/* Copyright (c) 1997-2004
Ewgenij Gawrilow, Michael Joswig (Technische Universitaet Berlin, Germany)
http://www.math.tu-berlin.de/polymake, mailto:polymake@math.tu-berlin.de
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version: http://www.gnu.org/licenses/gpl.txt.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef _POLYMAKE_BISECTOR_H
#define _POLYMAKE_BISECTOR_H "$Project: polymake $$Id: bisector.h 4714 2004-06-22 16:23:15Z gawrilow $"
#include <Rational.h>
#include <Matrix.h>
#include <Vector.h>
#include <cmath>
namespace polymake { namespace polytope {
/** Compute approximately the bisector hyperplane
*
* @param F1, F2 side hyperplanes of the angle
* @param V point on the ridge
*/
template <typename Vector1, typename Vector2, typename Vector3>
Vector<Rational>
bisector(const GenericVector<Vector1,Rational>& F1, const GenericVector<Vector2,Rational>& F2,
const GenericVector<Vector3,Rational>& V)
{
Vector<double> f1(F1), f2(F2);
f1[0]=0.; f2[0]=0.;
Vector<Rational> F_bisector(f1/(2.0*sqrt(sqr(f1))) + f2/(2.0*sqrt(sqr(f2))));
F_bisector[0]=-F_bisector*V;
return F_bisector;
}
} }
#endif // _POLYMAKE_BISECTOR_H
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