//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.

#ifndef OSGUTIL_RENDERTOTEXTURESTAGE
#define OSGUTIL_RENDERTOTEXTURESTAGE 1

#include <osg/Texture>

#include <osgUtil/RenderStage>

namespace osgUtil {

/**
 * RenderBin base class.
 */
class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
{
    public:
    

        RenderToTextureStage();
        

        virtual osg::Object* cloneType() const { return new RenderToTextureStage(); }
        virtual osg::Object* clone(const osg::CopyOp&) const { return new RenderToTextureStage(); } // note only implements a clone of type.
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderToTextureStage*>(obj)!=0L; }
        virtual const char* className() const { return "RenderToTextureStage"; }

        virtual void reset();
        
        void setTexture(osg::Texture* texture) { _texture = texture; }
        osg::Texture* getTexture() { return _texture.get(); }
        
        virtual void draw(osg::State& state,RenderLeaf*& previous);

    public:
        
        
    protected:
    
        virtual ~RenderToTextureStage();
        
        osg::ref_ptr<osg::Texture> _texture;

};

}

#endif

