/* Crystal Space Entity Layer Copyright (C) 2001 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PL_PROPCHANGE__ #define __CEL_PL_PROPCHANGE__ #include "cstypes.h" #include "csutil/scf.h" struct iCelPropertyClass; SCF_VERSION (iCelPropertyChangeCallback, 0, 0, 1); /** * This is a callback that is called whenever a property * changes for some property class. */ struct iCelPropertyChangeCallback : public iBase { /** * This function will be called when a property changes. * 'propertyId' is a local id (local to the property class) * indicating which property has changed. */ virtual void PropertyChanged (int propertyId, iCelPropertyClass* pclass) = 0; }; #endif // __CEL_PL_PROPCHANGE__