// This file is generated automatically. 1 VERSIONINFO FILEVERSION 0,99,0,0 PRODUCTVERSION 0,99,0,0 #ifdef CS_DEBUG FILEFLAGS 0x1 #else FILEFLAGS 0x0 #endif { BLOCK "StringFileInfo" { BLOCK "040904E4" { VALUE "ProductName", "Crystal Entity Layer" VALUE "ProductVersion", "0.99" VALUE "FileVersion", "0.99" VALUE "LegalCopyright", "Copyright (C)2002-2005 Jorrit Tyberghein and others." VALUE "FileDescription", "pfmove" #ifdef CS_DEBUG VALUE "Comments", "Debug build" #else VALUE "Comments", "Release build" #endif VALUE "WWW", "http://cel.crystalspace3d.org/" } } } // This file is automatically generated. 17485 RCDATA { "", "", "", " ", " ", " ", " cel.pcfactory.movable", " celPfMovable", " CEL Movable Property Class Factory", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.solid", " celPfSolid", " CEL Solid Property Class Factory", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.movableconst_cd", " celPfMovableConstraintCD", " CEL MovableConstraintCD Class Factory", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.gravity", " celPfGravity", " CEL MovableConstraintCD Class Factory", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.linmove", " celPfLinearMovement", " CEL Linear Movement Class Factory", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.colldet", " celPfCollisionDetection", " CEL Collision Detection Class Factory", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.graph", " celPfNavGraph", " CEL Navigation Graph", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.link", " celPfNavLink", " CEL Navigation Link", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.node", " celPfNavNode", " CEL Navigation Node", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.navgraphrules", " celPfNavGraphRules", " CEL Navigation Graph - Rules", " ", " cel.physicallayer", " ", " ", " ", " cel.pcfactory.navgraphrulesfps", " celPfNavGraphRulesFPS", " CEL Navigation Graph - FPS Rules", " ", " cel.physicallayer", " ", " ", " ", " ", "", "\0" }