New Gump System:

Read the inscribe.gmp file, it is well documented and should be easy to follow.  If you then go into the UOX code you will see how i implemented it.  Now I did NOT write the new gump system, rather 
Kathrrack did, and I am very impressed by it.  Note that you now have to compile with the im.cpp, im.h and fromuox.h files to get all this wo work properly.

Inscription:

Ok guys, inscription as we all know it is now here, straight from UO
itself.  It works like normal, click on inscribe skill, click on blank scroll (0e 34) select circle then spell and poof, you now have a scroll of whatever.  Inscription currently checks the inscribe skill on a sliding scale based on the spell you are inscribing.  This may need later tweaking if it is too easy to do (or too hard for that matter)

Engraving:

This is new and non-UO, select inscribe skill and target a piece of armor.  It will then ask you for circle and spell to engrave.  If successful, you will place the spell on the item with 5 charges on it.
This checks the magery skill, the tinkering skill and the inscription skill, it is rather hard to master.  Again this may need tweaking later. A player may engrave any item that has att or def greater than
zero, thus shirts, armor, weapons, hats may all be engraved. Food and
pets may NOT. 

Current Status of the systems:

Ok, i am tired and as of this release, NO regs are checked for or 
used to do either of the above.  For this reason, I have included 2
Compiled uox's, UOX3.exe has inscription enabled. UOX3NI.exe has it disabled.  This is for you people that may be running a full time shard
and do not have access to a compiler.  

I will be doing up the regcheck and delregs soon, I just have to figure a quick and easy way to do it without tons of support code...:)

Tal Strake
