/* Crystal Space Entity Layer Copyright (C) 2004 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_NPCMOVE__ #define __CEL_PF_NPCMOVE__ #include "cstypes.h" #include "csutil/scf.h" /** * NpcMove property class. This property class makes a connection * between pclinmove and pcmesh and makes it easier to control * movement for npc's in a game. * This class is also aware of animation actions using sprcal3d or * spr3d. */ struct iPcNpcMove : public virtual iBase { SCF_INTERFACE (iPcNpcMove, 0, 0, 1); }; #endif // __CEL_PF_NPCMOVE__