
camera
{
   location  <0, 5,-10>
   up        <0, 1,  0>
   right   <4/3, 0,  0>
   direction <0, -0.1,  1>
}

light_source {<10, 0, 0> color 1.0}

// Sphere object
sphere
{
  <0, 0, 0>, 3
  scale <1, 0.5, 1>
  rotate <0, 0, 45>
  translate x
  pigment { color red 1.0 green 0.7 }
  finish
  {
    ambient 0.5
    diffuse 0.7
    phong 1
    phong_size 80
    brilliance 2
  }
}

