static Point* instance()
virtual Object* clone() const
virtual bool isSameKindAs(Object* obj)
virtual const char* className() const
void setSize(float size)
void setFadeThresholdSize(float fadeThresholdSize)
void setDistanceAttenuation(const Vec3& distanceAttenuation)
static void enableSmooth( void )
static void disableSmooth( void )
void apply( void )
static void init_GL_EXT()
virtual ~Point()
virtual bool readLocalData(Input& fr)
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