/**************************************************************************** ** libebml : parse EBML files, see http://embl.sourceforge.net/ ** ** ** ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ** ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information. ** ** Contact license@matroska.org if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ /*! \file \version \$Id: EbmlElement.h 1232 2005-10-15 15:56:52Z robux4 $ \author Steve Lhomme */ #ifndef LIBEBML_ELEMENT_H #define LIBEBML_ELEMENT_H #include #include "EbmlTypes.h" #include "EbmlId.h" #include "IOCallback.h" START_LIBEBML_NAMESPACE /*! \brief The size of the EBML-coded length */ int EBML_DLL_API CodedSizeLength(uint64 Length, unsigned int SizeLength, bool bSizeIsFinite = true); /*! \brief The coded value of the EBML-coded length \note The size of OutBuffer must be 8 octets at least */ int EBML_DLL_API CodedValueLength(uint64 Length, int CodedSize, binary * OutBuffer); /*! \brief Read an EBML-coded value from a buffer \return the value read */ uint64 EBML_DLL_API ReadCodedSizeValue(const binary * InBuffer, uint32 & BufferSize, uint64 & SizeUnknown); /*! \brief The size of the EBML-coded signed length */ int EBML_DLL_API CodedSizeLengthSigned(int64 Length, unsigned int SizeLength); /*! \brief The coded value of the EBML-coded signed length \note the size of OutBuffer must be 8 octets at least */ int EBML_DLL_API CodedValueLengthSigned(int64 Length, int CodedSize, binary * OutBuffer); /*! \brief Read a signed EBML-coded value from a buffer \return the value read */ int64 EBML_DLL_API ReadCodedSizeSignedValue(const binary * InBuffer, uint32 & BufferSize, uint64 & SizeUnknown); class EbmlStream; class EbmlSemanticContext; class EbmlElement; // functions for generic handling of data (should be static to all classes) /*! \todo Handle default value */ class EBML_DLL_API EbmlCallbacks { public: EbmlCallbacks(EbmlElement & (*Creator)(), const EbmlId & aGlobalId, const char * aDebugName, const EbmlSemanticContext & aContext) :Create(Creator) ,GlobalId(aGlobalId) ,DebugName(aDebugName) ,Context(aContext) {} EbmlElement & (*Create)(); const EbmlId & GlobalId; const char * DebugName; const EbmlSemanticContext & Context; }; /*! \brief contains the semantic informations for a given level and all sublevels \todo move the ID in the element class */ class EBML_DLL_API EbmlSemantic { public: EbmlSemantic(bool aMandatory, bool aUnique, const EbmlCallbacks & aGetCallbacks) :Mandatory(aMandatory), Unique(aUnique), GetCallbacks(aGetCallbacks) {} bool Mandatory; ///< wether the element is mandatory in the context or not bool Unique; const EbmlCallbacks & GetCallbacks; }; typedef const class EbmlSemanticContext & (*_GetSemanticContext)(); /*! Context of the element \todo allow more than one parent ? */ class EBML_DLL_API EbmlSemanticContext { public: EbmlSemanticContext(unsigned int aSize, const EbmlSemantic *aMyTable, const EbmlSemanticContext *aUpTable, const _GetSemanticContext aGetGlobalContext, const EbmlCallbacks *aMasterElt) :Size(aSize), MyTable(aMyTable), UpTable(aUpTable), GetGlobalContext(aGetGlobalContext), MasterElt(aMasterElt) {} bool operator!=(const EbmlSemanticContext & aElt) const { return ((Size != aElt.Size) || (MyTable != aElt.MyTable) || (UpTable != aElt.UpTable) || (GetGlobalContext != aElt.GetGlobalContext) | (MasterElt != aElt.MasterElt)); } unsigned int Size; ///< number of elements in the table const EbmlSemantic *MyTable; ///< First element in the table const EbmlSemanticContext *UpTable; ///< Parent element /// \todo replace with the global context directly const _GetSemanticContext GetGlobalContext; ///< global elements supported at this level const EbmlCallbacks *MasterElt; }; /*! \class EbmlElement \brief Hold basic informations about an EBML element (ID + length) */ class EBML_DLL_API EbmlElement { public: EbmlElement(const uint64 aDefaultSize, bool bValueSet = false); virtual ~EbmlElement() {assert(!bLocked);} /// Set the minimum length that will be used to write the element size (-1 = optimal) void SetSizeLength(const int NewSizeLength) {SizeLength = NewSizeLength;} int GetSizeLength() const {return SizeLength;} static EbmlElement * FindNextElement(IOCallback & DataStream, const EbmlSemanticContext & Context, int & UpperLevel, uint64 MaxDataSize, bool AllowDummyElt, unsigned int MaxLowerLevel = 1); static EbmlElement * FindNextID(IOCallback & DataStream, const EbmlCallbacks & ClassInfos, const uint64 MaxDataSize); /*! \brief find the next element with the same ID */ EbmlElement * FindNext(IOCallback & DataStream, const uint64 MaxDataSize); EbmlElement * SkipData(EbmlStream & DataStream, const EbmlSemanticContext & Context, EbmlElement * TestReadElt = NULL, bool AllowDummyElt = false); /*! \brief Give a copy of the element, all data inside the element is copied \return NULL if there is not enough memory */ virtual EbmlElement * Clone() const = 0; virtual operator const EbmlId &() const = 0; // by default only allow to set element as finite (override when needed) virtual bool SetSizeInfinite(bool bIsInfinite = true) {return !bIsInfinite;} virtual bool ValidateSize() const = 0; uint64 GetElementPosition() const { return ElementPosition; } uint64 ElementSize(bool bKeepIntact = false) const; /// return the size of the header+data, before writing uint32 Render(IOCallback & output, bool bKeepIntact = false, bool bKeepPosition = false, bool bForceRender = false); virtual uint64 UpdateSize(bool bKeepIntact = false, bool bForceRender = false) = 0; /// update the Size of the Data stored virtual uint64 GetSize() const {return Size;} /// return the size of the data stored in the element, on reading virtual uint64 ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA) = 0; virtual void Read(EbmlStream & inDataStream, const EbmlSemanticContext & Context, int & UpperEltFound, EbmlElement * & FoundElt, bool AllowDummyElt = false, ScopeMode ReadFully = SCOPE_ALL_DATA); /// return the generic callback to monitor a derived class virtual const EbmlCallbacks & Generic() const = 0; bool IsLocked() const {return bLocked;} void Lock(bool bLock = true) { bLocked = bLock;} /*! \brief default comparison for elements that can't be compared */ virtual bool operator<(const EbmlElement & EltB) const { return true; } static bool CompareElements(const EbmlElement *A, const EbmlElement *B); virtual bool IsDummy() const {return false;} virtual bool IsMaster() const {return false;} uint8 HeadSize() const { return EbmlId(*this).Length + CodedSizeLength(Size, SizeLength, bSizeIsFinite); } /// return the size of the head, on reading/writing /*! \brief Force the size of an element \warning only possible if the size is "undefined" */ bool ForceSize(uint64 NewSize); uint32 OverwriteHead(IOCallback & output, bool bKeepPosition = false); /*! \brief void the content of the element (replace by EbmlVoid) */ uint32 VoidMe(IOCallback & output, bool bKeepIntact = false); bool DefaultISset() const {return DefaultIsSet;} virtual bool IsDefaultValue() const = 0; bool IsFiniteSize() const {return bSizeIsFinite;} /*! \brief set the default size of an element */ virtual void SetDefaultSize(const uint64 aDefaultSize) {DefaultSize = aDefaultSize;} bool ValueIsSet() const {return bValueIsSet;} inline uint64 GetEndPosition() const { return SizePosition + CodedSizeLength(Size, SizeLength, bSizeIsFinite) + Size; } protected: uint64 Size; ///< the size of the data to write uint64 DefaultSize; ///< Minimum data size to fill on rendering (0 = optimal) int SizeLength; /// the minimum size on which the size will be written (0 = optimal) bool bSizeIsFinite; uint64 ElementPosition; uint64 SizePosition; bool bValueIsSet; bool DefaultIsSet; bool bLocked; /*! \brief find any element in the stream \return a DummyRawElement if the element is unknown or NULL if the element dummy is not allowed */ static EbmlElement *CreateElementUsingContext(const EbmlId & aID, const EbmlSemanticContext & Context, int & LowLevel, bool IsGlobalContext, bool bAllowDummy = false, unsigned int MaxLowerLevel = 1); uint32 RenderHead(IOCallback & output, bool bForceRender, bool bKeepIntact = false, bool bKeepPosition = false); uint32 MakeRenderHead(IOCallback & output, bool bKeepPosition); /*! \brief prepare the data before writing them (in case it's not already done by default) */ virtual uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false) = 0; /*! \brief special constructor for cloning */ EbmlElement(const EbmlElement & ElementToClone); }; END_LIBEBML_NAMESPACE #endif // LIBEBML_ELEMENT_H