/*********************************************************************** filename: CEGUIDevILImageCodec.cpp created: 07/06/2006 author: Olivier Delannoy purpose: This codec provide DevIL based image loading *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #include "CEGUIDevILImageCodec.h" #include #include // Start of CEGUI namespace section namespace CEGUI { DevILImageCodec::DevILImageCodec() : ImageCodec("DevILImageCodec - Official DevIL based image codec") { // init DevIL libs we use ilInit(); iluInit(); } DevILImageCodec::~DevILImageCodec() { } Texture* DevILImageCodec::load(const RawDataContainer& data, Texture* result) { ilPushAttrib(IL_ORIGIN_SET); ilOriginFunc(IL_ORIGIN_UPPER_LEFT); ilEnable(IL_ORIGIN_SET); ILuint imgName; ilGenImages(1, &imgName); ilBindImage(imgName); if (ilLoadL(IL_TYPE_UNKNOWN, (ILvoid*)data.getDataPtr(), data.getSize()) != IL_FALSE) { // get details about size of loaded image ILinfo imgInfo; iluGetImageInfo(&imgInfo); // set dimensions of texture size_t width = imgInfo.Width; size_t height = imgInfo.Height; // allocate temp buffer to receive image data uchar* tmpBuff = new uchar[width * height * 4]; // get image data in required format Texture::PixelFormat cefmt; ILenum ilfmt; switch (imgInfo.Format) { case IL_RGBA: case IL_BGRA: ilfmt = IL_RGBA; cefmt = Texture::PF_RGBA; break; default: ilfmt = IL_RGB; cefmt = Texture::PF_RGB; break; }; ilCopyPixels(0, 0, 0, width, height, 1, ilfmt, IL_UNSIGNED_BYTE, (ILvoid*)tmpBuff); // delete DevIL image ilDeleteImages(1, &imgName); ilPopAttrib(); // create cegui texture try { result->loadFromMemory(tmpBuff, width, height, cefmt); } catch(...) { delete [] tmpBuff; throw; } // free temp buffer delete [] tmpBuff; return result; } // failed to load image properly. else { // delete DevIL image ilDeleteImages(1, &imgName); ilPopAttrib(); return 0; } } } // End of CEGUI namespace section