EZwgl (8.3 A DnD Example)

## 8.3 A DnD Example

We now present a simple example to demonstrate you the mechanics for implementing drag and drop. We implement two short programs, the first one contains a few buttons which serve as drag sources and the second one contains a label that serves as a drop target. Our conversion target will be `MY_BG_ATOM`, which stands for background color. For each button, we register a DnD encoder which encode the background color of the button to a string. For the label, we register a DnD decoder which decodes the conversion (actually just uses it) and use the result to set the background color of the label.

    /************************* Example Source *************************************/
    #include "EZ.h"

    int encodeBG(EZ_Widget *, void *, char **, int *, int *);
    int decodeBG(EZ_Widget *, void *, char *, int);

    static char *colors[] = { "red", "green", "blue", "cyan",
                              "magenta", "yellow", "red3","#cf00cf"};

    Atom MY_BG_ATOM;

    main(int ac, char **av)
    {
      EZ_Widget *frame, *tmp, *btn;
      int i;

      EZ_Initialize(ac,av,0);
      MY_BG_ATOM = EZ_GetAtom("MY_BG_ATOM");

      frame = EZ_CreateWidget(EZ_WIDGET_FRAME, NULL,
                              EZ_LABEL_STRING, "Drag sources",  0);
      tmp  = EZ_CreateWidget(EZ_WIDGET_FRAME, frame,
                             EZ_ORIENTATION, EZ_VERTICAL,
                             EZ_FILL_MODE, EZ_FILL_BOTH,  0);
      for(i = 0; i < 8; i++)
        {
          btn = EZ_CreateWidget(EZ_WIDGET_NORMAL_BUTTON, tmp,
                                EZ_LABEL_STRING, colors[i],
                                EZ_EXPAND, True,
                                EZ_BACKGROUND, colors[i],
                                EZ_DND_BUBBLE_HELP, "DnD bubble help",
                                0);
          EZ_WidgetAddDnDDataEncoder(btn, MY_BG_ATOM, 0,
                                     encodeBG, NULL,
                                     NULL, NULL);
          EZ_WidgetAddDnDDataDecoder(btn, MY_BG_ATOM, 0,
                                     decodeBG, NULL,
                                     NULL, NULL);
        }

      EZ_DisplayWidget(frame);
      EZ_EventMainLoop();
    }

    int encodeBG(EZ_Widget *widget, void *data,
                 char **message, int *length, int *needFree)
    {
      static char str[32];
      if(widget)
        {
          unsigned long pv;
          int r,g,b;

          /* why not just use the label string ?*/
          EZ_GetBackgroundPV(widget, &pv, 0, 0);
          EZ_PixelValue2RGB(pv, &r, &g, &b);
          sprintf(str, "#%02x%02x%02x", r, g, b);

          *length = strlen(str);
          *message = str;
          *needFree = 0;

          return(EZ_DND_SUCCESS);
        }
      return(EZ_DND_FAILURE);
    }

    int decodeBG(EZ_Widget *widget, void *data,
                 char *message, int length)
    {
      if(widget)
        {
          /* the message is a correct color specification */
          EZ_ConfigureWidget(widget, EZ_FOREGROUND, message, 0);
          return(EZ_DND_SUCCESS);
        }
      return(EZ_DND_FAILURE);
    }

    /************************* Example Target *************************************/
    #include "EZ.h"

    int decodeBG(EZ_Widget *, void *, char *, int);

    Atom MY_BG_ATOM;

    main(int ac, char **av)
    {
      EZ_Widget *frame, *label;

      EZ_Initialize(ac,av,0);
      MY_BG_ATOM = EZ_GetAtom("MY_BG_ATOM");

      frame = EZ_CreateWidget(EZ_WIDGET_FRAME,NULL,
                              EZ_LABEL_STRING, "Drag target", 0);
      label = EZ_CreateWidget(EZ_WIDGET_LABEL, frame,
                              EZ_LABEL_STRING, "Drag and drop a color button to change my FG color",
                              EZ_DND_BUBBLE_HELP, "DnD bubble help", 0);
      EZ_WidgetAddDnDDataDecoder(label, MY_BG_ATOM, 0,
                                 decodeBG, NULL,
                                 NULL, NULL);
      EZ_DisplayWidget(frame);
      EZ_EventMainLoop();
    }

    int decodeBG(EZ_Widget *widget, void *data,
                 char *message, int length)
    {
      if(widget)
        {
          /* the message is a correct color specification */
          EZ_ConfigureWidget(widget, EZ_BACKGROUND, message, 0);
          return(EZ_DND_SUCCESS);
        }
      return(EZ_DND_FAILURE);
    }

HTML Documentation Maintainance:`Arturo Espinosa <arturo@nuclecu.unam.mx>`