// // $Source: /cvsroot/gambit/gambit/sources/tools/enumpoly/sfg.h,v $ // $Date: 2006/01/07 06:37:21 $ // $Revision: 1.12 $ // // DESCRIPTION: // Interface to sequence form classes // // This file is part of Gambit // Copyright (c) 2002, The Gambit Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #ifndef SFG_H #define SFG_H #include "libgambit/libgambit.h" #include "odometer.h" #include "gnarray.h" #include "sfstrat.h" class Sfg { private: Gambit::Game EF; const Gambit::BehavSupport &efsupp; Gambit::Array *sequences; gNArray *> *SF; // sequence form Gambit::Array *> *E; // constraint matrices for sequence form. Gambit::Array seq; Gambit::PVector isetFlag,isetRow; Gambit::Array > infosets; void MakeSequenceForm(const Gambit::GameNode &, Gambit::Rational,Gambit::Array, Gambit::Array, Gambit::Array); void GetSequenceDims(const Gambit::GameNode &); public: Sfg(const Gambit::BehavSupport &); virtual ~Sfg(); inline int NumSequences(int pl) const {return seq[pl];} inline int NumInfosets(int pl) const {return infosets[pl].Length();} inline Gambit::Array NumSequences() const {return seq;} int TotalNumSequences() const; int NumPlayerInfosets() const; inline int NumPlayers() const {return EF->NumPlayers();} inline Gambit::Array Payoffs(const Gambit::Array & index) const {return *((*SF)[index]);} Gambit::Rational Payoff(const Gambit::Array & index,int pl) const; Gambit::RectArray Constraints(int player) const {return *((*E)[player]);}; int InfosetRowNumber(int pl, int sequence) const; int ActionNumber(int pl, int sequence) const; Gambit::GameInfoset GetInfoset(int pl, int sequence) const; Gambit::GameAction GetAction(int pl, int sequence) const; const Gambit::Game &GetEfg(void) const {return EF;} Gambit::MixedBehavProfile ToBehav(const Gambit::PVector &x) const; const Sequence* GetSequence(int pl, int seq) const {return ((*sequences)[pl])->Find(seq);} }; #endif // SFG_H