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Patch 3 - March 25, 2001
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Installation:
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Install Patches 1 and 2 first
Extract to the game directory, overwriting older files

Run Patcher and update *ALL* saved games AND dungeon maps (except the new dungeon.dat included with this patch)
 - To run, type "java Patch3" or create a shortcut
 - Select the dungeon or saved game to patch with the file dialog
 - A backup is created, ending in .prepatch3 (You shouldn't ever need it)

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Bugs Fixed:
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Game:
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 - Monsters created by generators now have pickup set properly
 - Credits picture is now shown correctly from the title screen by clicking the scroll
 - Fixed bug where exchange switches making alcoves were causing a Null pointer in changestate (I can't explain it very well, but it's fixed)
 - Re-triggering a delaying/resetting floor switch now works properly
 - Moving backwards while standing on stairs now moves you up (or down) them
 - Damage is no longer shown when swinging weapons at open doors
 - Launchers no longer mess up custom items
 - Resurrect now spelled correctly in message bar
 - Turning on a teleport while a monster that fills the square is on it will now teleport the monster
 - Launchers (and other objects) created by Exchange and SetTo switches now behave properly when triggered
 - Having more mana than your maximum doesn't cause the mana bar next to the champion portrait to go too high
 - Mana potions adjusted to never give more mana than they cost
 - Custom weapons can now break breakable doors

Editor:
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 - Zoom button on targeting dialog now matches editor zoom button in terms of selected/unselected look
 - Stairs up button enabled/disabled properly after a load
 - Took out some debug text I forgot to remove
 - When you want to edit an already existing chest (using the 'locked' option), you can add new items into the chest
   (Actually you could before, but now it's a little less confusing)
 - Champion portait file paths now always saved with '/' (which oddly enough works fine on windows)

And probably some others I've forgotten...

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Additions/Improvements:
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Game and Editor:
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 - Invisible walls
 - Custom fonts now supported -> put any true type font (.ttf) in the game directory and name it gamefont.ttf, scrollfont.ttf, or editorfont.ttf
    - gamefont.ttf controls all fonts for buttons and text in the game, other than scrolls and the introduction
    - scrollfont.ttf controls the font for scrolls and the intro
    - editorfont.ttf controls all fonts in the editor (except the textfield for creating scrolls, which uses scrollfont.ttf)
    (when any are not found, defaults are used)
 - Font antialiasing (can be turned off in the game via the options menu)
 - Fountains can now have switches and contain items
 - New "Set To" switch type: always swaps in its new square, never swaps it back out
 - Load routines modified slightly to decrease # of object creations (should save some memory when doing a lot of reloading)
 - Monsters can now be set to steal (never, 25%, 50%, 75%, always)

Game:
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 - Falling down pits now looks and sounds better
 - Loading a bad or invalid saved game now displays another load dialog instead of getting weird
   (Still does weird things when loading a bad custom map or if the default dungeon.dat is bad/missing)
 - Changed the way darkened item pictures are stored -> saves some memory
 - Changed the way spell pictures are loaded -> a little faster, a little less memory
 - Tooltips for the spell symbols (FUL, RA, etc.)
 - Stopswitch flag added to wallswitches
    - When the switch is inside a multiple wall switch and this flag is set true, then the iteration stops if it is successfully triggered
     - Thus, switches further down the list in the multiple switch won't be tried
    - Should not be applied to reusable button type switches (as then switches further down would never be tried)
 - Key/Coin/Item Disapears set on a switch in an altar or alcove now destroys the key item (instead of putting it in the alcove)
    - Only applies to putting item into an alcove, not taking them out
    - When used with button style switches, will destroy any item put in
 - Now possible to look at a champion in a mirror even if you already have 4 in your party
 - Mirror swap option available (per mirror basis, if set true the leader can change places with the mirror hero, resurrect only)

Editor:
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 - Some speedups and memory reductions (faster map drawing/scrolling and dialog display)
 - Stairs can now be marked as No Monsters
 - Red target arrows, red circle around switch that targets a square on another level
 - New green/yellow/red/blue circle representing party
 - Much better zoomed-out look

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Future Patches:
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Roughly in order of priority:
 - Ambient sounds and footsteps, and sounds triggered by switches
 - Editor copy/cut/paste
 - Event squares
 - A few more spells
 - Class skills
etc.