# Microsoft Developer Studio Project File - Name="libmng" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libmng - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libmng.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libmng.mak" CFG="libmng - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libmng - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "libmng - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libmng - Win32 Dynamic" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "libmng" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libmng - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\zlib" /I "..\ImageLib\lcms\src" /I "..\libjpeg" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"libmng_trace.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\zlib" /I "..\lcms\src" /I "..\libjpeg" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"libmng_trace.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\Lib\Debug\libmng.lib" # ADD LIB32 /nologo /out:"..\..\Lib\Debug\libmng.lib" !ELSEIF "$(CFG)" == "libmng - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\zlib" /I "..\ImageLib\lcms\src" /I "..\libjpeg" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"libmng_trace.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\zlib" /I "..\lcms\src" /I "..\libjpeg" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"libmng_trace.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\Lib\Release\libmng.lib" # ADD LIB32 /nologo /out:"..\..\Lib\libmng.lib" !ELSEIF "$(CFG)" == "libmng - 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Win32 Dynamic" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\libmng_callback_xs.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_io.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_prc.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_xs.c # End Source File # Begin Source File SOURCE=.\libmng_cms.c # End Source File # Begin Source File SOURCE=.\libmng_display.c # End Source File # Begin Source File SOURCE=.\libmng_dither.c # End Source File # Begin Source File SOURCE=.\libmng_error.c # End Source File # Begin Source File SOURCE=.\libmng_filter.c # End Source File # Begin Source File SOURCE=.\libmng_hlapi.c # End Source File # Begin Source File SOURCE=.\libmng_jpeg.c # End Source File # Begin Source File SOURCE=.\libmng_object_prc.c # End Source File # Begin Source File SOURCE=.\libmng_pixels.c # End Source File # Begin Source File SOURCE=.\libmng_prop_xs.c # End Source File # Begin Source File SOURCE=.\libmng_read.c # End Source File # Begin Source File SOURCE=.\libmng_trace.c # ADD BASE CPP /Yc"libmng_trace.h" # ADD CPP /Yc"libmng_trace.h" # End Source File # Begin Source File SOURCE=.\libmng_write.c # End Source File # Begin Source File SOURCE=.\libmng_zlib.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\libmng.h # End Source File # Begin Source File SOURCE=.\libmng_chunk_io.h # End Source File # Begin Source File SOURCE=.\libmng_chunk_prc.h # End Source File # Begin Source File SOURCE=.\libmng_chunks.h # End Source File # Begin Source File SOURCE=.\libmng_cms.h # End Source File # Begin Source File SOURCE=.\libmng_conf.h # End Source File # Begin Source File SOURCE=.\libmng_data.h # End Source File # Begin Source File SOURCE=.\libmng_display.h # End Source File # Begin Source File SOURCE=.\libmng_dither.h # End Source File # Begin Source File SOURCE=.\libmng_error.h # End Source File # Begin Source File SOURCE=.\libmng_filter.h # End Source File # Begin Source File SOURCE=.\libmng_jpeg.h # End Source File # Begin Source File SOURCE=.\libmng_memory.h # End Source File # Begin Source File SOURCE=.\libmng_object_prc.h # End Source File # Begin Source File SOURCE=.\libmng_objects.h # End Source File # Begin Source File SOURCE=.\libmng_pixels.h # End Source File # Begin Source File SOURCE=.\libmng_read.h # End Source File # Begin Source File SOURCE=.\libmng_trace.h # End Source File # Begin Source File SOURCE=.\libmng_types.h # End Source File # Begin Source File SOURCE=.\libmng_write.h # End Source File # Begin Source File SOURCE=.\libmng_zlib.h # End Source File # End Group # Begin Source File SOURCE=.\Readme.txt # End Source File # End Target # End Project