/*
* The Spar Library - modular math parser
* Copyright (C) 2000,2001 Davide Angelocola <davide178@inwind.it>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include <spar/sl_poly.h>
#include <spar/sl_math_library.h>
#include <spar/sl_math.h>
/* solve_cubic.c - finds the real roots of x^3 + a x^2 + b x + c = 0 */
int
sl_poly_solve_cubic (double a, double b, double c,
double *x0, double *x1, double *x2)
{
double q = (a * a - 3 * b);
double r = (2 * a * a * a - 9 * a * b + 27 * c);
double Q = q / 9;
double R = r / 54;
double Q3 = Q * Q * Q;
double R2 = R * R;
double CR2 = 729 * r * r;
double CQ3 = 2916 * q * q * q;
if (R == 0 && Q == 0)
{
*x0 = -a / 3;
*x1 = -a / 3;
*x2 = -a / 3;
return 3;
}
else if (CR2 == CQ3)
{
/* this test is actually R2 == Q3, written in a form suitable
for exact computation with integers */
/* Due to finite precision some double roots may be missed, and
considered to be a pair of complex roots z = x +/- epsilon i
close to the real axis. */
double sqrtQ = sl_sqrn (Q, 2);
if (R > 0)
{
*x0 = -2 * sqrtQ - a / 3;
*x1 = sqrtQ - a / 3;
*x2 = sqrtQ - a / 3;
}
else
{
*x0 = -sqrtQ - a / 3;
*x1 = -sqrtQ - a / 3;
*x2 = 2 * sqrtQ - a / 3;
}
return 3;
}
else if (CR2 < CQ3) /* equivalent to R2 < Q3 */
{
double sqrtQ = sl_sqrn (Q, 2);
double sqrtQ3 = sqrtQ * sqrtQ * sqrtQ;
double theta = sl_arccos (R / sqrtQ3);
double norm = -2 * sqrtQ;
*x0 = norm * sl_cos (theta / 3) - a / 3;
*x1 = norm * sl_cos ((theta + 2.0 * M_PI) / 3) - a / 3;
*x2 = norm * sl_cos ((theta - 2.0 * M_PI) / 3) - a / 3;
/* Sort *x0, *x1, *x2 into increasing order */
if (*x0 > *x1)
SL_DBL_SWAP (*x0, *x1);
if (*x1 > *x2)
{
SL_DBL_SWAP (*x1, *x2);
if (*x0 > *x1)
SL_DBL_SWAP (*x0, *x1);
}
return 3;
}
else
{
double sgnR = SL_SGN (R);
double A =
-sgnR * sl_pow (SL_ABS (R) + sl_sqrn (R2 - Q3, 2), 1.0 / 3.0);
double B = Q / A;
*x0 = A + B - a / 3;
return 1;
}
}
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