// This file is automatically generated. #include "cssysdef.h" #include "csutil/scf.h" // Put static linking stuff into own section. // The idea is that this allows the section to be swapped out but not // swapped in again b/c something else in it was needed. #if !defined(CS_DEBUG) && defined(CS_COMPILER_MSVC) #pragma const_seg(".CSmetai") #pragma comment(linker, "/section:.CSmetai,r") #pragma code_seg(".CSmeta") #pragma comment(linker, "/section:.CSmeta,er") #pragma comment(linker, "/merge:.CSmetai=.CSmeta") #endif namespace csStaticPluginInit { static char const metainfo_pfsound[] = "" "" "" " " " " " " " cel.pcfactory.soundlistener" " celPfSoundListener" " CEL Sound Listener Property Class Factory" " " " " " cel.pcfactory.soundsource" " celPfSoundSource" " CEL Sound Source Property Class Factory" " " " " " " "" ; #ifndef celPfSoundListener_FACTORY_REGISTER_DEFINED #define celPfSoundListener_FACTORY_REGISTER_DEFINED SCF_DEFINE_FACTORY_FUNC_REGISTRATION(celPfSoundListener) #endif #ifndef celPfSoundSource_FACTORY_REGISTER_DEFINED #define celPfSoundSource_FACTORY_REGISTER_DEFINED SCF_DEFINE_FACTORY_FUNC_REGISTRATION(celPfSoundSource) #endif class pfsound { SCF_REGISTER_STATIC_LIBRARY(pfsound,metainfo_pfsound) #ifndef celPfSoundListener_FACTORY_REGISTERED #define celPfSoundListener_FACTORY_REGISTERED celPfSoundListener_StaticInit celPfSoundListener_static_init__; #endif #ifndef celPfSoundSource_FACTORY_REGISTERED #define celPfSoundSource_FACTORY_REGISTERED celPfSoundSource_StaticInit celPfSoundSource_static_init__; #endif public: pfsound(); }; pfsound::pfsound() {} }