/* -*- c -*- */ /* * vector.h * * metapixel * * Copyright (C) 1997-1999 Mark Probst * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ typedef struct _Vector2D { double x; double y; } Vector2D; typedef struct _Vector3D { double x; double y; double z; } Vector3D; typedef double Vector4D[4]; typedef double Matrix3D[3][3]; typedef double Matrix4D[4][4]; typedef double Matrix4x3[4][3]; Vector2D MakeVector2D (double x, double y); Vector2D* InitVector2D (Vector2D *vec, double x, double y); Vector2D* CopyVector2D (Vector2D *dest, const Vector2D *src); double Abs2D (const Vector2D *vec); Vector2D* AddVectors2D (Vector2D *dest, const Vector2D *vec1, const Vector2D *vec2); Vector2D* SubVectors2D (Vector2D *dest, const Vector2D *vec1, const Vector2D *vec2); Vector2D* MultScalar2D (Vector2D *dest, double d, const Vector2D *vec); Vector2D* MultVectors2D (Vector2D *vec, const Vector2D *vec1, const Vector2D *vec2); Vector2D* Unity2D (Vector2D *dest, Vector2D *vec); Vector2D* Rectangular2DToPolar (Vector2D *dest, const Vector2D *src); Vector2D* Polar2DToRectangular (Vector2D *dest, const Vector2D *src); Vector3D MakeVector3D (double x, double y, double z); Vector3D* InitVector3D (Vector3D *vec, double x, double y, double z); Vector3D* CopyVector3D (Vector3D *dest, const Vector3D *src); double Abs3D (const Vector3D *vec); Vector3D* AddVectors3D (Vector3D *dest, const Vector3D *vec1, const Vector3D *vec2); Vector3D* SubVectors3D (Vector3D *dest, const Vector3D *vec1, const Vector3D *vec2); Vector3D* MultScalar3D (Vector3D *dest, double d, const Vector3D *vec); Vector3D* MultVectors3D (Vector3D *vec, const Vector3D *vec1, const Vector3D *vec2); double DotProduct3D (const Vector3D *vec1, const Vector3D *vec2); Vector3D* CrossProduct3D (Vector3D *vec, const Vector3D *vec1, const Vector3D *vec2); Vector3D* Unity3D (Vector3D *dest, const Vector3D *vec); Matrix3D* InitMatrix3D (Matrix3D *mat); Matrix3D* CopyMatrix3D (Matrix3D *dest, const Matrix3D *src); Vector3D* MultMatrixVector3D (Vector3D *dest, const Matrix3D *mat, const Vector3D *vec); Matrix4D* InitMatrix4D (Matrix4D *mat); Matrix4D* CopyMatrix4D (Matrix4D *dest, const Matrix4D *src); Matrix4D* MultMatrix4D (Matrix4D *dest, const Matrix4D *mat1, const Matrix4D *mat2); Vector3D* ApplyTransformation (Vector3D *dest, const Matrix4D *mat, const Vector3D *vec); Matrix4D* InitTranslationMatrix (Matrix4D *mat, double x, double y, double z); Matrix4D* InitXRotationMatrix (Matrix4D *mat, double theta); Matrix4D* InitYRotationMatrix (Matrix4D *mat, double theta); Matrix4D* InitZRotationMatrix (Matrix4D *mat, double theta); Matrix4x3* InitMatrix4x3 (Matrix4x3 *mat); Matrix4x3* MakeMatrix4x3 (Matrix4x3 *dest, const Vector3D *vec1, const Vector3D *vec2, const Vector3D *vec3, const Vector3D *vec4); Matrix4x3* CopyMatrix4x3 (Matrix4x3 *dest, const Matrix4x3 *src); Matrix4x3* MultMatrix4x3 (Matrix4x3 *dest, const Matrix4D *mat1, const Matrix4x3 *mat2); Vector3D* MultVector4DMatrix4x3 (Vector3D *dest, const Vector4D *vec, const Matrix4x3 *mat); Vector3D* CatmullRom (Vector3D *dest, const Vector3D *vec1, const Vector3D *vec2, const Vector3D *vec3, const Vector3D *vec4, double t); Matrix4x3* PrecompileCatmullRom (Matrix4x3 *dest, const Vector3D *vec1, const Vector3D *vec2, const Vector3D *vec3, const Vector3D *vec4); Vector3D* QuickCatmullRom (Vector3D *dest, Matrix4x3 *matC, double t);