/* Crystal Space Entity Layer Copyright (C) 2001 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_PF_REGION__ #define __CEL_PF_REGION__ #include "cstypes.h" #include "csgeom/vector3.h" #include "csutil/scf.h" struct iSector; struct iPcCamera; struct iRegion; /** * The representation of a region. * * This property class supports the following actions (add prefix * 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' * to get the ID of the parameter): * - Load: no parameters. * * This property class supports the following properties (add prefix * 'cel.property.' to get the ID of the property: * - worlddir (string, read/write): the VFS directory of the world file. * - worldfile (string, read/write): the world filename. * - regionname (string, read/write): region name. */ struct iPcRegion : public virtual iBase { SCF_INTERFACE (iPcRegion, 0, 1, 1); /** * Set the world file to use for this region. */ virtual void SetWorldFile (const char* vfsdir, const char* name) = 0; /** * Get the world dir that is used for this region. */ virtual const char* GetWorldDir () const = 0; /** * Get the world file that is used for this region. */ virtual const char* GetWorldFile () const = 0; /** * Set the name of this region. */ virtual void SetRegionName (const char* name) = 0; /** * Get the name of this region. */ virtual const char* GetRegionName () const = 0; /** * Create empty sector. Use this instead of SetWorldFile() if you want * the region to have a single empty sector. The given name is the name * of the sector. * Note! In the current implementation you can only call this function * once for a given region! */ virtual void CreateEmptySector (const char* name) = 0; /** * Load the region. This will create the empty sector if CreateEmptySector() * is used. */ virtual bool Load () = 0; /** * Unload the region. */ virtual void Unload () = 0; /** * Returns a sector */ virtual iSector* FindSector (const char* sectorname) = 0; /** * Get start sector. The given name is the name * of the starting position to use. If 0 is * given then the default position will be used. */ virtual iSector* GetStartSector (const char* name = 0) = 0; /** * Get start position. The given name is the name * of the starting position to use. If 0 is * given then the default position will be used. */ virtual csVector3 GetStartPosition (const char* name = 0) = 0; /** * Update the given pccamera so that it points to the * starting position in this region. The given name is * the name of the starting position to use. If 0 * is given then the default position will be used. */ virtual void PointCamera (iPcCamera* pccamera, const char* name = 0) = 0; /** * Returns the CS region associated to this propclass. This function has a * meaning only if the region has been loaded. */ virtual iRegion* GetRegion() = 0; }; #endif // __CEL_PF_REGION__