/*********************************************************************** filename: CEGuiD3D9BaseApplication.h created: 24/9/2004 author: Paul D Turner *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGuiD3D9BaseApplication_h_ #define _CEGuiD3D9BaseApplication_h_ #include "CEGuiBaseApplication.h" #if defined( __WIN32__ ) || defined( _WIN32 ) # define WIN32_LEAN_AND_MEAN # include // undefine Microsoft macro evilness # undef min # undef max #endif #if defined(_WIN32) # pragma comment(lib, "d3d9.lib") # if defined(_DEBUG) # pragma comment(lib, "DirectX9GUIRenderer_d.lib") # else # pragma comment(lib, "DirectX9GUIRenderer.lib") # endif #endif struct CEGuiBaseApplicationImpl; class CEGuiD3D9BaseApplication : public CEGuiBaseApplication { public: /*! \brief Constructor. */ CEGuiD3D9BaseApplication(); /*! \brief Destructor. */ ~CEGuiD3D9BaseApplication(); // Implementation of base class abstract methods. bool execute(CEGuiSample* sampleApp); void cleanup(); protected: /************************************************************************* Implementation Methods *************************************************************************/ /*! \brief Initialises Direct3D system. */ bool initialiseDirect3D(unsigned int width, unsigned int height, unsigned int adapter, bool windowed); /*! \brief Do reset of Direct3D device \return - true if the device was reset successfully - false if the device was not reset. */ bool resetDirect3D(void); void updateFPS(void) { ++d_frames; DWORD thisTime = GetTickCount(); if (thisTime - d_lastTime >= 1000) { d_FPS = d_frames; d_frames = 0; d_lastTime = thisTime; } } /************************************************************************* Data fields *************************************************************************/ CEGuiBaseApplicationImpl* pimpl;; // FPS stuff DWORD d_lastTime; int d_frames; int d_FPS; }; #endif // end of guard _CEGuiD3D9BaseApplication_h_