/***********************************************************************
 * afterstep include file
 ***********************************************************************/

#ifndef WithdrawnState
#define WithdrawnState 0
#endif

/* use PanFrames! this replaces the 3 pixel margin with PanFrame windows
 * it should not be an option, once it works right. HEDU 2/2/94
 */
#define PAN_FRAME_THICKNESS 2	/* or just 1 ? */


/* the maximum number of mouse buttons afterstep knows about ; don't think that
 * upping this to 5 will make everything hunky-dory with 5 button mouses (it's
 * better now - HR)
 */
#define MAX_BUTTONS 3

#ifdef SIGNALRETURNSINT
#define SIGNAL_T int
#define SIGNAL_RETURN return 0
#else
#define SIGNAL_T void
#define SIGNAL_RETURN return
#endif

#define BW 1			/* border width */
#define BOUNDARY_WIDTH 7	/* border width */
#define CORNER_WIDTH 16		/* border width */

#define HEIGHT_EXTRA 4		/* Extra height for texts in popus */
#define HEIGHT_EXTRA_TITLE 4	/* Extra height for underlining title */
#define HEIGHT_SEPARATOR 4	/* Height of separator lines */

#define SCROLL_REGION 2		/* region around screen edge that */
				/* triggers scrolling */

#ifndef TRUE
#define TRUE	1
#define FALSE	0
#endif

#define NULLSTR ((char *) NULL)

/* contexts for button presses */
#define C_NO_CONTEXT		0
#define C_WINDOW		(1 <<  0)
#define C_TITLE			(1 <<  1)
#define C_ICON			(1 <<  2)
#define C_ROOT			(1 <<  3)
#define C_FRAME			(1 <<  4)
#define C_SIDEBAR		(1 <<  5)
#define C_L1    		(1 <<  6)
#define C_L2     		(1 <<  7)
#define C_L3     		(1 <<  8)
#define C_L4     		(1 <<  9)
#define C_L5     		(1 << 10)
#define C_R1     		(1 << 11)
#define C_R2     		(1 << 12)
#define C_R3     		(1 << 13)
#define C_R4     		(1 << 14)
#define C_R5     		(1 << 15)
#define C_RALL			(C_R1|C_R2|C_R3|C_R4|C_R5)
#define C_LALL			(C_L1|C_L2|C_L3|C_L4|C_L5)
#define C_ALL			(C_WINDOW|C_TITLE|C_ICON|C_ROOT|C_FRAME|\
				 C_SIDEBAR|C_L1|C_L2|C_L3|C_L4|C_L5|\
				 C_R1|C_R2|C_R3|C_R4|C_R5)

typedef struct MyIcon
  {
    Pixmap pix;			/* icon pixmap */
    Pixmap mask;		/* icon mask */
    int width;			/* icon width */
    int height;			/* icon height */
  }
MyIcon;

typedef struct button_t
  {
    MyIcon unpressed;		/* icon to draw when button is not pressed */
    MyIcon pressed;		/* icon to draw when button is pressed */
    Bool is_pressed;		/* is the button pressed? */
  }
button_t;

#define FR_N 0
#define FR_NE 1
#define FR_E 2
#define FR_SE 3
#define FR_S 4
#define FR_SW 5
#define FR_W 6
#define FR_NW 7

typedef struct fr_pos
  {
    int x;
    int y;
    int w;
    int h;
  }
fr_pos;

/* for each window that is on the display, one of these structures
 * is allocated and linked into a list 
 */
typedef struct ASWindow
  {
    struct ASWindow *next;	/* next afterstep window */
    struct ASWindow *prev;	/* prev afterstep window */
    Window w;			/* the child window */
    int old_bw;			/* border width before reparenting */
    Window frame;		/* the frame window */
    Window Parent;		/* Ugly Ugly Ugly - it looks like you
				 * HAVE to reparent the app window into
				 * a window whose size = app window,
				 * or else you can't keep xv and matlab
				 * happy at the same time! */
    Window title_w;		/* the title bar window */
    Window side;
    Window corners[2];		/* Corner pieces */
    Window fw[8];		/* frame windows */
    int nr_left_buttons;
    int nr_right_buttons;
    Window left_w[5];
    Window right_w[5];
    int space_taken_left_buttons;
    int space_taken_right_buttons;
#ifndef NO_SHAPE
    int wShaped;		/* is this a shaped window */
#endif
    int warp_index;		/* index of the window in the window list,
				   changes when window is warped */
    int frame_x;		/* x position of frame */
    int frame_y;		/* y position of frame */
    int frame_width;		/* width of frame */
    int frame_height;		/* height of frame */
    int boundary_width;
    int boundary_height;
    int corner_width;
    int bw;
    int title_x;
    int title_y;
    int title_height;		/* height of the title bar */
    int title_width;		/* width of the title bar */
    int button_height;		/* height of the buttons on title bar */

    char *icon_name;		/* name of the icon */
    Window icon_pixmap_w;	/* the icon window */
    int icon_p_x;		/* icon pixmap window x */
    int icon_p_y;		/* icon pixmap window y */
    int icon_p_width;		/* icon pixmap window width */
    int icon_p_height;		/* icon pixmap window height */
    Window icon_title_w;	/* the icon title window */
    int icon_t_x;		/* icon title x */
    int icon_t_y;		/* icon title y */
    int icon_t_width;		/* icon title width */
    int icon_t_height;		/* icon title height */
    char *icon_pm_file;		/* icon pixmap filename */
    Pixmap icon_pm_pixmap;	/* icon pixmap */
    Pixmap icon_pm_mask;	/* icon pixmap mask */
    int icon_pm_x;		/* icon pixmap x */
    int icon_pm_y;		/* icon pixmap y */
    int icon_pm_width;		/* icon pixmap width */
    int icon_pm_height;		/* icon pixmap height */
    int icon_pm_depth;		/* icon pixmap drawable depth */

    char *name;			/* name of the window */
    XWindowAttributes attr;	/* the child window attributes */
    XSizeHints hints;		/* normal hints */
    XWMHints *wmhints;		/* WM hints */
    XClassHint class;
    int Desk;			/* Tells which desktop this window is on */
    int FocusDesk;		/* Where (if at all) was it focussed */
    int DeIconifyDesk;		/* Desk to deiconify to, for StubbornIcons */
    int layer;			/* layer this window is in */
    Window transientfor;

    unsigned long flags;

    int orig_x;			/* unmaximized x coordinate */
    int orig_y;			/* unmaximized y coordinate */
    int orig_wd;		/* unmaximized window width */
    int orig_ht;		/* unmaximized window height */

    int *mwm_hints;
    int functions;
    Window *cmap_windows;	/* Colormap windows property */
    int number_cmap_windows;	/* Should generally be 0 */
    long focus_sequence;
    long circulate_sequence;
    unsigned long buttons;
    Bool focus_var;		/* to see if focus will work this way */
#ifndef NO_TEXTURE
    int bp_width, bp_height;	/* size of background pixmap */
    Pixmap backPixmap;		/* for titlebar background */
    Pixmap backPixmap2;		/* unfocused window titlebar */
    Pixmap backPixmap3;		/* unfocused sticky titlebar */
#endif
    MyStyle *style_focus;
    MyStyle *style_unfocus;
    MyStyle *style_sticky;
    fr_pos fp[8];
  }
ASWindow;


#define TITLE_OLD		0	/* old (NEXTSTEP 3) style titlebar */
#define TITLE_NEXT4		1	/* NEXTSTEP 4 style titlebar */

enum				/* look file flags, used in TextureInfo */
  {
    TexturedHandle = (1 << 0),
    TitlebarNoPush = (1 << 1),
    GradientText = (1 << 2),
    IconNoBorder = (1 << 3),
    SeparateButtonTitle = (1 << 4)	/* icon title is a separate window */
  };

typedef struct
  {
    int Tfrom[3], Tto[3];	/* title bar rgb colors */
    int Ifrom[3], Ito[3];	/* menu item rgb colors */
    int Hfrom[3], Hto[3];	/* menu item hilite rgb colors */
    int Mfrom[3], Mto[3];	/* menu title rgb colors */
    int Ufrom[3], Uto[3];	/* unfocused item rgb colors */
    int Sfrom[3], Sto[3];	/* unfoc. sticky titlebar */
    int Tmaxcols, Imaxcols;	/* number of colors reserved */
    int Umaxcols, Mmaxcols;
    int Smaxcols, Hmaxcols;
    int Ttype, Itype, Utype;	/* texture type */
    int Htype;
    int Mtype, Stype;		/* sticky texture type */
    unsigned long flags;	/* misc. flags */
    int TGfrom[3], TGto[3];	/* gradient for the title text */
  }
TextureInfo;
extern TextureInfo Textures;

/***************************************************************************
 * window flags definitions 
 ***************************************************************************/
#define STICKY			(1<< 0)		/* Does window stick to glass? */
#define BORDER			(1<< 1)		/* Is this decorated with border */
#define TITLE			(1<< 2)		/* Is this decorated with title */
#define MAPPED			(1<< 3)		/* is it mapped? */
#define ICONIFIED		(1<< 4)		/* is it an icon now? */
#define TRANSIENT		(1<< 5)		/* is it a transient window? */
#define RAISED			(1<< 6)		/* if its a sticky window, does it need to be raised */
#define VISIBLE			(1<< 7)		/* is the window fully visible */
#define ICON_OURS		(1<< 8)		/* is the icon window supplied by the app? */
#define XPM_FLAG		(1<< 9)		/* is the icon window an xpm? */
#define PIXMAP_OURS		(1<<10)		/* is the icon pixmap ours to free? */
#define SHAPED_ICON		(1<<11)		/* is the icon shaped? */
#define MAXIMIZED		(1<<12)		/* is the window maximized? */
#define DoesWmTakeFocus		(1<<13)
#define DoesWmDeleteWindow	(1<<14)
/* has the icon been moved by the user? */
#define ICON_MOVED      	(1<<15)
/* was the icon unmapped, even though the window is still iconified
 * (Transients) */
#define ICON_UNMAPPED   	(1<<16)
#define WINDOWLISTSKIP		(1<<17)
#define SUPPRESSICON		(1<<18)
#define CIRCULATESKIP		(1<<19)
#define STARTICONIC		(1<<20)
/* Sent an XMapWindow, but didn't receive a MapNotify yet. */
#define MAP_PENDING		(1<<21)
#define SHADED			(1<<22)
#define NOICON_TITLE		(1<<23)
#define AVOID_COVER		(1<<24)		/* if other windows avoid covering this one */
#define VERTICAL_TITLE		(1<<25)		/* if this window has a vertical titlebar */
#define PASS_1			(1<<26)		/* if window was handled in the first pass of a multi-pass operation */
#define NOFOCUS			(1<<27)		/* set on windows that don't want any focus */
#define FRAME			(1<<28)		/* for windows that want to have a frame around the parent window */
#define HANDLES			(1<<29)
/* flags to suppress/enable title bar buttons */
#define BUTTON1     1
#define BUTTON2     2
#define BUTTON3     4
#define BUTTON4     8
#define BUTTON5    16
#define BUTTON6    32
#define BUTTON7    64
#define BUTTON8   128
#define BUTTON9   256
#define BUTTON10  512

#include <stdlib.h>
extern void Reborder (void);
extern void SigDone (int);
extern void SaveWindowsOpened (void);
extern void Restart (int nonsense);
extern void Done (int, char *);

extern XClassHint NoClass;

extern XContext ASContext;

extern Window JunkRoot, JunkChild;
extern int JunkX, JunkY;
extern unsigned int JunkWidth, JunkHeight, JunkBW, JunkDepth, JunkMask;

#ifdef PAN_FRAMES
extern void checkPanFrames ();
extern void raisePanFrames ();
#endif

extern Atom _XA_MIT_PRIORITY_COLORS;
extern Atom _XA_WM_CHANGE_STATE;
extern Atom _XA_WM_STATE;
extern Atom _XA_WM_COLORMAP_WINDOWS;
extern Atom _XA_WM_PROTOCOLS;
extern Atom _XA_WM_TAKE_FOCUS;
extern Atom _XA_WM_SAVE_YOURSELF;
extern Atom _XA_WM_DELETE_WINDOW;
extern Atom _XA_WM_DESKTOP;
extern Atom _XA_FVWM_STICKS_TO_GLASS;
extern Atom _XA_FVWM_CLIENT;
extern Atom _XROOTPMAP_ID;
extern Atom _AS_STYLE;
extern Atom _AS_MODULE_SOCKET;
