unit OpenILUT; //------------------------------------------------------------------------------ // // ImageLib Utility Toolkit Sources // Copyright (C) 2000-2002 by Denton Woods // Last modified: 06/23/2002 <--Y2K Compliant! =] // // Filename: il/ilut.h // // Description: The main include file for ILUT // //------------------------------------------------------------------------------ {******************************************************************************} { Converted to Delphi by Alexander Blach (alexander@abee.de) } { Version: ILUT v1.6.1 } { Last modified: 06/23/2002 } { } { You will need the latest OpenGL units for Delphi. I recommend those on } { http://www.delphi3d.net } {******************************************************************************} interface // Note by ABee: I had to move this here so that I can look it up in "uses" //{$DEFINE ILUT_USE_ALLEGRO) {$DEFINE ILUT_USE_WIN32} {$DEFINE ILUT_USE_OPENGL} uses OpenIL, OpenILU, {$IFDEF ILUT_USE_OPENGL} GL, //OpenGL12, {$ENDIF} Windows; const ILUT_VERSION_1_5_6 = 1; ILUT_VERSION = 156; const // Attribute Bits ILUT_OPENGL_BIT = $00000001; ILUT_D3D_BIT = $00000002; ILUT_ALL_ATTRIB_BITS = $000FFFFF; // Error Types ILUT_INVALID_ENUM = $0501; ILUT_OUT_OF_MEMORY = $0502; ILUT_INVALID_VALUE = $0505; ILUT_ILLEGAL_OPERATION = $0506; ILUT_INVALID_PARAM = $0509; ILUT_COULD_NOT_OPEN_FILE = $050A; ILUT_STACK_OVERFLOW = $050E; ILUT_STACK_UNDERFLOW = $050F; ILUT_NOT_SUPPORTED = $0550; // State Definitions ILUT_PALETTE_MODE = $0600; ILUT_OPENGL_CONV = $0610; ILUT_D3D_MIPLEVELS = $0620; ILUT_MAXTEX_WIDTH = $0630; ILUT_MAXTEX_HEIGHT = $0631; ILUT_MAXTEX_DEPTH = $0632; ILUT_GL_USE_S3TC = $0634; ILUT_D3D_USE_DXTC = $0634; ILUT_GL_GEN_S3TC = $0635; ILUT_D3D_GEN_DXTC = $0635; ILUT_S3TC_FORMAT = $0705; ILUT_DXTC_FORMAT = $0706; // Values ILUT_VERSION_NUM = $0DE2; const {$IFDEF OPENIL_DEBUG} ILUTDLL = 'ILUT-d.DLL'; {$ELSE} ILUTDLL = 'ILUT.DLL'; {$ENDIF} // ImageLib Utility Toolkit Functions function ilutDisable(Mode: TILenum): TILboolean; stdcall; external ILUTDLL; function ilutEnable(Mode: TILenum): TILboolean; stdcall; external ILUTDLL; function ilutGetBoolean(Mode: TILenum): TILboolean; stdcall; external ILUTDLL; procedure ilutGetBooleanv(Mode: TILenum; Param: PILboolean); stdcall; external ILUTDLL; function ilutGetInteger(Mode: TILenum): TILint; stdcall; external ILUTDLL; procedure ilutGetIntegerv(Mode: TILenum; Param: PILint); stdcall; external ILUTDLL; function ilutGetString(StringName: TILenum): PChar; stdcall; external ILUTDLL; procedure ilutInit; stdcall; external ILUTDLL; function ilutIsDisabled(Mode: TILenum): TILboolean; stdcall; external ILUTDLL; function ilutIsEnabled(Mode: TILenum): TILboolean; stdcall; external ILUTDLL; procedure ilutPopAttrib; stdcall; external ILUTDLL; procedure ilutPushAttrib(Bits: TILuint); stdcall; external ILUTDLL; procedure ilutSetInteger(Mode: TILenum; Param: TILint); stdcall; external ILUTDLL; // The different rendering api's...more to be added later? const IL_OPENGL = 0; IL_ALLEGRO = 1; IL_WIN32 = 2; function ilutRenderer(Renderer: TILenum): TILboolean; stdcall; external ILUTDLL; // ImageLib Utility Toolkit's OpenGL Functions {$IFDEF ILUT_USE_OPENGL} function ilutGLBindTexImage: GLuint; stdcall; external ILUTDLL; function ilutGLBindMipmaps: GLuint; stdcall; external ILUTDLL; function ilutGLBuildMipmaps: TILboolean; stdcall; external ILUTDLL; function ilutGLLoadImage(FileName: PChar): GLuint; stdcall; external ILUTDLL; function ilutGLScreen: TILboolean; stdcall; external ILUTDLL; function ilutGLScreenie: TILboolean; stdcall; external ILUTDLL; function ilutGLSaveImage(FileName: PChar; TexID: GLuint): TILboolean; stdcall; external ILUTDLL; function ilutGLSetTex(TexID: GLuint): TILboolean; stdcall; external ILUTDLL; function ilutGLTexImage(Level: GLuint): TILboolean; stdcall; external ILUTDLL; {$ENDIF} // note by ABee: no Allegro in Delphi // ImageLib Utility ToolKit's Allegro Functions {$IFDEF ILUT_USE_ALLEGRO} //function ilutConvertToAlleg(var Pal: PALETTE): PBitmap; stdcall; external //ILUTDLL; {$ENDIF} // ImageLib Utility Toolkit's Win32 (DirectX/GDI) Functions {$IFDEF ILUT_USE_WIN32} function ilutConvertToHBitmap(DC: HDC): HBITMAP; stdcall; external ILUTDLL; procedure ilutGetBmpInfo(Info: PBitmapInfo); stdcall; external ILUTDLL; function ilutGetHPal: HPalette; stdcall; external ILUTDLL; function ilutGetPaddedData: PILubyte; stdcall; external ILUTDLL; function ilutGetWinClipboard: TILboolean; stdcall; external ILUTDLL; function ilutLoadResource(hInst: LongWord; ID: TILint; ResourceType: PChar; _Type: TILenum): TILboolean; stdcall; external ILUTDLL; function ilutSetHBitmap(Bitmap: HBITMAP): TILboolean; stdcall; external ILUTDLL; function ilutSetHPal(Pal: HPALETTE): TILboolean; stdcall; external ILUTDLL; function ilutSetWinClipboard: TILboolean; stdcall; external ILUTDLL; function ilutWinLoadImage(FileName: PChar; DC: HDC): HBITMAP; stdcall; external ILUTDLL; function ilutWinLoadUrl(Url: PChar): TILboolean; stdcall; external ILUTDLL; function ilutWinSaveImage(FileName: PChar; Bitmap: HBITMAP): TILboolean; stdcall; external ILUTDLL; { //#ifdef ILUT_USE_DIRECTX7 // LPDIRECTDRAWSURFACE7 ILAPIENTRY ilutDX7Surface(char *FileName, LPDIRECTDRAW7 DDraw); //#endif//ILUT_USE_DIRECTX7 } {$ENDIF} implementation end.