// This file is automatically generated. #include "cssysdef.h" #include "csutil/scf.h" // Put static linking stuff into own section. // The idea is that this allows the section to be swapped out but not // swapped in again b/c something else in it was needed. #if !defined(CS_DEBUG) && defined(CS_COMPILER_MSVC) #pragma const_seg(".CSmetai") #pragma comment(linker, "/section:.CSmetai,r") #pragma code_seg(".CSmeta") #pragma comment(linker, "/section:.CSmeta,er") #pragma comment(linker, "/merge:.CSmetai=.CSmeta") #endif SCF_USE_STATIC_PLUGIN(addon_celentity) SCF_USE_STATIC_PLUGIN(addon_celentitytpl) SCF_USE_STATIC_PLUGIN(addon_questdef) SCF_USE_STATIC_PLUGIN(addon_xmlscripts) SCF_USE_STATIC_PLUGIN(blxml) SCF_USE_STATIC_PLUGIN(celconsole) SCF_USE_STATIC_PLUGIN(cpersist) SCF_USE_STATIC_PLUGIN(mgr_quests) SCF_USE_STATIC_PLUGIN(mgr_billboard) SCF_USE_STATIC_PLUGIN(pfactormove) SCF_USE_STATIC_PLUGIN(pfbillboard) SCF_USE_STATIC_PLUGIN(pfdamage) SCF_USE_STATIC_PLUGIN(pfdefcam) SCF_USE_STATIC_PLUGIN(pfengine) SCF_USE_STATIC_PLUGIN(pfinput) SCF_USE_STATIC_PLUGIN(pfinv) SCF_USE_STATIC_PLUGIN(pflight) SCF_USE_STATIC_PLUGIN(pfmechanics) SCF_USE_STATIC_PLUGIN(pfmesh) SCF_USE_STATIC_PLUGIN(pfmove) SCF_USE_STATIC_PLUGIN(pfmover) SCF_USE_STATIC_PLUGIN(pfportal) SCF_USE_STATIC_PLUGIN(pfquest) SCF_USE_STATIC_PLUGIN(pfsound) SCF_USE_STATIC_PLUGIN(pftest) SCF_USE_STATIC_PLUGIN(pftools) SCF_USE_STATIC_PLUGIN(pftrigger) SCF_USE_STATIC_PLUGIN(pfwheeled) SCF_USE_STATIC_PLUGIN(pfzone) SCF_USE_STATIC_PLUGIN(pfprojectile) SCF_USE_STATIC_PLUGIN(stdphyslayer) SCF_USE_STATIC_PLUGIN(xmlpersist)