/************************************************************************/
/* WARNING                                                              */
/* define this when we compile for a release                            */
/* this will protect dangerous and untested pieces of code              */
/************************************************************************/
#define WSW_RELEASE

#ifdef WSW_RELEASE
#define PROTOCOL_VERSION	7
#else
#define PROTOCOL_VERSION	712 // we're using revision number as protocol version for internal builds
#define SERVERSIDE_DEMOS
#define ALLOW_WEAPONDEFS_READED_FROM_DISK
// needs curl on serverside
//#define SERVER_DOWNLOAD_COMMAND
#endif

//==============================================
// wsw : jal :	these defines affect every project file. They are 
//				work-in-progress stuff which is, sooner or later,
//				going to be removed by keeping or discarding it.
//==============================================

// missing media
#define VSAYS

// pretty solid
#define CGAMEGETLIGHTORIGIN
#define CELLSHADELIGHT

//==============================================
// undecided status
//#define MYSTICARB
#define UNBALANCED_ARMORS
#define ARMOR_SYSTEM_OF_THE_DAY
//#define COLLISION4D
#define NEWFPSTIMER
#define RATEKILLED

// collaborations
//==============================================
#define DEMOCAM // PLX
#define BATTLEYE // Sable
