// $Project: polymake $$Id: polymake-scene.pov 101 1998-03-27 11:39:06Z gawrilow $ #version 3.0 #global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare origin = <0,0,0> #declare thick = 0.03 // Wolfram Schickenrieder #declare Myglass = texture { pigment { color rgbf <0.98, 0.98, 0.98, 0.9> } finish { ambient 0.1 diffuse 0.1 reflection 0.1 refraction off ior 1 specular 0.8 roughness 0.0003 phong 1 phong_size 400 } } #declare My_Blue_Glass = texture { Myglass pigment { color rgbf <0.8, 0.8, 1, 0.9> } } #declare T_Polytope_wires = texture { pigment { color rgb <0.39, 0.41, 0.6> } finish { F_MetalC } } #declare T_Polytope_solid = texture { My_Blue_Glass } // light near camera light_source { <0, 1.6, -2.7> color White spotlight radius 20 falloff 25 tightness 10 area_light <2, 0, 0>, <0, 0, 2>, 5, 5 adaptive 1 jitter point_at origin } //light from above light_source { <1, 5, -2> color White spotlight radius 20 falloff 25 tightness 10 area_light <1, 0, 0>, <0, 1, 0>, 1, 1 adaptive 1 jitter point_at origin } camera { location <0.2, 1.5, -2.7> right <-1.33,0,0> look_at origin } plane { y, -2 pigment { color PaleGreen } finish { reflection .35 specular 1 ambient 0.6 diffuse 0.2 } // normal { ripples .35 turbulence .8 scale 3 } } // text { // ttf "timrom.ttf" "polymake" 0.10, 0 // scale 0.4 // pigment { Red } // rotate <90,0,0> // translate <-0.5,-1,-0.8> // }