/*********************************************************************** filename: CEGuiOpenGLBaseApplication.h created: 24/9/2004 author: Paul D Turner *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGuiOpenGLBaseApplication_h_ #define _CEGuiOpenGLBaseApplication_h_ #include "CEGuiBaseApplication.h" // remove Microsoft idiocy #undef max #undef min #include "CEGUI.h" class CEGuiOpenGLBaseApplication : public CEGuiBaseApplication { public: /*! \brief Constructor. */ CEGuiOpenGLBaseApplication(); /*! \brief Destructor. */ virtual ~CEGuiOpenGLBaseApplication(); // implementation of base class abstract methods. bool execute(CEGuiSample* sampleApp); void cleanup(); // overrides of other base class methods. // These are required to make the 'quit' flag field static to enable us // to access it via the static methods employed by glut. void setQuitting(bool quit = true); bool isQuitting() const; protected: /************************************************************************* Implementation Methods *************************************************************************/ static void drawFrame(void); static void reshape(int w, int h); static void mouseMotion(int x, int y); static void mouseButton(int button, int state, int x, int y); static void keyChar(unsigned char key, int x, int y); static void keySpecial(int key, int x, int y); static void handleModifierKeys(void); static void handleMouseWheel_freeglut(int wheel, int dir, int x, int y); static void doFPSUpdate(); /************************************************************************* Data fields *************************************************************************/ CEGUI::Renderer* d_renderer; static bool d_quitFlag; static int d_lastFrameTime; static int d_modifiers; // FPS stuff static int d_fps_lastTime; static int d_fps_frames; static int d_fps_value; static char d_fps_textbuff[16]; }; #endif // end of guard _CEGuiOpenGLBaseApplication_h_