//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.

#ifndef OSGDB_READFILE
#define OSGDB_READFILE 1

#include <osg/Node>
#include <osg/Image>

#include <osgDB/Export>

#include <string>

namespace osgDB {

/** Read an osg::Object from file. 
  * Return valid osg::Object on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
OSGDB_EXPORT extern osg::Object* readObjectFile(const std::string& filename);

/** Read an osg::Image from file. 
  * Return valid osg::Image on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
OSGDB_EXPORT extern osg::Image*  readImageFile(const std::string& filename);

/** Read an osg::Node from file. 
  * Return valid osg::Node on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
OSGDB_EXPORT extern osg::Node*  readNodeFile(const std::string& filename);

/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
  * than one subgraph has been loaded.*/
OSGDB_EXPORT extern osg::Node* readNodeFiles(std::vector<std::string>& commandLine);

}

#endif
