import pygame from OpenGL.GL import * from OpenGL.GLU import * import DevIL pygame.init() screen = pygame.display.set_mode((800, 600), pygame.OPENGL | pygame.DOUBLEBUF) pygame.display.set_caption('Devil Test') glDisable(GL_DEPTH_TEST) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluOrtho2D(0, 800, 0, 600) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glEnable(GL_TEXTURE_2D) DevIL.ilInit() DevIL.ilutRenderer(DevIL.ILUT_OPENGL) texture = DevIL.ilutGLLoadImage('devil.gif') glEnable(GL_TEXTURE_2D) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glBindTexture(GL_TEXTURE_2D, texture) while 1: event = pygame.event.poll() if event.type == pygame.QUIT: break glClear(GL_COLOR_BUFFER_BIT) glBegin(GL_QUADS) glTexCoord2f(0, 0); glVertex2f(-400, -400); glTexCoord2f(5, 0); glVertex2f(1200, -400) glTexCoord2f(5, 5); glVertex2f(1200, 1000) glTexCoord2f(0, 5); glVertex2f(-400, 1000) glEnd() glTranslatef(400, 300, 0) glRotatef(0.5, 0, 0, 1) glTranslatef(-400, -300, 0) pygame.display.flip()