-- -- OpenGLGUIRenderer premake script -- cegui_dynamic("OpenGLGUIRenderer") package.files = { matchfiles(pkgdir.."*.cpp"), matchfiles(pkgdir.."*.h"), } include(pkgdir) include(rootdir) if windows then library("GLU32") library("OpenGL32") define("NOMINMAX") end dependency("CEGUIBase") define("OPENGL_GUIRENDERER_EXPORTS")