// table.cpp --
// $Id: table.cpp,v 1.9 2003/11/23 01:42:51 wcvs Exp $
// This is part of Metakit, the homepage is http://www.equi4.com/metakit/

/** @file
 * Loose ends, these should be moved
 */

#include "header.h"
#include "handler.h"
#include "store.h"
#include "field.h"
#include "format.h"
#include "persist.h"

/////////////////////////////////////////////////////////////////////////////
// Implemented in this file

  class c4_Bytes;
  class c4_HandlerSeq;
  
/////////////////////////////////////////////////////////////////////////////

/** @class c4_Bytes
 *
 *  Generic data buffer, with optional automatic clean up.
 *
 *  These objects are used to pass around untyped data without concern about
 *  clean-up.  They know whether the bytes need to be de-allocated when these
 *  objects go out of scope.  Small amounts of data are stored in the object.
 *
 *  Objects of this class are used a lot within Metakit to manipulate its own
 *  data items generically.  The c4_BytesProp class allows storing binary
 *  data explicitly in a file.  If such data files must be portable, then the 
 *  application itself must define a generic format to deal with byte order.
 *
 *  How to store an object in binary form in a row (this is not portable):
 * @code
 *    struct MyStruct { ... };
 *    MyStruct something;
 *  
 *    c4_BytesProp pData ("Data");
 *    c4_Row row;
 *  
 *    pData (row) = c4_Bytes (&something, sizeof something);
 * @endcode
 */

  /// Construct an object with contents, optionally as a copy
c4_Bytes::c4_Bytes (const void* buf_, int len_, bool copy_)
  : _size (len_), _copy (copy_)
{
  _contents = (t4_byte*) buf_; // moved out of intializers for DEC CXX 5.7
  if (_copy)
    _MakeCopy();
}

  /// Copy constructor   
c4_Bytes::c4_Bytes (const c4_Bytes& src_)
  : _size (src_._size), _copy (src_._copy)
{
  _contents  = src_._contents; // moved out of intializers for DEC CXX 5.7
  if (_copy || _contents == src_._buffer)
    _MakeCopy();
}

  /// Assignment, this may make a private copy of contents
c4_Bytes& c4_Bytes::operator= (const c4_Bytes& src_)
{
  if (&src_ != this)
  {
    _LoseCopy();

    _contents = src_._contents;
    _size = src_._size;
    _copy = src_._copy;
    
    if (_copy || _contents == src_._buffer)
      _MakeCopy();
  }
  
  return *this;
}

  /// Swap the contents and ownership of two byte objects
void c4_Bytes::Swap(c4_Bytes& bytes_)
{
  t4_byte* p = _contents;
  int s = _size;
  bool c = _copy;

  _contents = bytes_._contents;
  _size = bytes_._size;
  _copy = bytes_._copy;

  bytes_._contents = p;
  bytes_._size = s;
  bytes_._copy = c;

    // if either one is using its local buffer, swap those too
  if (_contents == bytes_._buffer || p == _buffer)
  {
    t4_byte t [sizeof _buffer];
    
    memcpy(t, _buffer, sizeof _buffer);
    memcpy(_buffer, bytes_._buffer, sizeof _buffer);
    memcpy(bytes_._buffer, t, sizeof _buffer);

    if (_contents == bytes_._buffer)
      _contents = _buffer;

    if (bytes_._contents == _buffer)
      bytes_._contents = bytes_._buffer;
  }
}

/// Define contents as a freshly allocated buffer of given size
t4_byte* c4_Bytes::SetBuffer(int length_)
{
/* No substantial improvement measured:
    Perhaps keep a correctly sized c4_Bytes object in each property?
    It means c4_...Ref objects would need to store a pointer, not an id.

  if (length_ == _size)
    return _contents; // no work needed, get out fast
*/
  _LoseCopy();
  
  _size = length_;
  _copy = _size > (int) sizeof _buffer;

  return _contents = _copy ? d4_new t4_byte [_size] : _buffer;
}

/// Allocate a buffer and fills its contents with zero bytes
t4_byte* c4_Bytes::SetBufferClear(int length_)
{
  return (t4_byte*) memset(SetBuffer(length_), 0, length_);
}

void c4_Bytes::_MakeCopy()
{
  d4_assert(_contents != 0);
  
  _copy = _size > (int) sizeof _buffer;

  if (_size > 0)
    _contents = (t4_byte*) memcpy(_copy ? d4_new t4_byte [_size]
					: _buffer, _contents, _size);
}

/// Return true if the contents of both objects are equal
bool operator== (const c4_Bytes& a_, const c4_Bytes& b_)
{
  return a_._contents == b_._contents ||
        (a_._size == b_._size &&
          memcmp(a_._contents, b_._contents, a_._size) == 0);
}

/////////////////////////////////////////////////////////////////////////////
