Download the JDK
Search the Tutorials
Hide the TOC
Overview of the Java 2D API Concepts
Coordinates
Java 2D Rendering
Geometric Primitives
Text
Images
Printing
Trail: 2D Graphics
« Previous • Trail • Next »
Lesson: Overview of the Java 2D API Concepts

> The Java 2D™ API provides two-dimensional graphics, text, and imaging capabilities for Java™ programs through extensions to the Abstract Windowing Toolkit (AWT). This comprehensive rendering package supports line art, text, and images in a flexible, full-featured framework for developing richer user interfaces, sophisticated drawing programs, and image editors. Java 2D objects exist on a plane called user coordinate space, or just user space. When objects are rendered on a screen or a printer, user space coordinates are transformed to device space coordinates. The following links are useful to start learning about the Java 2D API:
> - `Graphics` class
> - `Graphics2D` class

> The Java 2D API provides following capabilities:

> - A uniform rendering model for display devices and printers
> - A wide range of geometric primitives, such as curves, rectangles, and ellipses, as well as a mechanism for rendering virtually any geometric shape
> - Mechanisms for performing hit detection on shapes, text, and images
> - A compositing model that provides control over how overlapping objects are rendered
> - Enhanced color support that facilitates color management
> - Support for printing complex documents
> - Control of the quality of the rendering though the use of rendering hints
> These topics are discussed in the following sections:
> - Java 2D Rendering
> - Geometric Primitives
> - Text
> - Images
> - Printing

« Previous • Trail • Next »
Previous page: Table of Contents
Next page: Coordinates