Billboard - a Geode which orientates its child osg::GeoSet's to face the eye point.
Billboard - a Geode which orientates its child osg::GeoSet's to face the eye point. Typical uses are for trees, or particle explosions.
virtual Object* clone() const
virtual bool isSameKindAs(Object* obj)
virtual const char* className() const
virtual void accept(NodeVisitor& nv)
void setAxis(const Vec3& axis)
void getAxis(Vec3& axis) const
void setMode(Mode mode)
int getMode() const
void setPos(int i, const Vec3& pos)
void getPos(int i, Vec3& pos) const
virtual bool addGeoSet( GeoSet *gset )
virtual bool addGeoSet(GeoSet *gset, const Vec3& pos)
virtual bool removeGeoSet( GeoSet *gset )
void calcRotation(const Vec3& eye_local, const Vec3& pos_local, Matrix& mat)
void calcTransform(const Vec3& eye_local, const Vec3& pos_local, Matrix& mat)
virtual ~Billboard()
virtual bool readLocalData(Input& fr)
virtual bool writeLocalData(Output& fw)
virtual bool computeBound( void )
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