/* MetalUtils.java Copyright (C) 2005 Free Software Foundation, Inc. This file is part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ package javax.swing.plaf.metal; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.TexturePaint; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; /** * Some utility and helper methods for the Metal Look & Feel. * * @author Roman Kennke (roman@kennke.org) */ class MetalUtils { /** * The typical metal pattern for use with Graphics2D. */ static BufferedImage pattern2D; /** * The light color to draw the pattern. */ static Color lightColor; /** * The dark color to draw to draw the pattern. */ static Color darkColor; /** * Fills a rectangle with the typical Metal pattern. * * @param g the Graphics context to use * @param x the X coordinate of the upper left corner of the rectangle to * fill * @param y the Y coordinate of the upper left corner of the rectangle to * fill * @param w the width of the rectangle to fill * @param h the height of the rectangle to fill * @param light the light color to use * @param dark the dark color to use */ static void fillMetalPattern(Component c, Graphics g, int x, int y, int w, int h, Color light, Color dark) { if (g instanceof Graphics2D) fillMetalPattern2D((Graphics2D) g, x, y, w, h, light, dark); else { int xOff = 0; for (int mY = y; mY < (y + h); mY++) { // set color alternating with every line if (((mY - y) % 2) == 0) g.setColor(light); else g.setColor(dark); for (int mX = x + (xOff); mX < (x + w); mX += 4) { g.drawLine(mX, mY, mX, mY); } // increase x offset xOff++; if (xOff > 3) xOff = 0; } } } /** * Fills a rectangle with the typical Metal pattern using Java2D. * * @param g2d the Graphics2D context to use * @param x the X coordinate of the upper left corner of the rectangle to * fill * @param y the Y coordinate of the upper left corner of the rectangle to * fill * @param w the width of the rectangle to fill * @param h the height of the rectangle to fill */ static void fillMetalPattern2D(Graphics2D g2d, int x, int y, int w, int h, Color light, Color dark) { if (pattern2D == null || !darkColor.equals(dark) || !lightColor.equals(light)) initializePattern(light, dark); // Prepare the texture. TexturePaint texture = new TexturePaint(pattern2D, new Rectangle2D.Double(0., 0., 4., 2.)); g2d.setPaint(texture); g2d.fillRect(x, y, w, h); } /** * Initializes the pattern image. */ static void initializePattern(Color light, Color dark) { pattern2D = new BufferedImage(4, 4, BufferedImage.TYPE_INT_RGB); lightColor = light; darkColor = dark; Graphics g = pattern2D.getGraphics(); g.setColor(light); g.fillRect(0, 0, 1, 1); g.fillRect(2, 2, 1, 1); g.setColor(dark); g.fillRect(1, 1, 1, 1); g.fillRect(3, 3, 1, 1); g.dispose(); } }