// // $Source: /cvsroot/gambit/gambit/sources/gui/dlgameprop.h,v $ // $Date: 2005/12/12 07:17:05 $ // $Revision: 1.2 $ // // DESCRIPTION: // Dialog for viewing and editing properties of a game // // This file is part of Gambit // Copyright (c) 2005, The Gambit Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #ifndef DLGAMEPROP_H #define DLGAMEPROP_H class gbtGamePropertiesDialog : public wxDialog { private: gbtGameDocument *m_doc; wxTextCtrl *m_title, *m_comment; public: // Lifecycle gbtGamePropertiesDialog(wxWindow *p_parent, gbtGameDocument *p_doc); // Data access (only valid when ShowModal() returns with wxID_OK) wxString GetTitle(void) const { return m_title->GetValue(); } wxString GetComment(void) const { return m_comment->GetValue(); } }; #endif // DLGAMEPROP_H