/*
Copyright (C) 2002-2003 Victor Luchits

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#include "g_local.h"

game_import_t GAME_IMPORT;

/*
=================
GetGameAPI

Returns a pointer to the structure with all entry points
=================
*/
game_export_t *GetGameAPI( game_import_t *import )
{
	static game_export_t globals;

	GAME_IMPORT = *import;

	globals.API = G_API;

	globals.Init = G_Init;
	globals.Shutdown = G_Shutdown;

	globals.SpawnEntities = SpawnEntities;
	globals.WriteGame = WriteGame;
	globals.ReadGame = ReadGame;
	globals.WriteLevel = WriteLevel;
	globals.ReadLevel = ReadLevel;

	globals.ClientThink = ClientThink;
	globals.ClientConnect = ClientConnect;
	globals.ClientUserinfoChanged = ClientUserinfoChanged;
	globals.ClientDisconnect = ClientDisconnect;
	globals.ClientBegin = ClientBegin;
	globals.ClientCommand = ClientCommand;

	globals.RunFrame = G_RunFrame;

	globals.GetMatchState = G_GetMatchState;
	globals.ServerCommand = ServerCommand;

	return &globals;
}

#if defined(HAVE_DLLMAIN) && !defined(GAME_HARD_LINKED)
int _stdcall DLLMain( void *hinstDll, unsigned long dwReason, void *reserved )
{
	return 1;
}
#endif
