes.
> `TextComponentDemo` | Text Component Features | `TextComponentDemo` has an inner class (`CaretListenerLabel`) that extends `JLabel` to provide a label that listens for events, updating itself based on the events.
> `ColorChooserDemo` | How to Use Color Choosers | Uses an opaque label to display the currently chosen color against a fixed-color background.

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