// $Project: polymake $$Id: polymake-scene.pov 101 1998-03-27 11:39:06Z gawrilow $
#version 3.0
#global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare origin = <0,0,0>
#declare thick = 0.03
// Wolfram Schickenrieder
#declare Myglass =
texture {
pigment { color rgbf <0.98, 0.98, 0.98, 0.9> }
finish {
ambient 0.1
diffuse 0.1
reflection 0.1
refraction off
ior 1
specular 0.8
roughness 0.0003
phong 1
phong_size 400
}
}
#declare My_Blue_Glass =
texture {
Myglass
pigment { color rgbf <0.8, 0.8, 1, 0.9> }
}
#declare T_Polytope_wires =
texture {
pigment { color rgb <0.39, 0.41, 0.6> }
finish { F_MetalC }
}
#declare T_Polytope_solid =
texture {
My_Blue_Glass
}
// light near camera
light_source {
<0, 1.6, -2.7>
color White
spotlight
radius 20
falloff 25
tightness 10
area_light <2, 0, 0>, <0, 0, 2>, 5, 5
adaptive 1
jitter
point_at origin
}
//light from above
light_source {
<1, 5, -2>
color White
spotlight
radius 20
falloff 25
tightness 10
area_light <1, 0, 0>, <0, 1, 0>, 1, 1
adaptive 1
jitter
point_at origin
}
camera {
location <0.2, 1.5, -2.7>
right <-1.33,0,0>
look_at origin
}
plane { y, -2
pigment { color PaleGreen }
finish {
reflection .35 specular 1
ambient 0.6 diffuse 0.2
}
// normal { ripples .35 turbulence .8 scale 3 }
}
// text {
// ttf "timrom.ttf" "polymake" 0.10, 0
// scale 0.4
// pigment { Red }
// rotate <90,0,0>
// translate <-0.5,-1,-0.8>
// }
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