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Trail: 2D Graphics
Lesson: Working with Text APIs
Section: Advanced Text Display
Working with Text APIs
Selecting a Font
Measuring Text
Advanced Text Display
Displaying Antialiased Text by Using Rendering Hints
Using Text Attributes to Style Text
Drawing Multiple Lines of Text
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Using Text Attributes to Style Text

> Applications typically need the capability to apply the following text attributes:

> - Underline – A line that is drawn underneath text
> - Strikethrough – A horizontal line that is drawn through the text
> - Superscript or Subscript – A text or a letter that appears slightly above a line or correspondingly below a line
> - Kerning – The adjustment of the space between characters

> These and other text attributes can be applied by using the Java 2D™ `TextAttribute` class.

> To apply these text attributes by add them to a `Font` object. For example:

>     Map<TextAttribute>, Object>map = new Hashtable<TextAttribute, Object>();
>     map.put(TextAttribute.KERNING, TextAttribute.KERNING_ON);
>     font = font.deriveFont( map );
>     graphics.setFont( font );

> The code example represented below shows the application of text attributes in the following order:

> 1. Sample string (no text attributes applied)
> 2. Kerning
> 3. Kerning and Underlining
> 4. Kerning,Underlining and Strikethrough
> 5. Kerning,Underlining, Strikethrough and Color

> > Note: If you don't see the applet running above, you need to install Java Plug-in, which happens automatically when you install the Java(TM) SE JRE or JDK. This applet requires JDK 6 or later. You can find more information on the Java Plug-in home page.

> The complete code for this applet is in `AttributedText.java`.

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