/**************************************************************************** ** libebml : parse EBML files, see http://embl.sourceforge.net/ ** ** ** ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved. ** ** This file is part of libebml. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ** ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information. ** ** Contact license@matroska.org if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ /*! \file \version \$Id: EbmlString.h 1079 2005-03-03 13:18:14Z robux4 $ \author Steve Lhomme */ #ifndef LIBEBML_STRING_H #define LIBEBML_STRING_H #include #include "EbmlTypes.h" #include "EbmlElement.h" START_LIBEBML_NAMESPACE /*! \class EbmlString \brief Handle all operations on a printable string EBML element */ class EBML_DLL_API EbmlString : public EbmlElement { public: EbmlString(); EbmlString(const std::string & aDefaultValue); EbmlString(const EbmlString & ElementToClone); virtual ~EbmlString() {} bool ValidateSize() const {return true;} // any size is possible uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false); uint64 ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA); uint64 UpdateSize(bool bKeepIntact = false, bool bForceRender = false); EbmlString & operator=(const std::string); operator const std::string &() const {return Value;} void SetDefaultValue(std::string & aValue) {assert(!DefaultIsSet); DefaultValue = aValue; DefaultIsSet = true;} const std::string DefaultVal() const {assert(DefaultIsSet); return DefaultValue;} bool IsDefaultValue() const { return (DefaultISset() && Value == DefaultValue); } protected: std::string Value; /// The actual value of the element std::string DefaultValue; }; END_LIBEBML_NAMESPACE #endif // LIBEBML_STRING_H